improve layer history, fix doc open

This commit is contained in:
2019-06-19 23:05:14 +02:00
parent 9ad3c351ce
commit dabfedb089
3 changed files with 75 additions and 7 deletions

View File

@@ -2500,15 +2500,15 @@ bool Canvas::project_open_thread(std::string file_path)
resize(m_width, m_height);
App::I.async_end();
std::vector<std::shared_ptr<Layer>> tmp_layers;
std::vector<std::shared_ptr<Layer>> tmp_layers(n_layers);
for (int i = 0; i < n_layers; i++)
{
int n_order;
fread(&n_order, sizeof(int), 1, fp);
tmp_layers.push_back(std::make_unique<Layer>());
auto& layer = tmp_layers.back();
tmp_layers[n_order] = std::make_unique<Layer>();
auto& layer = tmp_layers[n_order];
fread(&layer->m_opacity, sizeof(float), 1, fp);
@@ -2567,9 +2567,9 @@ bool Canvas::project_open_thread(std::string file_path)
}
App::I.async_start();
tmp_layers.back()->create(m_width, m_height, name.c_str());
tmp_layers.back()->clear({ 0, 0, 0, 0 });
tmp_layers.back()->restore(snap);
layer->create(m_width, m_height, name.c_str());
layer->clear({ 0, 0, 0, 0 });
layer->restore(snap);
App::I.async_end();
}

View File

@@ -199,7 +199,7 @@ NodeLayer* NodePanelLayer::add_layer(const char* name, bool add_history /*= true
std::shared_ptr<Layer> layer /*= nullptr*/, std::shared_ptr<NodeLayer> layer_node /*= nullptr*/, int index /*= 0*/)
{
if (index == -1)
index = m_layers_container->m_children.size();
index = (int)m_layers_container->m_children.size();
auto l = layer_node ? layer_node : std::make_shared<NodeLayer>();
m_layers_container->add_child(l, index);
l->init();
@@ -302,18 +302,21 @@ void NodePanelLayer::handle_layer_highlight(NodeLayer* target, bool highlight)
void NodePanelLayer::handle_layer_visibility(NodeLayer* target, bool visible)
{
save_history();
if (on_layer_visibility_changed)
on_layer_visibility_changed(this, m_layers_container->get_child_index(target), visible);
}
void NodePanelLayer::handle_layer_alpha_lock(NodeLayer* target, bool locked)
{
save_history();
if (on_layer_alpha_lock_changed)
on_layer_alpha_lock_changed(this, m_layers_container->get_child_index(target), locked);
}
void NodePanelLayer::handle_layer_blend_mode(NodeLayer* target, int mode)
{
save_history();
if (on_layer_blend_mode_changed)
on_layer_blend_mode_changed(this, m_layers_container->get_child_index(target), mode);
}
@@ -329,6 +332,21 @@ void NodePanelLayer::handle_layer_selected(NodeLayer* target)
update_attributes();
}
void NodePanelLayer::save_history()
{
auto a = new ActionLayerChange;
a->m_panel = this;
for (auto const& l : Canvas::I->m_layers)
{
ActionLayerChange::LayerState s;
s.alpha = l->m_opacity;
s.lock = l->m_alpha_locked;
s.visible = l->m_visible;
a->m_layers.push_back(s);
}
ActionManager::add(a);
}
void NodePanelLayer::clear()
{
m_layers_container->remove_all_children();
@@ -342,6 +360,10 @@ void NodePanelLayer::update_attributes()
m_opacity->set_value(l->m_opacity);
m_alpha_lock->set_value(l->m_alpha_locked);
m_blend_mode->set_index(l->m_blend_mode);
for (int i = 0; i < Canvas::I->m_layers.size(); i++)
{
m_layers[i]->m_visibility->set_value(Canvas::I->m_layers[i]->m_visible);
}
}
kEventResult NodePanelLayer::handle_event(Event* e)
@@ -487,3 +509,32 @@ Action* ActionLayerMerge::get_redo()
a->m_direction = m_direction == Direction::Undo ? Direction::Redo : Direction::Undo;
return a;
}
///////////////////////////////////////////////////////////////////////////////
void ActionLayerChange::undo()
{
for (int i = 0; i < m_layers.size(); i++)
{
auto& l = Canvas::I->m_layers[i];
l->m_opacity = m_layers[i].alpha;
l->m_alpha_locked = m_layers[i].lock;
l->m_visible = m_layers[i].visible;
}
m_panel->update_attributes();
}
Action* ActionLayerChange::get_redo()
{
auto a = new ActionLayerChange;
a->m_panel = m_panel;
for (auto const& l : Canvas::I->m_layers)
{
LayerState s;
s.alpha = l->m_opacity;
s.lock = l->m_alpha_locked;
s.visible = l->m_visible;
a->m_layers.push_back(s);
}
return a;
}

View File

@@ -74,10 +74,27 @@ public:
void handle_layer_highlight(NodeLayer* target, bool highlight);
void handle_layer_blend_mode(NodeLayer* target, int mode);
void handle_layer_selected(NodeLayer* target);
void save_history();
void clear();
void update_attributes();
};
struct ActionLayerChange : public Action
{
struct LayerState
{
bool visible;
float alpha;
bool lock;
};
NodePanelLayer* m_panel;
std::vector<LayerState> m_layers;
virtual void run() override { }
virtual Action* get_redo() override;
virtual void undo() override;
virtual size_t memory() override { return 0; }
};
class ActionLayerAdd : public Action
{
public: