Add renderer readback command contract
This commit is contained in:
@@ -285,10 +285,12 @@ Known local toolchain state:
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source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
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legacy OpenGL implementation files.
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- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
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command order, records render commands, and records trace markers without a
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window or GL context.
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command order, readback bounds, and destination buffer sizes, records render
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and readback commands, and records trace markers without a window or GL
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context.
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- `pano_cli record-render` exposes the recording renderer through JSON
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automation and is covered by `pano_cli_record_render_smoke`.
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automation, including readback command/byte totals, and is covered by
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`pano_cli_record_render_smoke`.
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- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`
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apply/undo/redo state through JSON automation and is covered by
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`pano_cli_simulate_document_history_smoke`.
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@@ -416,8 +416,9 @@ adding new backends.
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Status: started. `pp_renderer_api` exists as a headless renderer-neutral target
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with texture descriptor, byte-size, viewport, mesh, readback bounds, command
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context, render device, shader program descriptor, mesh, render target,
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readback, trace interface validation, and the canonical PanoPainter shader
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catalog now consumed by the legacy OpenGL app initialization path.
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readback byte-size helpers, readback command validation, trace interface
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validation, and the canonical PanoPainter shader catalog now consumed by the
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legacy OpenGL app initialization path.
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`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
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OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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@@ -716,7 +717,9 @@ Results:
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per-layer frame duration, and PNG-encoded face-payload export to PPI bytes,
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plus malformed payload rejection at the export boundary.
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- `pp_renderer_api_tests` passed, including shader descriptor validation,
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PanoPainter shader catalog validation, and invalid catalog rejection.
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PanoPainter shader catalog validation, readback byte-size and command-order
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validation, recording readback command capture, and invalid catalog
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rejection.
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- `pp_paint_renderer_compositor_tests` passed.
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- `pp_ui_core_color_tests` passed.
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- `pp_ui_core_layout_value_tests` passed.
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@@ -810,11 +813,12 @@ Results:
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reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
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implementation files.
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- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
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command-order validation and command/trace capture, giving automation a
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backend-neutral render path that does not require a window or GL context.
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command-order/readback validation and command/trace/readback capture, giving
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automation a backend-neutral render path that does not require a window or GL
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context.
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- `pano_cli record-render` exercises that headless recording renderer and emits
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JSON command counts, target dimensions, backend name, and trace/draw summary
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for agent automation.
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JSON command counts, target dimensions, backend name, trace/draw summary, and
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readback command/byte totals for agent automation.
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- `pano_cli simulate-document-history` exercises pure document history
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apply/undo/redo behavior and emits JSON layer/frame/history state for agent
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automation.
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@@ -174,6 +174,34 @@ pp::foundation::Status RecordingCommandContext::draw() noexcept
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return pp::foundation::Status::success();
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}
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pp::foundation::Status RecordingCommandContext::read_texture(
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ITexture2D& texture,
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ReadbackRegion region,
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IReadbackBuffer& destination) noexcept
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{
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if (in_render_pass_) {
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return pp::foundation::Status::invalid_argument("readback must be outside a render pass");
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}
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const auto desc = texture.desc();
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const auto bytes = readback_byte_size(desc, region);
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if (!bytes) {
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return bytes.status();
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}
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if (destination.size_bytes() < bytes.value()) {
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return pp::foundation::Status::out_of_range("readback buffer is too small");
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}
