Route UI capability queries through GL backend

This commit is contained in:
2026-06-04 23:29:30 +02:00
parent 2a4698e9f6
commit c9fb91ab48
6 changed files with 108 additions and 20 deletions

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@@ -382,7 +382,9 @@ Known local toolchain state:
now uses shared `parallel_for` instead of platform-specific worker APIs. Its
live heightmap draw and bake paths now execute depth/blend state changes,
depth clears, color-write-mask toggles, active texture selection, and bake
viewport changes through tested `pp_renderer_gl` dispatch adapters.
viewport changes through tested `pp_renderer_gl` dispatch adapters. Grid
depth-state snapshots and sun overlay viewport queries now use tested backend
query dispatch as well.
Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore also
consume backend-owned error codes, state queries, framebuffer targets,
texture binding targets, and active texture units.
@@ -397,7 +399,8 @@ Known local toolchain state:
panorama rendering use the same tested active-texture dispatch for
texture-unit switches, and their live viewport, scissor, and generic
depth/blend/scissor capability changes now route through the same backend
dispatch contracts. Retained `Canvas` stroke draw/commit, thumbnail
dispatch contracts. `NodeCanvas` saved blend/depth/scissor capability-state
queries now use tested backend query dispatch too. Retained `Canvas` stroke draw/commit, thumbnail
generation, object rendering, and `LayerFrame::clear` saved viewport or
clear-color query plus clear-color restore paths also use tested
`pp_renderer_gl` dispatch helpers. `NodeCanvas` saved viewport/clear-color
@@ -438,7 +441,8 @@ Known local toolchain state:
viewport execution, 2D texture copy targets, and RGBA8 readback format tokens;
canvas-tip pick readback now routes through tested framebuffer readback
dispatch using the active read framebuffer, with only a local OpenGL adapter
endpoint retained in `src/canvas_modes.cpp`.
endpoint retained in `src/canvas_modes.cpp`. Paint-mode blend/depth state
snapshots now use tested capability-state query dispatch.
`NodeCanvas` panorama UI rendering also consumes backend-owned sampler
defaults, tested viewport/clear-color query dispatch, blend/depth/scissor
state, color-buffer clear dispatch, clear-color restore, active texture
@@ -663,6 +667,8 @@ Known local toolchain state:
NodeStrokePreview texture-unit switches,
tested viewport/scissor/capability dispatch consumed by retained Canvas,
NodeCanvas, NodeStrokePreview, and HMD render-state paths,
tested capability-state query dispatch consumed by retained `NodeCanvas`,
`CanvasMode`, and `NodePanelGrid` draw-state restore paths,
tested viewport query, clear-color query, and clear-color restore dispatch
consumed by retained `Canvas`, `CanvasLayer`, `NodeCanvas`, and
`NodeStrokePreview` draw-state paths,

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@@ -53,7 +53,7 @@ agent or engineer to remove them without reconstructing context from chat.
