Extract OpenGL shader attribute bindings
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@@ -393,8 +393,10 @@ format mapping for `Texture2D` image uploads and framebuffer status naming for
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`RTT` diagnostics. Mesh index-type and primitive-mode decisions used by legacy
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`Shape` drawing also live in `pp_renderer_gl`. The legacy app delegates
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extension, upload-format, framebuffer diagnostic, and mesh draw-mode
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interpretation to that backend library, but the existing renderer classes are
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not yet fully behind the renderer interfaces.
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interpretation to that backend library. The PanoPainter shader attribute
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binding catalog also lives in `pp_renderer_gl` and is consumed by legacy
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`Shader` creation. The existing renderer classes are not yet fully behind the
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renderer interfaces.
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Implementation tasks:
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@@ -636,7 +638,10 @@ Results:
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WebGL exclusion behavior, upload types for RGBA8/RGBA16F/RGBA32F internal
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formats, image channel-count format mapping including invalid counts, and
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framebuffer status names, plus Shape index-type and fill/stroke primitive
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mode mapping.
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mode mapping. Shader attribute binding catalog validation covers the current
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`pos`, `uvs`, `uvs2`, `col`, and `nor` bindings and rejects empty, unnamed,
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null-name, and duplicate-name catalogs while preserving legacy shared
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locations.
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- PowerShell analyze automation returns JSON summaries and includes the shader
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validation target.
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- `windows-msvc-vcpkg-headless` configured through the Visual Studio bundled
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