fix poly clip and fix poly_remove_duplicate
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@@ -862,7 +862,7 @@ Here's a list of what's available in this release.
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<icon icon="picture_go" width="20"/>
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<text text="Export JPG" grow="1" margin="0 0 0 5" font-face="arial" font-size="11"/>
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</button-custom>
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<button-custom id="file-share" text="Menu" height="40" align="center" color=".2" pad="0 0 0 10" dir="row">
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<button-custom id="file-share" os="osx,ios" text="Menu" height="40" align="center" color=".2" pad="0 0 0 10" dir="row">
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<icon icon="picture_go" width="20"/>
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<text text="Share" grow="1" margin="0 0 0 5" font-face="arial" font-size="11"/>
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</button-custom>
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@@ -1088,9 +1088,11 @@ Here's a list of what's available in this release.
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<image path="data/ui/layers.png" width="100%" height="100%" align="center" justify="flex-end"/>
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</button-custom>
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<!--
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<button-custom id="btn-grids-panel" width="50" height="50" margin="0 0 5 0" thickness="1" border-color=".1" pad="2">
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<image path="data/ui/grid.png" width="100%" height="100%" align="center" justify="flex-end" mips="true"/>
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</button-custom>
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-->
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</border>
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<!-- side bar -->
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@@ -878,7 +878,7 @@ void CanvasModeTransform::enter()
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}
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auto center = zw(canvas->m_box) * 0.5f;
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glm::vec2 bb_sz = glm::vec2(aspect, 1.f) * 100.f;
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glm::vec2 bb_sz = glm::vec2(aspect, 1.f) * 100.f * App::I.zoom;
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glm::vec2 bb_min = center - bb_sz * 0.5f;
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glm::vec2 bb_max = center + bb_sz * 0.5f;
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glm::vec2 midpoint = (bb_min + bb_max) * 0.5f;
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@@ -1141,48 +1141,17 @@ void CanvasModeTransform::leave()
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poly_cam.reserve(m_points_face[j].size());
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for (auto p : m_points_face[j])
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poly_cam.push_back(mv * p.pos);
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poly_cam = poly_clip_near(poly_cam, 0.01f);
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auto poly_clipped = poly_clip_near(poly_cam, 0.01f);
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for (int pi = 0; pi < poly_cam.size(); pi++)
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for (auto p : poly_clipped)
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{
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auto p = poly_cam[pi];
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auto p_clip = proj * glm::vec4(p, 1);
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auto p_norm = p_clip / p_clip.w;
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/*
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// compute the next point
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auto p_next = m_points_face[j][(pi + 1) % m_points_face[j].size()];
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auto p_next_clip = mvp * p_next.pos;
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auto p_next_norm = p_next_clip / p_next_clip.z;
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// now test if there's a collision with on of the face edge
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static glm::vec2 face_corners[4]{ {-1,1}, {1,1}, {1,-1}, {-1,-1} };
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glm::vec2 poly_seg[2] = { xy(p_norm), xy(p_next_norm) };
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bool edge_intersection = false;
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for (int edge_i = 0; edge_i < 4; edge_i++)
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{
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glm::vec2 edge[2]{ face_corners[edge_i], face_corners[(edge_i + 1) % 4] };
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glm::vec2 unused_pt, unused_uv;
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if (segments_intersect(edge[0], edge[1], poly_seg[0], poly_seg[1], unused_pt, unused_uv))
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{
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edge_intersection = true;
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break;
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}
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}
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if (p_clip.w < 0 || glm::any(glm::greaterThan(glm::abs(xy(p_norm)), { 1, 1 })))
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{
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// now the point is outside, but will its edge cross the face?
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if (!edge_intersection)
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continue;
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}
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*/
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if (p_clip.w < 0)
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continue;
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auto p_norm = p_clip / p_clip.w;
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poly2d.push_back(p_norm);
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}
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}
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auto clipped = poly_intersect(poly2d, face_corners);
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@@ -268,7 +268,9 @@ void NodeCanvas::draw()
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mode->on_Draw(ortho_proj, proj, camera);
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glDisable(GL_DEPTH_TEST);
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if (m_canvas->m_smask_active || m_canvas->m_state == Canvas::kCanvasMode::Transform)
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auto transform_mode = static_cast<CanvasModeTransform*>(Canvas::modes[(int)Canvas::kCanvasMode::Transform][0]);
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bool importing = transform_mode->m_action == CanvasModeTransform::ActionType::Import;
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if (m_canvas->m_smask_active || m_canvas->m_state == Canvas::kCanvasMode::Transform && !importing)
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{
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m_canvas->modes[(int)Canvas::kCanvasMode::MaskFree][0]->on_Draw(ortho_proj, proj, camera);
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m_canvas->modes[(int)Canvas::kCanvasMode::MaskLine][0]->on_Draw(ortho_proj, proj, camera);
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@@ -34,7 +34,8 @@ std::vector<T> poly_remove_duplicate(const std::vector<T>& v, const float toller
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std::vector<T> ret;
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for (size_t i = 0; i < v.size(); i++)
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{
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if (glm::distance2(v[i], v[(i + 1) % v.size()]) > tollerance)
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//if (glm::distance2(v[i], v[(i + 1) % v.size()]) > tollerance)
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if (v[i] != v[(i + 1) % v.size()])
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ret.push_back(v[i]);
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}
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return ret;
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@@ -79,7 +79,7 @@ HCTX WacomTablet::TabletInit(HWND hWnd)
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CHAR* TabletName = new CHAR[wWTInfoRetVal];
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wWTInfoRetVal = gpWTInfoA(WTI_DEVICES, DVC_NAME, TabletName);
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LOG("Tablet: %s", TabletName);
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delete TabletName;
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delete[] TabletName;
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}
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