| DEBT-0033 | Open | Modernization | Tools menu planning and direct command execution dispatch now consume pure `pp_app_core` through `App::init_menu_tools`, `pano_cli plan-tools-menu`, `pano_cli plan-tools-panel`, and the `ToolsMenuServices` boundary, and direct command execution is centralized in `src/legacy_app_shell_services.*`; SonarPen availability/startup now routes through `PlatformServices`, but live adapters still construct legacy `NodePanelFloating` panels, mutate legacy panel nodes, clear `CanvasModeGrid`, reset `NodeCanvas` camera state, open legacy shortcuts UI, and rely on the legacy platform adapter for the retained iOS SonarPen bridge | Preserve current Tools menu behavior while UI shell actions move toward app/UI/platform services | `pp_app_core_tools_menu_tests`; `pp_platform_api_tests`; `pano_cli plan-tools-menu --command shortcuts`; `pano_cli plan-tools-panel --panel layers`; `pano_cli plan-tools-panel --panel animation --already-visible`; `ctest --preset desktop-fast --build-config Debug` | Tools panel creation, submenu routing, grid clear, camera reset, shortcuts dialog, and SonarPen dispatch are owned by injected app/UI/platform services with `App::init_menu_tools` acting only as a UI adapter and no legacy Tools adapter |
| DEBT-0034 | Open | Modernization | About menu command planning and execution dispatch now consume pure `pp_app_core` through `App::init_menu_about`, `pano_cli plan-about-menu`, and the `AboutMenuServices` boundary, and live execution is centralized in `src/legacy_app_shell_services.*`, but the bridge still opens legacy About/manual/what's-new dialogs, invokes the injected crash hook, and runs the legacy Canvas stroke performance test directly | Preserve About menu behavior while dialogs and diagnostics move toward app/UI/platform services | `pp_app_core_about_menu_tests`; `pano_cli plan-about-menu --command news --version-major 2 --version-minor 5 --version-fix 7`; `pano_cli plan-about-menu --command performance --no-canvas`; `ctest --preset desktop-fast --build-config Debug` | About/manual/what's-new dialog dispatch, crash-test dispatch, and performance-test execution are owned by injected app/UI/platform services with `App::init_menu_about` acting only as a UI adapter and no legacy About adapter |
| DEBT-0035 | Open | Modernization | Main toolbar/status command planning and execution dispatch now consume pure `pp_app_core` through `App::init_toolbar_main`, `pano_cli plan-main-toolbar`, and the `MainToolbarServices` boundary, history/canvas commands now hand off through `HistoryUiServices` and `DocumentCanvasClearServices`, and live execution is centralized in `src/legacy_app_shell_services.*`, but the bridge still opens legacy open/save/settings/message-box dialogs and delegates to legacy history/canvas adapters | Preserve reachable toolbar/status behavior while app shell commands move toward app/document/UI services | `pp_app_core_main_toolbar_tests`; `pano_cli plan-main-toolbar --command undo --undo-count 2`; `pano_cli plan-main-toolbar --command clear-canvas --no-canvas`; `ctest --preset desktop-fast --build-config Debug` | Open/save/settings/message-box routing, undo/redo/clear-history execution, and canvas-clear execution are owned by injected app/document/UI services with `App::init_toolbar_main` acting only as a UI adapter and no legacy toolbar adapter |
| DEBT-0036 | Open | Modernization | `pp_renderer_api`, `pp_paint_renderer`, `pano_cli plan-paint-feedback`, and `pano_cli plan-stroke-composite` can choose backend-neutral complex paint feedback strategies for fixed-function blending, framebuffer-fetch-capable renderers, or ping-pong render targets. OpenGL extension detection now stores `pp::renderer::RenderDeviceFeatures` through `ShaderManager`, using `pp_renderer_gl::query_opengl_capability_detection`, `detect_opengl_feature_state`, and `render_device_features` as the backend conversion point; that feature snapshot now includes float32-linear filtering, so canvas stroke texture format selection, renderer diagnostics, grid lightmap render planning, and grid bake target selection no longer read `ShaderManager::ext_*` flags directly. `pp_paint_renderer::plan_canvas_blend_gate` owns the compatibility mapping from persisted layer/brush blend indices to the extracted stroke-composite planner, and live `Canvas::draw_merge` plus `NodeCanvas` panorama