Share retained renderbuffer dispatch bridge
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@@ -2,6 +2,7 @@
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#include "log.h"
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#include "canvas.h"
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#include "app.h"
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#include "legacy_gl_renderbuffer_dispatch.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "texture.h"
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#include "node_progress_bar.h"
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@@ -188,84 +189,26 @@ bool query_canvas_capability(std::uint32_t state)
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return pp::legacy::ui_gl::query_capability(state, "Canvas");
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}
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void gen_opengl_renderbuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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void delete_opengl_renderbuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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void bind_opengl_renderbuffer(std::uint32_t target, std::uint32_t renderbuffer) noexcept
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{
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glBindRenderbuffer(static_cast<GLenum>(target), static_cast<GLuint>(renderbuffer));
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}
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void set_opengl_renderbuffer_storage(
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std::uint32_t target,
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std::uint32_t internal_format,
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std::int32_t width,
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std::int32_t height) noexcept
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{
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glRenderbufferStorage(
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static_cast<GLenum>(target),
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static_cast<GLenum>(internal_format),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height));
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}
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void attach_opengl_framebuffer_renderbuffer(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t renderbuffer_target,
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std::uint32_t renderbuffer) noexcept
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{
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glFramebufferRenderbuffer(
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static_cast<GLenum>(target),
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static_cast<GLenum>(attachment),
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static_cast<GLenum>(renderbuffer_target),
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static_cast<GLuint>(renderbuffer));
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}
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GLuint allocate_canvas_depth_renderbuffer(int width, int height)
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{
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const auto result = pp::renderer::gl::allocate_opengl_depth_renderbuffer(
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return static_cast<GLuint>(pp::legacy::gl_renderbuffer::allocate_depth_renderbuffer(
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width,
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height,
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pp::renderer::gl::OpenGlDepthRenderbufferAllocationDispatch {
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.gen_renderbuffers = gen_opengl_renderbuffers,
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.bind_renderbuffer = bind_opengl_renderbuffer,
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.renderbuffer_storage = set_opengl_renderbuffer_storage,
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});
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if (!result.ok()) {
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LOG("OpenGL canvas depth renderbuffer allocation failed: %s", result.status().message);
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return 0U;
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}
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return static_cast<GLuint>(result.value());
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"OpenGL canvas depth renderbuffer allocation"));
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}
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void attach_canvas_depth_renderbuffer(GLuint renderbuffer)
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{
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const auto status = pp::renderer::gl::attach_opengl_depth_renderbuffer(
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pp::legacy::gl_renderbuffer::attach_depth_renderbuffer(
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static_cast<std::uint32_t>(renderbuffer),
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pp::renderer::gl::OpenGlDepthRenderbufferAttachmentDispatch {
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.framebuffer_renderbuffer = attach_opengl_framebuffer_renderbuffer,
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});
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if (!status.ok())
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LOG("OpenGL canvas depth renderbuffer attachment failed: %s", status.message);
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"OpenGL canvas depth renderbuffer attachment");
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}
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void delete_canvas_renderbuffer(GLuint renderbuffer)
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{
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const auto status = pp::renderer::gl::delete_opengl_renderbuffer(
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pp::legacy::gl_renderbuffer::delete_renderbuffer(
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static_cast<std::uint32_t>(renderbuffer),
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pp::renderer::gl::OpenGlRenderbufferDeleteDispatch {
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.delete_renderbuffers = delete_opengl_renderbuffers,
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});
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if (!status.ok())
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LOG("OpenGL canvas renderbuffer delete failed: %s", status.message);
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"OpenGL canvas renderbuffer delete");
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}
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}
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