Share retained sampler and pixel-buffer dispatch bridges
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@@ -429,7 +429,11 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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tokens used by `Texture2D`, plus cube-map binding and allocation face targets
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used by `TextureCube`. Retained `Texture2D`, `TextureCube`, and RTT texture
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allocation, bind, parameter, update, mipmap, and delete dispatch now share
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the retained `legacy_gl_texture_dispatch` raw callback bridge. It also owns and
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the retained `legacy_gl_texture_dispatch` raw callback bridge. Retained
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`Sampler` create, parameter, border-color, bind, and unbind dispatch now
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share `legacy_gl_sampler_dispatch`, and retained `PBO` allocation,
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framebuffer readback, map, unmap, and delete dispatch now share
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`legacy_gl_pixel_buffer_dispatch`. It also owns and
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validates framebuffer blit color mask and linear/nearest filters used by
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`RTT::resize` and `RTT::copy`, renderer API blit-filter to OpenGL token
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mapping, plus the default linear clamp-to-edge render-target texture
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