Thin recording bridge and canvas draw seams

This commit is contained in:
2026-06-16 08:41:03 +02:00
parent 52f0d32612
commit d5b137c9ff
7 changed files with 122 additions and 93 deletions

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@@ -116,9 +116,10 @@ Current architecture mismatches that must be treated as real blockers:
sequencing, per-layer/per-plane retained draw execution, and shared
checkerboard background setup now route through retained draw-merge helpers,
with the cache-to-screen checkerboard-plane callback setup also reduced and
the merged-path per-plane merged-texture draw plus the smoothing-mask face
shader/draw pass plus heightmap, current-mode, and grid-mode callback setup
now routed through the same retained helper family.
the merged-path checkerboard background-plane callback plus per-plane
merged-texture draw plus the smoothing-mask face shader/draw pass plus
heightmap, current-mode, and grid-mode callback setup now routed through the
same retained helper family.
- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
rather than thin composition/binding surfaces.
- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
@@ -138,8 +139,9 @@ Current architecture mismatches that must be treated as real blockers:
helper instead of a bare static accessor, the prepared-file worker and the
canvas async import/export/save/open worker now live under `AppRuntime`
instead of retained static app-events/canvas workers, and `App::rec_loop()`
now has a smaller local wait/iteration/encode shell even though the retained
recording loop still owns the worker-side readback flow.
now delegates worker-iteration orchestration into the retained recording
bridge even though that retained recording path still owns the worker-side
readback flow.
- Modern C++23 usage exists in extracted components, especially `std::span`,
explicit result/status objects, and a few concepts, but the live app still
does not consistently express ownership, thread affinity, or renderer