add wet parameter, fix selection mask modes
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@@ -116,5 +116,20 @@ public:
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virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
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virtual void init() override;
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virtual void leave() override;
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std::vector<ui::Shape::vertex_t> triangulate(const std::vector<std::shared_ptr<p2t::Point>>& points);
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};
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class CanvasModeMaskLine : public CanvasMode
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{
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ui::DynamicShape m_shape;
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bool m_dragging = false;
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std::vector<ui::Shape::vertex_t> m_points;
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std::vector<glm::vec2> m_points2d;
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std::map<int, int> m_dirty_planes;
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bool m_active_tool = false;
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public:
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virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override;
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virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
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virtual void init() override;
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virtual void enter() override;
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virtual void leave() override;
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};
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