rendering both call it with the stored renderer-neutral feature set for their existing shader-blend gates and destination-copy versus framebuffer-fetch decisions. `pp_paint_renderer::plan_canvas_stroke_feedback` also owns the current destination-feedback decision, and live `Canvas::stroke_draw`, thumbnail layer blending, and `NodeStrokePreview` brush-preview rendering use it for framebuffer-fetch versus destination-copy decisions. The retained `copy_framebuffer_to_texture_2d` utility bridge now routes 2D framebuffer-to-texture copies through tested `pp_renderer_gl` dispatch, retained `RTT::create`/`RTT::destroy` render-target texture parameter setup, optional depth renderbuffer allocation, framebuffer allocation/attachment/status checks, binding restore, and resource deletion now route through tested `pp_renderer_gl` dispatch, retained RTT clear, masked clear with color-write-mask restore, and texture bind/unbind now route through tested `pp_renderer_gl` dispatch, retained Canvas, NodeCanvas, and NodeStrokePreview texture-unit switches now route through tested active-texture dispatch, retained Canvas, NodeCanvas, NodeStrokePreview, and desktop HMD viewport/scissor/capability execution now route through tested `pp_renderer_gl` dispatch adapters, CanvasLayer cube/equirect generation plus frame clears now route blend state, active texture units, viewport execution, color clears, and cube-face framebuffer-to-texture copies through tested `pp_renderer_gl` dispatch adapters, `NodePanelGrid` live heightmap draw and bake setup now route depth/blend state, depth clears, color-write-mask toggles, active texture selection, bake viewport execution, and desktop texture-resize readback through tested `pp_renderer_gl` dispatch adapters, retained CanvasMode overlay/mask/transform paths now route active texture, depth/blend state, transform/cut viewport execution, and canvas-tip pick framebuffer readback through tested `pp_renderer_gl` dispatch adapters, retained simple UI draw paths now share `legacy_ui_gl_dispatch` for blend-state execution, fallback 2D texture unbinds, `NodeViewport` viewport query/restore, color-buffer clears, and clear-color restore, retained `NodeCanvas` plus `NodeStrokePreview` draw-state paths now route viewport query, clear-color query, color-buffer clear, and clear-color restore through tested `pp_renderer_gl` dispatch helpers, and retained `Canvas` plus `CanvasLayer` stroke/object/thumbnail/frame-clear draw-state paths now route saved viewport or clear-color query and restore through the same tested helpers, but actual live stroke rasterization, dual-brush compositing, pattern feedback math, thumbnail layer compositing, brush-preview compositing, and the retained `ShaderManager::ext_*` compatibility fields still use legacy OpenGL canvas/UI execution | Preserve current painting behavior while the renderer boundary matures for OpenGL parity and later Vulkan/Metal experiments | `pp_renderer_api_tests`; `pp_renderer_gl_capabilities_tests`; `pp_paint_renderer_compositor_tests`; `pano_cli plan-paint-feedback --framebuffer-fetch --explicit-transitions --render-only`; `pano_cli plan-paint-feedback --texture-copy`; `pano_cli plan-stroke-composite --stroke-blend 10 --framebuffer-fetch --explicit-transitions --render-only`; `pano_cli plan-stroke-composite --layer-blend 4 --dual-blend --texture-copy`; `ctest --preset desktop-fast --build-config Debug`; `cmake --build --preset windows-msvc-default --config Debug --target PanoPainter` | Live stroke/layer compositing chooses its feedback path through `pp_paint_renderer` and renderer services, with OpenGL golden parity and Vulkan/Metal lab tests covering framebuffer-fetch and ping-pong behavior |
| DEBT-0036 | Open | Modernization | `pp_renderer_api`, `pp_paint_renderer`, `pano_cli plan-paint-feedback`, and `pano_cli plan-stroke-composite` can choose backend-neutral complex paint feedback strategies for fixed-function blending, framebuffer-fetch-capable renderers, or ping-pong render targets. OpenGL extension detection now stores `pp::renderer::RenderDeviceFeatures` through `ShaderManager`, using `pp_renderer_gl::query_opengl_capability_detection`, `detect_opengl_feature_state`, and `render_device_features` as the backend conversion point; that feature snapshot now includes float32-linear filtering, so canvas stroke texture format selection, renderer