Share retained stroke preview mix executor

This commit is contained in:
2026-06-13 11:16:27 +02:00
parent f513500b3c
commit dc2d678dac
6 changed files with 250 additions and 59 deletions

View File

@@ -3150,6 +3150,11 @@ Results:
framebuffer bind/unbind, viewport/scissor/blend state, texture-slot
binding, and final plane draw, while material planning and shader uniform
setup remain in the preview node.
- `NodeStrokePreview::stroke_draw_mix()` now routes retained mix-pass shader
setup plus framebuffer/state/input/draw ordering through
`execute_legacy_node_stroke_preview_mix_pass(...)`, while the preview node
keeps only the concrete GL save/restore, texture-object bind, and plane-draw
callbacks.
- `pp_paint_renderer_stroke_execution_tests` now covers retained stroke texture
input binding order, sample execution destination-copy behavior, live-pass
face-framebuffer dirty tracking, and pad-face destination-copy behavior