add wet parameter, fix selection mask modes

This commit is contained in:
2017-10-27 00:47:48 +01:00
parent b40a5b656b
commit c8e115774f
12 changed files with 336 additions and 156 deletions

View File

@@ -202,6 +202,7 @@ void NodeCanvas::draw()
}
}
/*
if (m_canvas->m_smask_active && !m_canvas->m_show_tmp)
{
glDisable(GL_DEPTH_TEST);
@@ -209,7 +210,6 @@ void NodeCanvas::draw()
for (int plane_index = 0; plane_index < 6; plane_index++)
{
auto plane_mvp = proj * camera *
// glm::scale(glm::vec3(m_canvas->m_order.size() + 500)) *
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1));
@@ -224,10 +224,17 @@ void NodeCanvas::draw()
m_canvas->m_smask.m_rtt[plane_index].unbindTexture();
}
}
*/
for (auto& mode : *m_canvas->m_mode)
mode->on_Draw(ortho_proj, proj, camera);
glDisable(GL_DEPTH_TEST);
if (m_canvas->m_smask_active)
{
m_canvas->modes[(int)Canvas::kCanvasMode::MaskFree][0]->on_Draw(ortho_proj, proj, camera);
m_canvas->modes[(int)Canvas::kCanvasMode::MaskLine][0]->on_Draw(ortho_proj, proj, camera);
}
// keep drawing the grids
if (m_canvas->m_state != ui::Canvas::kCanvasMode::Grid)
for (auto& mode : ui::Canvas::modes[(int)ui::Canvas::kCanvasMode::Grid])