diagnostics, grid lightmap render planning, and grid bake target selection no longer read `ShaderManager::ext_*` flags directly. `pp_paint_renderer::plan_canvas_blend_gate` owns the compatibility mapping from persisted layer/brush blend indices to the extracted stroke-composite planner, and live `Canvas::draw_merge` plus `NodeCanvas` panorama rendering both call it with the stored renderer-neutral feature set for their existing shader-blend gates and destination-copy versus framebuffer-fetch decisions. `pp_paint_renderer::plan_canvas_stroke_feedback` also owns the current destination-feedback decision, and live `Canvas::stroke_draw`, thumbnail layer blending, and `NodeStrokePreview` brush-preview rendering use it for framebuffer-fetch versus destination-copy decisions. The retained `copy_framebuffer_to_texture_2d` utility bridge now routes 2D framebuffer-to-texture copies through tested `pp_renderer_gl` dispatch, retained `RTT::create`/`RTT::destroy` render-target texture parameter setup, optional depth renderbuffer allocation, framebuffer allocation/attachment/status checks, binding restore, and resource deletion now route through tested `pp_renderer_gl` dispatch, retained RTT clear, masked clear with color-write-mask restore, and texture bind/unbind now route through tested `pp_renderer_gl` dispatch, retained Canvas, NodeCanvas, and NodeStrokePreview texture-unit switches now route through tested active-texture dispatch, retained Canvas, NodeCanvas, NodeStrokePreview, and desktop HMD viewport/scissor/capability execution now route through tested `pp_renderer_gl` dispatch adapters, retained NodeCanvas, CanvasMode, and NodePanelGrid capability-state snapshots now route through tested `pp_renderer_gl` query dispatch, CanvasLayer cube/equirect generation plus frame clears now route blend state, active texture units, viewport execution, color clears, and cube-face framebuffer-to-texture copies through tested `pp_renderer_gl` dispatch adapters, `NodePanelGrid` live heightmap draw and bake setup now route depth/blend state, depth clears, color-write-mask toggles, active texture selection, bake viewport execution, sun-overlay viewport query, and desktop texture-resize readback through tested `pp_renderer_gl` dispatch adapters, retained CanvasMode overlay/mask/transform paths now route active texture, depth/blend state, transform/cut viewport execution, paint-mode blend/depth state snapshots, and canvas-tip pick framebuffer readback through tested `pp_renderer_gl` dispatch adapters, retained simple UI draw paths now share `legacy_ui_gl_dispatch` for blend-state execution, fallback 2D texture unbinds, `NodeViewport` viewport query/restore, color-buffer clears, and clear-color restore, retained `NodeCanvas` plus `NodeStrokePreview` draw-state paths now route viewport query, clear-color query, color-buffer clear, and clear-color restore through tested `pp_renderer_gl` dispatch helpers, and retained `Canvas` plus `CanvasLayer` stroke/object/thumbnail/frame-clear draw-state paths now route saved viewport or clear-color query and restore through the same tested helpers, but actual live stroke rasterization, dual-brush compositing, pattern feedback math, thumbnail layer compositing, brush-preview compositing, and the retained `ShaderManager::ext_*` compatibility fields still use legacy OpenGL canvas/UI execution | Preserve current painting behavior while the renderer boundary matures for OpenGL parity and later Vulkan/Metal experiments | `pp_renderer_api_tests`; `pp_renderer_gl_capabilities_tests`; `pp_paint_renderer_compositor_tests`; `pano_cli plan-paint-feedback --framebuffer-fetch --explicit-transitions --render-only`; `pano_cli plan-paint-feedback --texture-copy`; `pano_cli plan-stroke-composite --stroke-blend 10 --framebuffer-fetch --explicit-transitions --render-only`; `pano_cli plan-stroke-composite --layer-blend 4 --dual-blend --texture-copy`; `ctest --preset desktop-fast --build-config Debug`; `cmake --build --preset windows-msvc-default --config Debug --target PanoPainter` | Live stroke/layer compositing chooses its feedback path through `pp_paint_renderer` and renderer services, with OpenGL golden parity and Vulkan/Metal lab tests covering framebuffer-fetch and ping-pong behavior |
