add wet parameter, fix selection mask modes
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@@ -14,6 +14,7 @@ enum class kShaderUniform : uint16_t
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TexStencil= const_hash("tex_stencil"),
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StencilOffset = const_hash("stencil_offset"),
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StencilAlpha = const_hash("stencil_alpha"),
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Wet = const_hash("wet"),
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Lock = const_hash("lock"),
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Col = const_hash("col"),
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Tof = const_hash("tof"),
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