Publish renderer feature snapshot for canvas gates
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@@ -883,6 +883,10 @@ mapping from persisted layer and brush blend indices to that planner, including
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fallback behavior for unknown nonzero indices. Both `Canvas::draw_merge` and
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`NodeCanvas` panorama rendering consume that shared gate, so the live app no
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longer has duplicate local blend-trigger logic.
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The OpenGL shader initialization path now stores a renderer-neutral
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`RenderDeviceFeatures` snapshot converted by `pp_renderer_gl`, and those live
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canvas gates consume that snapshot instead of rebuilding feature flags from
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individual `ShaderManager` extension booleans.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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@@ -1610,6 +1614,10 @@ Results:
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- `NodeCanvas` panorama rendering now consumes the same tested
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`pp_paint_renderer` canvas blend-gate planner as `Canvas::draw_merge`, so
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layer and primary-brush blend-trigger compatibility is centralized.
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- Shader initialization now publishes the OpenGL backend's renderer-neutral
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feature snapshot through the legacy shader manager, and live canvas blend
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gates consume that `RenderDeviceFeatures` value instead of hand-built
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framebuffer-fetch/texture-copy flags.
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- Canvas equirectangular import drawing and depth export rendering now route
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depth/blend state and active texture units through the renderer GL backend
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mapping.
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