| DEBT-0037 | Open | Modernization | Recording lifecycle/export planning and execution dispatch now consume pure `pp_app_core` through `App::rec_start`, `App::rec_stop`, `App::rec_clear`, `App::rec_export`, `pano_cli plan-recording-session`, and the `RecordingServices` boundary; live execution is centralized in `src/legacy_recording_services.*`, and retained `PBO` allocation/readback/map/unmap/delete operations now route through tested `pp_renderer_gl` dispatch, but the bridge still owns legacy recording thread startup/shutdown, platform recorded-file cleanup, progress UI, retained `App::rec_loop` readback call sites, and `MP4Encoder::write_mp4` execution | Preserve current timelapse/MP4 behavior while recording moves toward app/document/renderer/video services | `pp_app_core_document_recording_tests`; `pp_renderer_gl_capabilities_tests`; `pano_cli plan-recording-session --running --frame-count 12`; `pano_cli plan-recording-session --platform-clears-files`; `ctest --preset desktop-fast --build-config Debug` | Recording thread lifecycle, frame readback scheduling, platform cleanup, progress reporting, and MP4 writing are owned by injected app/renderer/video services with `App` methods acting only as adapters |
| DEBT-0038 | Open | Modernization | Cloud upload/browse/bulk planning and execution dispatch now consume pure `pp_app_core` through `App::cloud_upload`, `App::cloud_upload_all`, `App::cloud_browse`, `pano_cli plan-cloud-upload`, `pano_cli plan-cloud-upload-all`, `pano_cli plan-cloud-browse`, and the `CloudServices` boundary; live execution is centralized in `src/legacy_cloud_services.*`, the app-owned `upload`/`download`/license curl helpers now ask `PlatformServices` for the Android TLS-verification bypass policy, and retained `Asset::open_url`, `LogRemote::net_init`, and `NodeDialogCloud::load_thumbs_thread` curl sites consume the `pp_platform_api` default TLS policy helper instead of spelling Android branches locally, but the bridge still uses legacy save-before-upload, app-owned curl helpers instead of an injected network service, progress/message UI, OpenGL context guarding, `NodeDialogCloud`, `Canvas` project open, layer refresh, and `ActionManager` reset | Preserve current cloud behavior while cloud/network/document import flows move toward app/document/platform services | `pp_app_core_document_cloud_tests`; `pp_platform_api_tests`; `pano_cli plan-cloud-upload --new-document --unsaved`; `pano_cli plan-cloud-browse --selected-file demo.ppi`; `pano_cli plan-cloud-upload-all --file-count 3`; `ctest --preset desktop-fast --build-config Debug` | Cloud upload/download, TLS policy, save-before-upload, progress reporting, cloud browse dialog, downloaded project opening, layer refresh, OpenGL context ownership, and action-history reset are owned by injected app/document/network/platform/renderer services with `App` methods acting only as adapters |
| DEBT-0039 | Open | Modernization | Document-open planning and execution dispatch now consume pure `pp_app_core` through `App::open_document`, `pano_cli plan-open-route`, `DocumentOpenServices`, and `src/legacy_document_open_services.*`, but the bridge still opens ABR/PPBR import prompts before delegating import execution to `src/legacy_brush_package_import_services.*`, applies unsaved-project discard prompts, calls legacy project-open execution, refreshes layer UI, updates the app title, and clears legacy history directly | Preserve current file-open/import behavior while document loading and brush import move toward app/document/asset/UI services | `pp_app_core_document_route_tests`; `pp_app_core_document_session_tests`; `pano_cli plan-open-route --path D:/Paint/Scenes/demo.ppi --unsaved`; `pano_cli plan-open-route --path D:/Paint/Brushes/clouds.ABR --unsaved`; `ctest --preset desktop-fast --build-config Debug` | Brush import prompting, project-open execution, unsaved-project discard prompting, layer refresh, title updates, and history clearing are owned by injected app/document/asset/UI services with `App::open_document` acting only as an adapter |

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@@ -1108,7 +1108,9 @@ depth clears, color-write-mask toggles, active texture selection, and bake
viewport changes through tested `pp_renderer_gl` dispatch adapters. Its desktop
texture-resize path now reuses `Texture2D::get_image()`, so grid texture
readback also goes through the tested framebuffer-backed texture readback
dispatch instead of direct `glGetTexImage`.
