Contain retained OpenGL runtime sources

This commit is contained in:
2026-06-02 21:56:22 +02:00
parent 455c91bf29
commit da584ce0f0
4 changed files with 49 additions and 8 deletions

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@@ -147,9 +147,13 @@ option targets exist. The Windows desktop app builds through CMake as
`PanoPainter` is only the executable/resource wrapper; Windows and vendor link
dependencies now belong to the platform shell target, and Windows runtime
payload deployment lives behind `cmake/PanoPainterRuntime.cmake`.
`pp_legacy_engine` now contains the retained legacy rendering, canvas,
asset/file, brush, tablet, video, serialization, and low-level runtime sources
as an interim containment boundary while pure replacement components take over.
`pp_legacy_engine` now contains the retained legacy canvas, asset/file, brush,
tablet, video, serialization, and low-level runtime sources as an interim
containment boundary while pure replacement components take over.
`pp_legacy_renderer_gl` now owns the retained OpenGL runtime implementations
for `Font`, `RTT`, `Shader`, `Shape`, `Texture2D`, `TextureCube`, `Sampler`,
and `TextureManager` as an object-library boundary folded into the retained
engine until the renderer API inversion is complete.
`panopainter_app` is now a real static target that owns app orchestration
sources, app version metadata, and version-header generation.
`pp_panopainter_ui` now owns app-specific modal, dialog, panel, canvas,