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push_command(commands_, RecordedRenderCommand {
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.kind = RecordedRenderCommandKind::read_texture,
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.texture_desc = desc,
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.readback_region = region,
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.readback_bytes = bytes.value(),
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});
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return pp::foundation::Status::success();
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}
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void RecordingCommandContext::end_render_pass() noexcept
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{
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if (!in_render_pass_) {
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@@ -251,6 +279,8 @@ const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) no
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return "bind_mesh";
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case RecordedRenderCommandKind::draw:
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return "draw";
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case RecordedRenderCommandKind::read_texture:
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return "read_texture";
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case RecordedRenderCommandKind::end_render_pass:
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return "end_render_pass";
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case RecordedRenderCommandKind::trace_marker:
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@@ -13,6 +13,7 @@ enum class RecordedRenderCommandKind : std::uint8_t {
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bind_shader,
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bind_mesh,
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draw,
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read_texture,
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end_render_pass,
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trace_marker,
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};
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@@ -23,6 +24,9 @@ struct RecordedRenderCommand {
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ClearColor clear_color {};
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Viewport viewport {};
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MeshDesc mesh_desc {};
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TextureDesc texture_desc {};
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ReadbackRegion readback_region {};
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std::uint64_t readback_bytes = 0;
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const char* component = "";
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const char* name = "";
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};
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@@ -83,6 +87,10 @@ public:
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[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override;
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[[nodiscard]] pp::foundation::Status bind_mesh(IMesh& mesh) noexcept override;
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[[nodiscard]] pp::foundation::Status draw() noexcept override;
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[[nodiscard]] pp::foundation::Status read_texture(
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ITexture2D& texture,
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ReadbackRegion region,
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IReadbackBuffer& destination) noexcept override;
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void end_render_pass() noexcept override;
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[[nodiscard]] bool in_render_pass() const noexcept;
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@@ -196,6 +196,41 @@ pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion
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return pp::foundation::Status::success();
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}
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pp::foundation::Result<std::uint64_t> readback_byte_size(TextureDesc desc, ReadbackRegion region) noexcept
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{
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const auto region_status = validate_readback_region(desc, region);
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if (!region_status.ok()) {
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return pp::foundation::Result<std::uint64_t>::failure(region_status);
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}
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const auto bpp = static_cast<std::uint64_t>(bytes_per_pixel(desc.format));
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if (bpp == 0) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::invalid_argument("texture format is not supported"));
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}
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const auto width = static_cast<std::uint64_t>(region.width);
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const auto height = static_cast<std::uint64_t>(region.height);
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if (width > std::numeric_limits<std::uint64_t>::max() / height) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("readback pixel count overflows uint64"));
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}
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const auto pixels = width * height;
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if (pixels > std::numeric_limits<std::uint64_t>::max() / bpp) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("readback byte size overflows uint64"));
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}
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const auto bytes = pixels * bpp;
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if (bytes > max_texture_bytes) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("readback byte size exceeds the configured limit"));
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}
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return pp::foundation::Result<std::uint64_t>::success(bytes);
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}
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const char* texture_format_name(TextureFormat format) noexcept
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{
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switch (format) {
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@@ -122,6 +122,10 @@ public:
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[[nodiscard]] virtual pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept = 0;
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[[nodiscard]] virtual pp::foundation::Status bind_mesh(IMesh& mesh) noexcept = 0;
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[[nodiscard]] virtual pp::foundation::Status draw() noexcept = 0;
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[[nodiscard]] virtual pp::foundation::Status read_texture(
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ITexture2D& texture,
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ReadbackRegion region,