dispatch instead of direct `glGetTexImage`. Grid depth-state snapshots and sun
overlay viewport queries now also use tested backend query dispatch instead of
direct state reads.
Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore now delegate
error codes, state queries, framebuffer targets, texture binding targets, and
active texture units to `pp_renderer_gl`.
@@ -1123,8 +1125,9 @@ endpoints retained.
Retained `Canvas` stroke/thumbnail/object/export paths and `NodeCanvas`
panorama rendering use the same tested active-texture dispatch for their
texture-unit switches, and their live viewport, scissor, and generic
depth/blend/scissor capability changes now route through the same backend
dispatch contracts. Retained `Canvas` stroke draw/commit, thumbnail
depth/blend/scissor capability changes and `NodeCanvas` capability-state
snapshots now route through the same backend dispatch contracts. Retained
`Canvas` stroke draw/commit, thumbnail
generation, object drawing, and `LayerFrame::clear` saved viewport/clear-color
query plus clear-color restore paths also use tested `pp_renderer_gl` dispatch
helpers. `NodeCanvas` saved viewport/clear-color query, density target color
@@ -2034,7 +2037,9 @@ Results:
formats, and RTT-backed transform history region readbacks through the
renderer GL backend mapping. Canvas-tip pick readback now routes through the
tested framebuffer readback dispatch using the active read framebuffer, with
only a local OpenGL adapter endpoint retained in `src/canvas_modes.cpp`.
only local OpenGL adapter endpoints retained in `src/canvas_modes.cpp`.
Paint-mode blend/depth state snapshots also use tested capability-state query
dispatch.
- `NodeCanvas` panorama UI rendering now routes sampler defaults, saved
viewport/clear/blend/depth/scissor state, tested viewport and clear-color
query dispatch, color clears, clear-color restore, active texture units,
@@ -2042,7 +2047,8 @@ Results:
RGBA8 render-target formats through the renderer GL backend mapping.
Its live viewport, generic blend/depth/scissor capability changes, and
density/offscreen color-buffer clears now execute through tested
`pp_renderer_gl` dispatch adapters.
`pp_renderer_gl` dispatch adapters, and its saved blend/depth/scissor state
queries now use tested capability-state query dispatch.
- Canvas resource setup now routes stroke-buffer RGBA8/RGBA16F/RGBA32F
formats, flood-fill texture upload format/type, brush/stencil/mix sampler
filters and wraps, and cube-strip import channel formats through the renderer
@@ -2073,6 +2079,8 @@ Results:
contracts. Its desktop texture-resize readback now uses the retained
`Texture2D::get_image()` helper, so it consumes the same tested
framebuffer-backed texture readback dispatch instead of `glGetTexImage`.
Grid depth-state and viewport snapshots now also use tested backend query
dispatch.
