Share retained stroke preview mix executor
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@@ -509,6 +509,14 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: `NodeStrokePreview::stroke_draw_mix()` now routes retained
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mix-pass shader setup plus framebuffer/state/input/draw ordering through
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`execute_legacy_node_stroke_preview_mix_pass(...)`, with compositor coverage
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locking the retained callback order and shader-plan handoff. The preview node
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keeps only the concrete GL save/restore, texture-object bind, and plane-draw
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callbacks. Next slice should target another retained preview or canvas stroke
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seam without reopening the landed preview sample, material-planning,
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pass-sequence, or final-composite helpers.
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- 2026-06-13: `NodeStrokePreview::draw_stroke_immediate()` now routes
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dual-pass/background/main-pass/final-composite/copy-back ordering through
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`execute_legacy_node_stroke_preview_pass_sequence(...)`; the remaining local
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