Share retained renderbuffer dispatch bridge

This commit is contained in:
2026-06-05 14:22:21 +02:00
parent 76a8db1ef8
commit df21d673dd
6 changed files with 134 additions and 142 deletions

View File

@@ -1152,7 +1152,8 @@ status used by `RTT::create`/`RTT::destroy` and framebuffer bind/restore paths,
also live in `pp_renderer_gl`. Depth renderbuffer allocation/storage/delete and
framebuffer depth attach/detach sequences used by retained `RTT` and canvas
object-drawing helpers now execute through tested `pp_renderer_gl` dispatch
contracts. 2D framebuffer-to-texture
contracts and share the retained `legacy_gl_renderbuffer_dispatch` raw callback
bridge. 2D framebuffer-to-texture
copies used by canvas, transform, layer-conversion, panorama UI, brush preview,
and CanvasLayer cube-face generation paths now route through a tested
`pp_renderer_gl` copy dispatch via the retained target-aware framebuffer-copy
@@ -1271,8 +1272,9 @@ query plus clear-color restore paths also use tested `pp_renderer_gl` dispatch
helpers. The retained `Canvas` active-texture, fallback texture unbind,
viewport/scissor execution, viewport and clear-color query, clear-color
restore, and capability query/apply adapter endpoints now share
`legacy_ui_gl_dispatch`; Canvas depth renderbuffer allocation/attachment/delete
remains a separate retained renderer-resource bridge under DEBT-0036.
`legacy_ui_gl_dispatch`; Canvas and RTT depth renderbuffer
allocation/attachment/delete now share `legacy_gl_renderbuffer_dispatch` while
resource lifetime ownership remains retained under DEBT-0036.
`NodeCanvas` saved viewport/clear-color query, density target color clear, and
clear-color restore paths use the same helpers. `NodeCanvas` and
`NodeStrokePreview` now share that retained UI GL dispatch bridge for
@@ -2539,9 +2541,12 @@ Results:
viewport/clear-state queries from `src/canvas.cpp` and the frame clear path.
Their active-texture selection, fallback 2D texture unbind, viewport/scissor
execution, clear-color restore, and capability query/apply adapter endpoints
now share `legacy_ui_gl_dispatch`; retained Canvas depth renderbuffer
allocation/attachment/delete remains open as a renderer-resource bridge under
DEBT-0036.
now share `legacy_ui_gl_dispatch`.
- Retained Canvas and RTT depth renderbuffer allocation, framebuffer depth
attachment, and renderbuffer deletion now share
`legacy_gl_renderbuffer_dispatch`, removing duplicated raw renderbuffer
callbacks from `src/canvas.cpp` and `src/rtt.cpp` while resource lifetime
ownership remains open under DEBT-0036.
- Canvas draw-merge shader-blend selection now consumes the extracted
`pp_paint_renderer` stroke composite planner for current layer and primary
brush blend modes, while preserving legacy OpenGL compositing execution under
@@ -2571,7 +2576,7 @@ Results:
viewport/clear/blend state, active texture units, readback format/type,
framebuffer copy targets, and depth renderbuffer allocation plus framebuffer
depth attach/detach through tested renderer GL backend dispatch contracts;
`src/canvas.cpp` no longer contains raw `GL_*` constants.
`src/canvas.cpp` no longer owns raw renderbuffer callbacks.
- Retained Canvas, NodeCanvas, NodeStrokePreview, and HMD viewport/scissor/
capability execution now compiles through the renderer GL backend dispatch
adapters with `pp_legacy_paint_document`, `pp_panopainter_ui`, and