- Retained simple UI draw paths now share `legacy_ui_gl_dispatch` for
blend-state execution, fallback 2D texture unbinds, `NodeViewport` viewport
query/restore, color-buffer clear, and clear-color restore. This covers

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@@ -31,6 +31,11 @@ void disable_opengl_state(std::uint32_t state) noexcept
glDisable(static_cast<GLenum>(state));
}
std::uint8_t is_opengl_state_enabled(std::uint32_t state) noexcept
{
return static_cast<std::uint8_t>(glIsEnabled(static_cast<GLenum>(state)));
}
void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
{
glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
@@ -90,6 +95,20 @@ void apply_canvas_mode_capability(std::uint32_t state, bool enabled)
LOG("Canvas mode capability dispatch failed because: %s", status.message);
}
bool query_canvas_mode_capability(std::uint32_t state)
{
const auto result = pp::renderer::gl::query_opengl_capability_state(
state,
pp::renderer::gl::OpenGlCapabilityStateQueryDispatch {
.is_enabled = is_opengl_state_enabled,
});
if (!result.ok()) {
LOG("Canvas mode capability query failed because: %s", result.status().message);
return false;
}
return result.value();
}
void apply_canvas_mode_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
const auto status = pp::renderer::gl::apply_opengl_viewport(
@@ -422,7 +441,7 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
glm::eulerAngleZ(tip_angle) *
glm::scale(glm::vec3(tip_scale, 1))
);
bool blend = glIsEnabled(pp::renderer::gl::blend_state());
const bool blend = query_canvas_mode_capability(pp::renderer::gl::blend_state());
apply_canvas_mode_capability(pp::renderer::gl::blend_state(), true);
set_canvas_mode_active_texture_unit(0);
auto& tex = *brush->m_tip_texture;
@@ -524,7 +543,7 @@ void CanvasModeLine::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, cons
glm::eulerAngleZ(tip_angle) *
glm::scale(glm::vec3(tip_scale, 1))
);
bool blend = glIsEnabled(pp::renderer::gl::blend_state());
const bool blend = query_canvas_mode_capability(pp::renderer::gl::blend_state());
apply_canvas_mode_capability(pp::renderer::gl::blend_state(), true);
set_canvas_mode_active_texture_unit(0);
auto& tex = *brush->m_tip_texture;
@@ -898,7 +917,7 @@ void CanvasModeMaskFree::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
void CanvasModeMaskFree::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera)
{
bool depth = glIsEnabled(pp::renderer::gl::depth_test_state());
const bool depth = query_canvas_mode_capability(pp::renderer::gl::depth_test_state());
apply_canvas_mode_capability(pp::renderer::gl::depth_test_state(), false);
if (m_points.size() > 3)
{
@@ -1593,7 +1612,7 @@ void CanvasModeTransform::leave(kCanvasMode next)
void CanvasModeTransform::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera)
{
bool depth = glIsEnabled(pp::renderer::gl::depth_test_state());
const bool depth = query_canvas_mode_capability(pp::renderer::gl::depth_test_state());
apply_canvas_mode_capability(pp::renderer::gl::depth_test_state(), false);
apply_canvas_mode_capability(pp::renderer::gl::blend_state(), true);

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@@ -63,6 +63,11 @@ void disable_opengl_state(std::uint32_t state) noexcept
glDisable(static_cast<GLenum>(state));
}
std::uint8_t is_opengl_state_enabled(std::uint32_t state) noexcept
{
return static_cast<std::uint8_t>(glIsEnabled(static_cast<GLenum>(state)));
}
void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
{
glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
@@ -172,6 +177,20 @@ void apply_node_canvas_capability(std::uint32_t state, bool enabled)
LOG("NodeCanvas capability dispatch failed because: %s", status.message);
}
bool query_node_canvas_capability(std::uint32_t state)
{
const auto result = pp::renderer::gl::query_opengl_capability_state(
state,
pp::renderer::gl::OpenGlCapabilityStateQueryDispatch {
