fix high dpi presets panel size
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@@ -282,7 +282,7 @@ void NodePanelStroke::init_controls()
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tick->SetSize(16, 32);
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tick->SetPosition(pos.x, pos.y + (m_preset_button->m_size.y - 32) * 0.5f);
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tick->set_image("data/ui/popup-tick.png");
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float hh = m_presets_popup->m_container->m_children.size() > 10 ? App::I.height * .75f : 400.f;
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float hh = m_presets_popup->m_container->m_children.size() > 10 ? App::I.height / App::I.zoom * .75f : 400.f;
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m_presets_popup->SetSize(300, glm::max(hh, 400.f));
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root()->update();
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if ((pos.y + m_presets_popup->m_size.y) > screen.y)
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@@ -246,11 +246,8 @@ void NodeStrokePreview::draw_stroke()
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const auto& b = m_brush;
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float w = m_size.x * App::I.zoom;
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float h = m_size.y * App::I.zoom;
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m_stroke.m_filter_points = false;
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m_stroke.m_max_size = h * .75f;
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m_stroke.m_max_size = m_size.y * .75f;
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m_stroke.m_camera.fov = Canvas::I->m_cam_fov;
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m_stroke.m_camera.rot = Canvas::I->m_cam_rot;
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m_stroke.reset(true);
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@@ -289,6 +286,8 @@ void NodeStrokePreview::draw_stroke()
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float pad = glm::max(glm::min(m_stroke.m_max_size, m_brush->m_tip_size) / 2.f, 10.f);
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if (b->m_tip_size_pressure)
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pad = 10.f;
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float w = m_size.x * App::I.zoom;
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float h = m_size.y * App::I.zoom;
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std::vector<glm::vec2> kp = {
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{ pad, h / 2.f },
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{ w / 2.f, 0 },
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