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IReadbackBuffer& destination) noexcept = 0;
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virtual void end_render_pass() noexcept = 0;
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};
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@@ -139,6 +143,9 @@ public:
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[[nodiscard]] pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept;
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[[nodiscard]] pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept;
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[[nodiscard]] pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept;
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[[nodiscard]] pp::foundation::Result<std::uint64_t> readback_byte_size(
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TextureDesc desc,
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ReadbackRegion region) noexcept;
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[[nodiscard]] pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept;
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[[nodiscard]] const char* texture_format_name(TextureFormat format) noexcept;
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[[nodiscard]] const char* primitive_topology_name(PrimitiveTopology topology) noexcept;
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@@ -365,7 +365,7 @@ if(TARGET pano_cli)
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COMMAND pano_cli record-render --width 32 --height 16)
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set_tests_properties(pano_cli_record_render_smoke PROPERTIES
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LABELS "renderer;integration;desktop-fast"
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PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"commands\":7.*\"drawCommands\":1")
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PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"commands\":8.*\"drawCommands\":1.*\"readbackCommands\":1.*\"readbackBytes\":2048")
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add_test(NAME pano_cli_simulate_document_edits_smoke
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COMMAND pano_cli simulate-document-edits --width 128 --height 64)
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@@ -20,9 +20,11 @@ using pp::renderer::PrimitiveTopology;
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using pp::renderer::ReadbackRegion;
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using pp::renderer::RecordedRenderCommandKind;
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using pp::renderer::RecordingMesh;
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using pp::renderer::RecordingReadbackBuffer;
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using pp::renderer::RecordingRenderDevice;
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using pp::renderer::RecordingRenderTarget;
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using pp::renderer::RecordingShaderProgram;
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using pp::renderer::RecordingTexture2D;
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using pp::renderer::ShaderProgramDesc;
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using pp::renderer::ShaderStageSource;
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using pp::renderer::TextureDesc;
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@@ -32,6 +34,7 @@ using pp::renderer::max_shader_source_bytes;
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using pp::renderer::max_texture_dimension;
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using pp::renderer::panopainter_shader_catalog;
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using pp::renderer::primitive_topology_name;
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using pp::renderer::readback_byte_size;
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using pp::renderer::recorded_render_command_kind_name;
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using pp::renderer::ShaderCatalogEntry;
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using pp::renderer::texture_byte_size;
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@@ -73,6 +76,34 @@ public:
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}
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};
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class FakeTexture final : public pp::renderer::ITexture2D {
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public:
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[[nodiscard]] TextureDesc desc() const noexcept override
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{
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return TextureDesc {
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.extent = Extent2D { .width = 64, .height = 32 },
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.format = TextureFormat::rgba8,
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.render_target = true,
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};
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}
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};
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class FakeReadbackBuffer final : public pp::renderer::IReadbackBuffer {
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public:
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explicit FakeReadbackBuffer(std::uint64_t size) noexcept
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: size_(size)
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{
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}
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[[nodiscard]] std::uint64_t size_bytes() const noexcept override
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{
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return size_;
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}
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private:
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std::uint64_t size_ = 0;
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};
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class FakeTrace final : public IRenderTrace {
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public:
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void marker(const char* component, const char* name) noexcept override
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@@ -120,6 +151,22 @@ public:
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: pp::foundation::Status::invalid_argument("render pass has not begun");
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}
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[[nodiscard]] pp::foundation::Status read_texture(
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pp::renderer::ITexture2D& texture,
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ReadbackRegion region,
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pp::renderer::IReadbackBuffer& destination) noexcept override
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{
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const auto bytes = readback_byte_size(texture.desc(), region);
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if (!bytes) {
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return bytes.status();
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}
