Extract OpenGL shader attribute bindings
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@@ -132,7 +132,8 @@ Known local toolchain state:
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invalid channel counts rejected by `Texture2D::create(Image)`, and
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framebuffer status naming used by `RTT` diagnostics. It also validates
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Shape index-type and fill/stroke primitive-mode mapping used by the legacy
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mesh draw path.
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mesh draw path, plus the PanoPainter shader attribute binding catalog used
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by legacy `Shader` creation.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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