Contain retained OpenGL runtime sources
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@@ -10,7 +10,7 @@ Keep it updated as platform paths move to shared CMake targets.
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| Platform/Target | Current Entrypoint | Notes |
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| --- | --- | --- |
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| Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app`, with Windows/vendor link dependencies owned by the platform shell, runtime payload deployment in `cmake/PanoPainterRuntime.cmake`, legacy rendering/canvas/asset/runtime sources contained by `pp_legacy_engine`, app orchestration/version metadata owned by `panopainter_app`, and app-specific modal/dialog/panel/canvas workflow nodes owned by `pp_panopainter_ui` |
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| Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app`, with Windows/vendor link dependencies owned by the platform shell, runtime payload deployment in `cmake/PanoPainterRuntime.cmake`, retained OpenGL runtime sources contained by `pp_legacy_renderer_gl` and folded into `pp_legacy_engine`, legacy canvas/asset/runtime sources contained by `pp_legacy_engine`, app orchestration/version metadata owned by `panopainter_app`, and app-specific modal/dialog/panel/canvas workflow nodes owned by `pp_panopainter_ui` |
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| Windows AppX | `PanoPainterPackage/Package.appxmanifest`, `.wapproj` referenced by solution | Distribution packaging |
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| macOS | `PanoPainter-OSX/` project files and `Info.plist` | Uses `NSOpenGLView` today |
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| iOS | `PanoPainter/Info.plist`, related Apple sources | Uses OpenGL ES today |
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@@ -402,6 +402,10 @@ Known warnings after the current CMake app build:
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runtime sources for now, so it concentrates existing JPEG, SQLite, Yoga,
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poly2tri, Wacom, GLM/base64, and legacy canvas/render warnings until those
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dependencies move to cleaner component or vcpkg ownership.
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- `pp_legacy_renderer_gl` is an object-library containment boundary because
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the retained OpenGL runtime classes still include legacy app/engine headers
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and are still consumed directly by canvas and UI classes. It should become a
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normal backend library once those call sites depend on `pp_renderer_api`.
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- `pp_panopainter_ui` currently surfaces existing legacy `Node`/`Serializer`
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header and static-analysis warnings while it still depends on
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`pp_legacy_app`; these should be reduced as the UI core/app UI boundary is
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@@ -147,9 +147,13 @@ option targets exist. The Windows desktop app builds through CMake as
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`PanoPainter` is only the executable/resource wrapper; Windows and vendor link
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dependencies now belong to the platform shell target, and Windows runtime
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payload deployment lives behind `cmake/PanoPainterRuntime.cmake`.
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`pp_legacy_engine` now contains the retained legacy rendering, canvas,
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asset/file, brush, tablet, video, serialization, and low-level runtime sources
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as an interim containment boundary while pure replacement components take over.
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`pp_legacy_engine` now contains the retained legacy canvas, asset/file, brush,
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tablet, video, serialization, and low-level runtime sources as an interim
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containment boundary while pure replacement components take over.
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`pp_legacy_renderer_gl` now owns the retained OpenGL runtime implementations
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for `Font`, `RTT`, `Shader`, `Shape`, `Texture2D`, `TextureCube`, `Sampler`,
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and `TextureManager` as an object-library boundary folded into the retained
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engine until the renderer API inversion is complete.
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`panopainter_app` is now a real static target that owns app orchestration
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sources, app version metadata, and version-header generation.
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`pp_panopainter_ui` now owns app-specific modal, dialog, panel, canvas,
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