fix combobox issue, pad scissor by 1px
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@@ -495,7 +495,7 @@ bool App::update_ui_observer(Node *n)
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n->handle_on_screen(false, true);
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n->m_on_screen = true;
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}
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glm::ivec4 c = glm::vec4(box.x, (height / zoom - box.y - box.w), box.z, box.w) * zoom;
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glm::ivec4 c = glm::vec4(box.x - 1, (height / zoom - box.y - box.w - 1), box.z + 2, box.w + 2) * zoom;
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glScissor(floorf(c.x + off_x), floorf(c.y + off_y), ceilf(c.z), ceilf(c.w));
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n->draw();
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return true;
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@@ -532,7 +532,7 @@ void App::draw(float dt)
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#endif
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glViewport(off_x, off_y, (GLsizei)width, (GLsizei)height);
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//glEnable(GL_SCISSOR_TEST);
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glEnable(GL_SCISSOR_TEST);
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for (int i = 0; i < layout[main_id]->m_children.size(); i++)
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layout[main_id]->m_children[i]->watch(observer);
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//msgbox->watch(observer);
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