combobox selected element alignment, brush preview
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@@ -30,6 +30,7 @@ void NodeComboBox::loaded()
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popup->loaded();
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root()->add_child(popup);
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m_items.clear();
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int real_index = 0;
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for (int i = 0; i < m_data.size(); i++)
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{
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if (m_data[i] == "-")
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@@ -46,6 +47,8 @@ void NodeComboBox::loaded()
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btn->m_border->SetWidthP(100.f);
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btn->m_border->SetHeight(30.f);
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int index = (int)m_items.size();
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if (index == m_current_index)
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m_selected_child_index = popup->get_child_index(btn);
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m_items.push_back(m_data[i]);
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btn->on_click = [this,popup,btn,index](Node* target) {
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m_current_index = index;
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@@ -103,7 +106,6 @@ void NodeComboBox::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute*
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void NodeComboBox::set_index(int index)
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{
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m_current_index = index;
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m_selected_child_index = index;
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m_text->set_text(m_items[index].c_str());
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//if (on_select)
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// on_select(this, index);
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@@ -378,7 +378,7 @@ void NodeStrokePreview::draw_stroke()
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// copy background color to tex2
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_int(kShaderUniform::Colorize, b->m_tip_mix > 0.f);
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ShaderManager::u_int(kShaderUniform::Colorize, b->m_tip_mix > 0.f || b->m_blend_mode != 0);
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float aspect = size.x / size.y;
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f / aspect, .5f / aspect, -1.f, 1.f));
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m_plane.draw_fill();
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