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if (destination.size_bytes() < bytes.value()) {
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return pp::foundation::Status::out_of_range("readback buffer is too small");
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}
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last_readback_bytes = bytes.value();
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return pp::foundation::Status::success();
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}
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void end_render_pass() noexcept override
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{
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in_render_pass = false;
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@@ -127,6 +174,7 @@ public:
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bool in_render_pass = false;
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const char* shader_name = nullptr;
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std::uint64_t last_readback_bytes = 0;
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};
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class FakeRenderDevice final : public IRenderDevice {
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@@ -208,6 +256,31 @@ void validates_readback_bounds(pp::tests::Harness& h)
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PP_EXPECT(h, overrun.code == StatusCode::out_of_range);
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}
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void computes_readback_byte_sizes(pp::tests::Harness& h)
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{
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const TextureDesc rgba_desc {
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.extent = Extent2D { .width = 64, .height = 32 },
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.format = TextureFormat::rgba8,
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.render_target = true,
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};
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const TextureDesc r8_desc {
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.extent = Extent2D { .width = 64, .height = 32 },
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.format = TextureFormat::r8,
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.render_target = true,
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};
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const auto rgba = readback_byte_size(rgba_desc, ReadbackRegion { .x = 4, .y = 2, .width = 8, .height = 3 });
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const auto r8 = readback_byte_size(r8_desc, ReadbackRegion { .x = 0, .y = 0, .width = 5, .height = 7 });
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const auto overrun = readback_byte_size(rgba_desc, ReadbackRegion { .x = 63, .y = 0, .width = 2, .height = 1 });
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PP_EXPECT(h, rgba.ok());
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PP_EXPECT(h, rgba.value() == 96U);
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PP_EXPECT(h, r8.ok());
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PP_EXPECT(h, r8.value() == 35U);
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PP_EXPECT(h, !overrun.ok());
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PP_EXPECT(h, overrun.status().code == StatusCode::out_of_range);
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}
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void validates_viewports_and_mesh_descriptors(pp::tests::Harness& h)
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{
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const Extent2D target { .width = 64, .height = 32 };
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@@ -349,6 +422,8 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
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{
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FakeRenderDevice device;
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FakeRenderTarget target;
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FakeTexture texture;
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FakeReadbackBuffer readback_buffer(64U * 32U * 4U);
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FakeShaderProgram shader;
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FakeMesh mesh;
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@@ -368,12 +443,24 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
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const auto draw_after_end = context.draw();
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PP_EXPECT(h, !draw_after_end.ok());
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PP_EXPECT(h, draw_after_end.code == StatusCode::invalid_argument);
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PP_EXPECT(h, context.read_texture(
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texture,
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ReadbackRegion { .x = 2, .y = 3, .width = 4, .height = 5 },
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readback_buffer)
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.ok());
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PP_EXPECT(h, device.context.shader_name == std::string_view("fake-shader"));
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PP_EXPECT(h, device.context.last_readback_bytes == 80U);
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}
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void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
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{
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RecordingRenderDevice device;
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RecordingTexture2D texture(TextureDesc {
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.extent = Extent2D { .width = 64, .height = 32 },
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.format = TextureFormat::rgba8,
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.render_target = true,
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});
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RecordingReadbackBuffer readback_buffer(64U * 32U * 4U);
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RecordingRenderTarget target(TextureDesc {
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.extent = Extent2D { .width = 64, .height = 32 },
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.format = TextureFormat::rgba8,
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@@ -411,6 +498,20 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
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PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::end_render_pass);
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PP_EXPECT(h, recorded_render_command_kind_name(commands[5].kind) == std::string_view("draw"));
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PP_EXPECT(h, context.read_texture(
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texture,
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ReadbackRegion { .x = 4, .y = 5, .width = 8, .height = 3 },
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readback_buffer)
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.ok());
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const auto commands_after_readback = device.commands();
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PP_EXPECT(h, commands_after_readback.size() == 8U);
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PP_EXPECT(h, commands_after_readback[7].kind == RecordedRenderCommandKind::read_texture);
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PP_EXPECT(h, commands_after_readback[7].texture_desc.extent.width == 64U);
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PP_EXPECT(h, commands_after_readback[7].readback_region.x == 4U);
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PP_EXPECT(h, commands_after_readback[7].readback_region.height == 3U);
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PP_EXPECT(h, commands_after_readback[7].readback_bytes == 96U);
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PP_EXPECT(h, recorded_render_command_kind_name(commands_after_readback[7].kind) == std::string_view("read_texture"));
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device.clear();
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PP_EXPECT(h, device.commands().empty());
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}
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@@ -428,6 +529,13 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
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.format = TextureFormat::rgba8,
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.render_target = false,
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});
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RecordingTexture2D texture(TextureDesc {
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.extent = Extent2D { .width = 32, .height = 16 },
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.format = TextureFormat::rgba8,
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.render_target = true,
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});
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RecordingReadbackBuffer small_readback_buffer(3U);
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RecordingReadbackBuffer full_readback_buffer(32U * 16U * 4U);
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RecordingShaderProgram shader("strict-shader");
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RecordingMesh mesh(MeshDesc { .vertex_count = 3, .topology = PrimitiveTopology::triangles });
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RecordingMesh empty_mesh(MeshDesc {});
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@@ -443,6 +551,13 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
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PP_EXPECT(h, device.commands().empty());
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PP_EXPECT(h, context.begin_render_pass(target, ClearColor {}).ok());
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const auto read_during_render_pass = context.read_texture(
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texture,
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ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
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full_readback_buffer);
|
||||
PP_EXPECT(h, !read_during_render_pass.ok());
|
||||
PP_EXPECT(h, read_during_render_pass.code == StatusCode::invalid_argument);
|
||||
|
||||
const auto nested_begin = context.begin_render_pass(target, ClearColor {});
|
||||
PP_EXPECT(h, !nested_begin.ok());
|
||||
PP_EXPECT(h, nested_begin.code == StatusCode::invalid_argument);
|
||||
@@ -467,6 +582,20 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
|
||||
const auto viewport_after_end = context.set_viewport(Viewport { .x = 0, .y = 0, .width = 1, .height = 1 });
|
||||
PP_EXPECT(h, !viewport_after_end.ok());
|
||||
PP_EXPECT(h, viewport_after_end.code == StatusCode::invalid_argument);
|
||||
|
||||
const auto read_outside_bounds = context.read_texture(
|
||||
texture,
|
||||
ReadbackRegion { .x = 31, .y = 15, .width = 2, .height = 1 },
|
||||
full_readback_buffer);
|
||||
PP_EXPECT(h, !read_outside_bounds.ok());
|
||||
PP_EXPECT(h, read_outside_bounds.code == StatusCode::out_of_range);
|
||||
|
||||
const auto read_into_small_buffer = context.read_texture(
|
||||
texture,
|
||||
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
|
||||
small_readback_buffer);
|
||||
PP_EXPECT(h, !read_into_small_buffer.ok());
|
||||
PP_EXPECT(h, read_into_small_buffer.code == StatusCode::out_of_range);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -477,6 +606,7 @@ int main()
|
||||
harness.run("computes_texture_sizes", computes_texture_sizes);
|
||||
harness.run("rejects_invalid_or_excessive_extents", rejects_invalid_or_excessive_extents);
|
||||
harness.run("validates_readback_bounds", validates_readback_bounds);
|
||||
harness.run("computes_readback_byte_sizes", computes_readback_byte_sizes);
|
||||
harness.run("validates_viewports_and_mesh_descriptors", validates_viewports_and_mesh_descriptors);
|
||||
harness.run("validates_shader_program_descriptors", validates_shader_program_descriptors);
|
||||
harness.run("validates_panopainter_shader_catalog", validates_panopainter_shader_catalog);
|
||||
|
||||
@@ -2202,11 +2202,18 @@ int record_render(int argc, char** argv)
|
||||
}
|
||||
|
||||
pp::renderer::RecordingRenderDevice device;
|
||||
pp::renderer::RecordingTexture2D texture(pp::renderer::TextureDesc {
|
||||
.extent = pp::renderer::Extent2D { .width = args.width, .height = args.height },
|
||||
.format = pp::renderer::TextureFormat::rgba8,
|
||||
.render_target = true,
|
||||
});
|
||||
pp::renderer::RecordingRenderTarget target(pp::renderer::TextureDesc {
|
||||
.extent = pp::renderer::Extent2D { .width = args.width, .height = args.height },
|
||||
.format = pp::renderer::TextureFormat::rgba8,
|
||||
.render_target = true,
|
||||
});
|
||||
pp::renderer::RecordingReadbackBuffer readback_buffer(
|
||||
static_cast<std::uint64_t>(args.width) * args.height * 4U);
|
||||
pp::renderer::RecordingShaderProgram shader("pano-cli-record-render");
|
||||
pp::renderer::RecordingMesh mesh(pp::renderer::MeshDesc {
|
||||
.vertex_count = 3,
|
||||
@@ -2249,12 +2256,31 @@ int record_render(int argc, char** argv)
|
||||
return 2;
|
||||
}
|
||||
|
||||
const auto readback_status = context.read_texture(
|
||||
texture,
|
||||
pp::renderer::ReadbackRegion {
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
.width = args.width,
|
||||
.height = args.height,
|
||||
},
|
||||
readback_buffer);
|
||||
if (!readback_status.ok()) {
|
||||
print_error("record-render", readback_status.message);
|
||||
return 2;
|
||||
}
|
||||
|
||||
std::size_t draw_commands = 0;
|
||||
std::size_t readback_commands = 0;
|
||||
std::size_t trace_markers = 0;
|
||||
std::uint64_t readback_bytes = 0;
|
||||
const auto commands = device.commands();
|
||||
for (const auto& command : commands) {
|
||||
if (command.kind == pp::renderer::RecordedRenderCommandKind::draw) {
|
||||
++draw_commands;
|
||||
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::read_texture) {
|
||||
++readback_commands;
|
||||
readback_bytes += command.readback_bytes;
|
||||
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::trace_marker) {
|
||||
++trace_markers;
|
||||
}
|
||||
@@ -2267,6 +2293,8 @@ int record_render(int argc, char** argv)
|
||||
<< ",\"format\":\"rgba8\"}"
|
||||
<< ",\"commands\":" << commands.size()
|
||||
<< ",\"drawCommands\":" << draw_commands
|
||||
<< ",\"readbackCommands\":" << readback_commands
|
||||
<< ",\"readbackBytes\":" << readback_bytes
|
||||
<< ",\"traceMarkers\":" << trace_markers
|
||||
<< ",\"first\":\""
|
||||
<< pp::renderer::recorded_render_command_kind_name(commands.front().kind)
|
||||
|
||||
Reference in New Issue
Block a user