implement word wrap in text node
This commit is contained in:
92
src/font.cpp
92
src/font.cpp
@@ -72,6 +72,42 @@ void FontManager::change_scale(float scale)
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f.second.change_scale(scale);
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}
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std::vector<TextMesh::Token> TextMesh::tokenize(const std::string& s, const Font& f) const noexcept
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{
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std::vector<std::string> parts;
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std::array<char, 7> delims = { ' ', '\n', ',', '.', ':', '?', '!' };
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std::string tmp;
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bool wrap = false;
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for (char c : s)
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{
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bool is_delim = std::find(delims.begin(), delims.end(), c) != delims.end();
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wrap |= is_delim;
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if (wrap && !is_delim)
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{
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parts.push_back(tmp);
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tmp.clear();
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wrap = false;
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}
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tmp.push_back(c);
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}
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if (!tmp.empty())
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parts.push_back(tmp);
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std::vector<TextMesh::Token> ret;
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for (auto p : parts)
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{
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float x = 0;
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float y = 0;
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for (char c : p)
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{
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stbtt_aligned_quad q;
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, c - f.start_char, &x, &y, &q, true);
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}
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ret.emplace_back(p, x * f.scale);
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}
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return ret;
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}
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bool TextMesh::create()
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{
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App::I->render_task([this]
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@@ -98,42 +134,48 @@ void TextMesh::update(kFont id, const char* text)
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auto& f = FontManager::get(id);
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if (f.chars.size())
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{
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const auto len = strlen(text);
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float x = 0;
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float y = 0;
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std::vector<glm::vec4> v;
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std::vector<GLushort> idx;
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glm::vec2 bbmin(FLT_MAX);
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glm::vec2 bbmax(-FLT_MAX);
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for (int i = 0; i < len; i++)
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std::vector<Token> parts = max_width > 0 ?
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tokenize(text, f) :
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std::vector<Token>{ Token(text, 0.f) };
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for (auto p : parts)
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{
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if (text[i] == '\n')
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{
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x = 0;
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y += f.size * f.scale;
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continue;
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}
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if (max_width > 0 && x > max_width * f.scale /*font scale factor*/)
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if (max_width > 0 && x + p.w > max_width * f.scale /*font scale factor*/)
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{
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x = 0;
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y += f.size * f.scale;
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}
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int c = text[i] - f.start_char;
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stbtt_aligned_quad q;
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, c, &x, &y, &q, true);
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auto n = (int)v.size();
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v.emplace_back(q.x0/f.scale, q.y1/f.scale, q.s0, q.t1);
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v.emplace_back(q.x0/f.scale, q.y0/f.scale, q.s0, q.t0);
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v.emplace_back(q.x1/f.scale, q.y0/f.scale, q.s1, q.t0);
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v.emplace_back(q.x1/f.scale, q.y1/f.scale, q.s1, q.t1);
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idx.push_back(n+0);
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idx.push_back(n+1);
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idx.push_back(n+2);
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idx.push_back(n+0);
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idx.push_back(n+2);
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idx.push_back(n+3);
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bbmin = glm::min(bbmin, { q.x0/f.scale, q.y0/f.scale });
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bbmax = glm::max(bbmax, { q.x1/f.scale, q.y1/f.scale });
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for (char c : p.s)
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{
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if (c == '\n')
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{
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x = 0;
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y += f.size * f.scale;
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continue;
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}
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stbtt_aligned_quad q;
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, c - f.start_char, &x, &y, &q, true);
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auto n = (int)v.size();
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v.emplace_back(q.x0 / f.scale, q.y1 / f.scale, q.s0, q.t1);
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v.emplace_back(q.x0 / f.scale, q.y0 / f.scale, q.s0, q.t0);
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v.emplace_back(q.x1 / f.scale, q.y0 / f.scale, q.s1, q.t0);
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v.emplace_back(q.x1 / f.scale, q.y1 / f.scale, q.s1, q.t1);
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idx.push_back(n + 0);
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idx.push_back(n + 1);
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idx.push_back(n + 2);
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idx.push_back(n + 0);
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idx.push_back(n + 2);
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idx.push_back(n + 3);
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bbmin = glm::min(bbmin, { q.x0 / f.scale, q.y0 / f.scale });
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bbmax = glm::max(bbmax, { q.x1 / f.scale, q.y1 / f.scale });
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}
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}
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for (auto& vi : v)
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vi -= glm::vec4(bbmin, 0, 0);
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@@ -44,6 +44,13 @@ public:
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class TextMesh
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{
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struct Token
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{
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std::string s;
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float w;
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Token(const std::string& str, float width) : s(str), w(width) {}
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};
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std::vector<Token> tokenize(const std::string& s, const Font& f) const noexcept;
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public:
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GLuint font_array = 0;
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int font_array_count = 0;
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17
src/util.cpp
17
src/util.cpp
@@ -544,23 +544,6 @@ glm::vec3 convert_rgb2hsv(const glm::vec3 c)
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return glm::vec3(fabs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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std::vector<std::string> split(const std::string& subject, char d, int max_split/* = 0*/)
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{
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std::vector<std::string> ret;
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size_t start = 0;
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size_t n = subject.find_first_of(d);
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while (n != std::string::npos)
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{
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ret.push_back(subject.substr(start, n - start));
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start = n + 1;
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if (max_split && ret.size() == max_split)
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break;
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n = subject.find_first_of(d, start);
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}
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ret.push_back(subject.substr(start));
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return ret;
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}
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std::string unescape(const std::string& s)
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{
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std::string res;
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19
src/util.h
19
src/util.h
@@ -45,6 +45,24 @@ std::vector<T> poly_remove_duplicate(const std::vector<T>& v, const float toller
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template<>
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std::vector<vertex_t> poly_remove_duplicate<vertex_t>(const std::vector<vertex_t>& v, const float tollerance);
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template <typename T>
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std::vector<std::string> split(const std::string& subject, T d, int max_split = 0)
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{
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std::vector<std::string> ret;
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size_t start = 0;
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size_t n = subject.find_first_of(d);
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while (n != std::string::npos)
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{
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ret.push_back(subject.substr(start, n - start));
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start = n + 1;
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if (max_split && ret.size() == max_split)
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break;
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n = subject.find_first_of(d, start);
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}
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ret.push_back(subject.substr(start));
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return ret;
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}
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// from {origin, size} to {min, max}
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glm::vec4 rect_to_box(const glm::vec4& rect);
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// from {min, max} to {origin, size}
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@@ -88,7 +106,6 @@ uint32_t convert_rgb_long(glm::vec3 rgb);
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glm::vec3 convert_hsv2rgb(const glm::vec3 c);
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glm::vec3 convert_rgb2hsv(const glm::vec3 c);
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std::vector<std::string> split(const std::string& subject, char d, int max_split = 0);
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std::string unescape(const std::string& s);
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std::wstring str2wstr(const std::string& str);
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std::string wstr2str(const std::wstring& wstr);
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