improve layer history, fix doc open
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@@ -2500,15 +2500,15 @@ bool Canvas::project_open_thread(std::string file_path)
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resize(m_width, m_height);
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App::I.async_end();
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std::vector<std::shared_ptr<Layer>> tmp_layers;
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std::vector<std::shared_ptr<Layer>> tmp_layers(n_layers);
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for (int i = 0; i < n_layers; i++)
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{
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int n_order;
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fread(&n_order, sizeof(int), 1, fp);
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tmp_layers.push_back(std::make_unique<Layer>());
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auto& layer = tmp_layers.back();
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tmp_layers[n_order] = std::make_unique<Layer>();
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auto& layer = tmp_layers[n_order];
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fread(&layer->m_opacity, sizeof(float), 1, fp);
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@@ -2567,9 +2567,9 @@ bool Canvas::project_open_thread(std::string file_path)
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}
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App::I.async_start();
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tmp_layers.back()->create(m_width, m_height, name.c_str());
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tmp_layers.back()->clear({ 0, 0, 0, 0 });
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tmp_layers.back()->restore(snap);
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layer->create(m_width, m_height, name.c_str());
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layer->clear({ 0, 0, 0, 0 });
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layer->restore(snap);
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App::I.async_end();
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}
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@@ -199,7 +199,7 @@ NodeLayer* NodePanelLayer::add_layer(const char* name, bool add_history /*= true
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std::shared_ptr<Layer> layer /*= nullptr*/, std::shared_ptr<NodeLayer> layer_node /*= nullptr*/, int index /*= 0*/)
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{
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if (index == -1)
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index = m_layers_container->m_children.size();
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index = (int)m_layers_container->m_children.size();
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auto l = layer_node ? layer_node : std::make_shared<NodeLayer>();
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m_layers_container->add_child(l, index);
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l->init();
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@@ -302,18 +302,21 @@ void NodePanelLayer::handle_layer_highlight(NodeLayer* target, bool highlight)
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void NodePanelLayer::handle_layer_visibility(NodeLayer* target, bool visible)
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{
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save_history();
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if (on_layer_visibility_changed)
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on_layer_visibility_changed(this, m_layers_container->get_child_index(target), visible);
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}
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void NodePanelLayer::handle_layer_alpha_lock(NodeLayer* target, bool locked)
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{
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save_history();
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if (on_layer_alpha_lock_changed)
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on_layer_alpha_lock_changed(this, m_layers_container->get_child_index(target), locked);
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}
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void NodePanelLayer::handle_layer_blend_mode(NodeLayer* target, int mode)
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{
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save_history();
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if (on_layer_blend_mode_changed)
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on_layer_blend_mode_changed(this, m_layers_container->get_child_index(target), mode);
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}
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@@ -329,6 +332,21 @@ void NodePanelLayer::handle_layer_selected(NodeLayer* target)
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update_attributes();
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}
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void NodePanelLayer::save_history()
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{
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auto a = new ActionLayerChange;
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a->m_panel = this;
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for (auto const& l : Canvas::I->m_layers)
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{
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ActionLayerChange::LayerState s;
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s.alpha = l->m_opacity;
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s.lock = l->m_alpha_locked;
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s.visible = l->m_visible;
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a->m_layers.push_back(s);
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}
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ActionManager::add(a);
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}
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void NodePanelLayer::clear()
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{
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m_layers_container->remove_all_children();
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@@ -342,6 +360,10 @@ void NodePanelLayer::update_attributes()
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m_opacity->set_value(l->m_opacity);
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m_alpha_lock->set_value(l->m_alpha_locked);
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m_blend_mode->set_index(l->m_blend_mode);
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for (int i = 0; i < Canvas::I->m_layers.size(); i++)
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{
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m_layers[i]->m_visibility->set_value(Canvas::I->m_layers[i]->m_visible);
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}
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}
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kEventResult NodePanelLayer::handle_event(Event* e)
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@@ -487,3 +509,32 @@ Action* ActionLayerMerge::get_redo()
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a->m_direction = m_direction == Direction::Undo ? Direction::Redo : Direction::Undo;
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return a;
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}
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///////////////////////////////////////////////////////////////////////////////
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void ActionLayerChange::undo()
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{
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for (int i = 0; i < m_layers.size(); i++)
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{
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auto& l = Canvas::I->m_layers[i];
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l->m_opacity = m_layers[i].alpha;
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l->m_alpha_locked = m_layers[i].lock;
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l->m_visible = m_layers[i].visible;
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}
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m_panel->update_attributes();
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}
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Action* ActionLayerChange::get_redo()
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{
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auto a = new ActionLayerChange;
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a->m_panel = m_panel;
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for (auto const& l : Canvas::I->m_layers)
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{
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LayerState s;
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s.alpha = l->m_opacity;
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s.lock = l->m_alpha_locked;
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s.visible = l->m_visible;
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a->m_layers.push_back(s);
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}
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return a;
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}
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@@ -74,10 +74,27 @@ public:
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void handle_layer_highlight(NodeLayer* target, bool highlight);
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void handle_layer_blend_mode(NodeLayer* target, int mode);
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void handle_layer_selected(NodeLayer* target);
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void save_history();
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void clear();
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void update_attributes();
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};
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struct ActionLayerChange : public Action
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{
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struct LayerState
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{
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bool visible;
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float alpha;
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bool lock;
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};
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NodePanelLayer* m_panel;
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std::vector<LayerState> m_layers;
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virtual void run() override { }
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virtual Action* get_redo() override;
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virtual void undo() override;
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virtual size_t memory() override { return 0; }
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};
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class ActionLayerAdd : public Action
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{
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public:
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