Share retained stroke preview mix executor
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@@ -3150,6 +3150,11 @@ Results:
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framebuffer bind/unbind, viewport/scissor/blend state, texture-slot
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binding, and final plane draw, while material planning and shader uniform
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setup remain in the preview node.
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- `NodeStrokePreview::stroke_draw_mix()` now routes retained mix-pass shader
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setup plus framebuffer/state/input/draw ordering through
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`execute_legacy_node_stroke_preview_mix_pass(...)`, while the preview node
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keeps only the concrete GL save/restore, texture-object bind, and plane-draw
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callbacks.
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- `pp_paint_renderer_stroke_execution_tests` now covers retained stroke texture
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input binding order, sample execution destination-copy behavior, live-pass
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face-framebuffer dirty tracking, and pad-face destination-copy behavior
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