.is_enabled = is_opengl_state_enabled,
});
if (!result.ok()) {
LOG("NodeCanvas capability query failed because: %s", result.status().message);
return false;
}
return result.value();
}
pp::renderer::RenderDeviceFeatures node_canvas_stroke_composite_features() noexcept
{
return ShaderManager::render_device_features();
@@ -359,9 +378,9 @@ void NodeCanvas::draw()
const auto vp = query_node_canvas_viewport();
const auto cc = query_node_canvas_clear_color();
auto blend = glIsEnabled(pp::renderer::gl::blend_state());
auto depth = glIsEnabled(pp::renderer::gl::depth_test_state());
auto scissor = glIsEnabled(pp::renderer::gl::scissor_test_state());
const auto blend = query_node_canvas_capability(pp::renderer::gl::blend_state());
const auto depth = query_node_canvas_capability(pp::renderer::gl::depth_test_state());
const auto scissor = query_node_canvas_capability(pp::renderer::gl::scissor_test_state());
apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), false);

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@@ -21,11 +21,22 @@ void disable_opengl_state(std::uint32_t state) noexcept
glDisable(static_cast<GLenum>(state));
}
std::uint8_t is_opengl_state_enabled(std::uint32_t state) noexcept
{
return static_cast<std::uint8_t>(glIsEnabled(static_cast<GLenum>(state)));
}
void set_opengl_active_texture(std::uint32_t texture_unit) noexcept
{
glActiveTexture(static_cast<GLenum>(texture_unit));
}
void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
{
static_assert(sizeof(GLint) == sizeof(std::int32_t));
glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(values));
}
void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
{
glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
@@ -54,6 +65,20 @@ void apply_grid_capability(std::uint32_t state, bool enabled)
LOG("Grid capability dispatch failed because: %s", status.message);
}
bool query_grid_capability(std::uint32_t state)
{
const auto result = pp::renderer::gl::query_opengl_capability_state(
state,
pp::renderer::gl::OpenGlCapabilityStateQueryDispatch {
.is_enabled = is_opengl_state_enabled,
});
if (!result.ok()) {
LOG("Grid capability query failed because: %s", result.status().message);
return false;
}
return result.value();
}
void set_grid_active_texture_unit(std::uint32_t unit_index)
{
const auto status = pp::renderer::gl::activate_opengl_texture_unit(
@@ -81,6 +106,18 @@ void apply_grid_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std
LOG("Grid viewport dispatch failed because: %s", status.message);
}
pp::renderer::gl::OpenGlViewportRect query_grid_viewport()
{
const auto result = pp::renderer::gl::query_opengl_viewport(
pp::renderer::gl::OpenGlViewportQueryDispatch {
.get_integer = get_opengl_integer,
});
if (!result.ok()) {
LOG("Grid viewport query failed because: %s", result.status().message);
}
return result.value();
}
void clear_grid_depth_buffer()
{
const auto status = pp::renderer::gl::clear_opengl_buffers(
@@ -308,7 +345,7 @@ void NodePanelGrid::draw_heightmap(const glm::mat4& proj, const glm::mat4& camer
assert(App::I->is_render_thread());
if (m_groud_opacity->get_value() > 0.f)
{
bool depth = glIsEnabled(pp::renderer::gl::depth_test_state());
const bool depth = query_grid_capability(pp::renderer::gl::depth_test_state());
apply_grid_capability(pp::renderer::gl::depth_test_state(), true);
clear_grid_depth_buffer();
@@ -399,9 +436,8 @@ void NodePanelGrid::draw_heightmap(const glm::mat4& proj, const glm::mat4& camer
if (c.w > 0)
{
auto p2d = xy(c) / c.z;
GLint vp[4];
glGetIntegerv(pp::renderer::gl::viewport_query(), vp);
auto aspect_ratio = (float)vp[3] / (float)vp[2];
const auto viewport = query_grid_viewport();
auto aspect_ratio = static_cast<float>(viewport.height) / static_cast<float>(viewport.width);
apply_grid_capability(pp::renderer::gl::blend_state(), true);
apply_grid_capability(pp::renderer::gl::depth_test_state(), false);
ShaderManager::use(kShader::Texture);