Extract OpenGL shader attribute bindings

This commit is contained in:
2026-06-01 17:58:09 +02:00
parent 05064b3a0d
commit bdcd44b340
7 changed files with 127 additions and 19 deletions

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@@ -132,7 +132,8 @@ Known local toolchain state:
invalid channel counts rejected by `Texture2D::create(Image)`, and
framebuffer status naming used by `RTT` diagnostics. It also validates
Shape index-type and fill/stroke primitive-mode mapping used by the legacy
mesh draw path.
mesh draw path, plus the PanoPainter shader attribute binding catalog used
by legacy `Shader` creation.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.