Share retained renderbuffer dispatch bridge
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90
src/legacy_gl_renderbuffer_dispatch.h
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90
src/legacy_gl_renderbuffer_dispatch.h
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#pragma once
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#include <cstdint>
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#include "log.h"
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#include "renderer_gl/opengl_capabilities.h"
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namespace pp::legacy::gl_renderbuffer {
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inline void gen_opengl_renderbuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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inline void delete_opengl_renderbuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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inline void bind_opengl_renderbuffer(std::uint32_t target, std::uint32_t renderbuffer) noexcept
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{
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glBindRenderbuffer(static_cast<GLenum>(target), static_cast<GLuint>(renderbuffer));
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}
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inline void set_opengl_renderbuffer_storage(
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std::uint32_t target,
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std::uint32_t internal_format,
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std::int32_t width,
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std::int32_t height) noexcept
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{
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glRenderbufferStorage(
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static_cast<GLenum>(target),
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static_cast<GLenum>(internal_format),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height));
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}
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inline void attach_opengl_framebuffer_renderbuffer(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t renderbuffer_target,
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std::uint32_t renderbuffer) noexcept
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{
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glFramebufferRenderbuffer(
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static_cast<GLenum>(target),
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static_cast<GLenum>(attachment),
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static_cast<GLenum>(renderbuffer_target),
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static_cast<GLuint>(renderbuffer));
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}
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inline std::uint32_t allocate_depth_renderbuffer(std::int32_t width, std::int32_t height, const char* context)
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{
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const auto result = pp::renderer::gl::allocate_opengl_depth_renderbuffer(
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width,
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height,
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pp::renderer::gl::OpenGlDepthRenderbufferAllocationDispatch {
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.gen_renderbuffers = gen_opengl_renderbuffers,
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.bind_renderbuffer = bind_opengl_renderbuffer,
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.renderbuffer_storage = set_opengl_renderbuffer_storage,
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});
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if (!result.ok()) {
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LOG("%s failed because: %s", context, result.status().message);
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return 0U;
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}
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return result.value();
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}
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inline void attach_depth_renderbuffer(std::uint32_t renderbuffer, const char* context)
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{
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const auto status = pp::renderer::gl::attach_opengl_depth_renderbuffer(
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renderbuffer,
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pp::renderer::gl::OpenGlDepthRenderbufferAttachmentDispatch {
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.framebuffer_renderbuffer = attach_opengl_framebuffer_renderbuffer,
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});
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if (!status.ok())
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LOG("%s failed because: %s", context, status.message);
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}
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inline void delete_renderbuffer(std::uint32_t renderbuffer, const char* context)
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{
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const auto status = pp::renderer::gl::delete_opengl_renderbuffer(
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renderbuffer,
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pp::renderer::gl::OpenGlRenderbufferDeleteDispatch {
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.delete_renderbuffers = delete_opengl_renderbuffers,
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});
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if (!status.ok())
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LOG("%s failed because: %s", context, status.message);
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}
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} // namespace pp::legacy::gl_renderbuffer
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