update to visual studio 2019
This commit is contained in:
16
src/main.cpp
16
src/main.cpp
@@ -441,7 +441,7 @@ void init_vk_map()
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}
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else
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{
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LOG("KEY MAP COLLISION %d and %d maps to",
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LOG("KEY MAP COLLISION %d and %d maps to %d",
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(int)vk, (int)vkey_map[(kKey)k], (int)k);
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}
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}
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@@ -513,13 +513,13 @@ bool win32_vr_start()
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};
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const float target_tick_rate = 90;
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auto t0 = GetTickCount();
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auto t0 = GetTickCount64();
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float one_sec_timer = 0;
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int frames = 0;
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while (vr_running && running == 1 && vive->Valid())
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{
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std::unique_lock<std::mutex> lock(hmd_render_mutex);
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auto t1 = GetTickCount();
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auto t1 = GetTickCount64();
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float dt = (float)(t1 - t0) / 1000.0f;
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one_sec_timer += dt;
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@@ -896,7 +896,7 @@ int main(int argc, char** argv)
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LOG("start render thread");
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const float target_fps = 10;
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const float target_tick_rate = 60;
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unsigned long t0 = GetTickCount();
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unsigned long t0 = GetTickCount64();
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unsigned long t1;
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bool first_frame = true;
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int frames = 0;
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@@ -905,7 +905,7 @@ int main(int argc, char** argv)
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float frame_timer = 0;
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while(running == 1)
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{
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t1 = GetTickCount();
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t1 = GetTickCount64();
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float dt = (float)(t1 - t0) / 1000.0f;
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one_sec += dt;
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render_timer += dt;
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@@ -1424,13 +1424,11 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
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int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
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{
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LPWSTR *wargs = nullptr;
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char** argv = nullptr;
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int argc = 0;
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// convert args from char to wchar
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wargs = CommandLineToArgvW(GetCommandLine(), &argc);
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argv = new char*[argc + 1];
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auto wargs = CommandLineToArgvW(GetCommandLine(), &argc);
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auto argv = new char*[argc + 1];
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for (int i = 0; i < argc; i++)
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{
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auto len = wcslen(wargs[i]) + 1;
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