Publish renderer feature snapshot for canvas gates
This commit is contained in:
@@ -211,6 +211,7 @@ std::int32_t get_opengl_uniform_location(std::uint32_t program, const char* name
|
||||
|
||||
std::map<kShader, Shader> ShaderManager::m_shaders;
|
||||
Shader* ShaderManager::m_current;
|
||||
pp::renderer::RenderDeviceFeatures ShaderManager::m_render_device_features {};
|
||||
bool ShaderManager::ext_framebuffer_fetch = false;
|
||||
bool ShaderManager::ext_float32 = false;
|
||||
bool ShaderManager::ext_float32_linear = false;
|
||||
@@ -816,6 +817,16 @@ void ShaderManager::u_float(kShaderUniform id, float f)
|
||||
m_current->u_float(id, f);
|
||||
}
|
||||
|
||||
void ShaderManager::set_render_device_features(pp::renderer::RenderDeviceFeatures features) noexcept
|
||||
{
|
||||
m_render_device_features = features;
|
||||
}
|
||||
|
||||
pp::renderer::RenderDeviceFeatures ShaderManager::render_device_features() noexcept
|
||||
{
|
||||
return m_render_device_features;
|
||||
}
|
||||
|
||||
void ShaderManager::invalidate()
|
||||
{
|
||||
m_shaders.clear();
|
||||
|
||||
Reference in New Issue
Block a user