add wet parameter, fix selection mask modes

This commit is contained in:
2017-10-27 00:47:48 +01:00
parent b40a5b656b
commit c8e115774f
12 changed files with 336 additions and 156 deletions

View File

@@ -116,5 +116,20 @@ public:
virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
virtual void init() override;
virtual void leave() override;
std::vector<ui::Shape::vertex_t> triangulate(const std::vector<std::shared_ptr<p2t::Point>>& points);
};
class CanvasModeMaskLine : public CanvasMode
{
ui::DynamicShape m_shape;
bool m_dragging = false;
std::vector<ui::Shape::vertex_t> m_points;
std::vector<glm::vec2> m_points2d;
std::map<int, int> m_dirty_planes;
bool m_active_tool = false;
public:
virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override;
virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
virtual void init() override;
virtual void enter() override;
virtual void leave() override;
};