Route Shape mesh operations through renderer GL

This commit is contained in:
2026-06-03 07:19:14 +02:00
parent 1ae79ab3c1
commit e1cce05bd6
6 changed files with 1007 additions and 158 deletions

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@@ -206,7 +206,10 @@ Known local toolchain state:
validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
index-type, fill/stroke primitive-mode, buffer target, static upload usage,
and vertex attribute component/normalization mapping used by
the legacy mesh draw path, plus the PanoPainter cube-face to OpenGL
the legacy mesh draw path. Legacy `Shape` mesh buffer/VAO creation, zero-byte
dynamic-buffer creation, dynamic vertex/index uploads, fill/stroke draw
calls, and buffer/VAO deletion now consume tested dispatch contracts here,
plus the PanoPainter cube-face to OpenGL
texture-target mapping used by `TextureCube`.
It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
border-color parameter mapping used by legacy `Sampler`, plus renderer API

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@@ -657,7 +657,11 @@ live in `pp_renderer_gl`. `RTT` no longer spells GL enum names directly.
Renderer API primitive-topology to OpenGL draw-mode mapping, mesh index-type
and primitive-mode decisions used by legacy `Shape` drawing, plus Shape buffer
targets, static upload usage, and vertex attribute component/normalization
tokens, also live in `pp_renderer_gl`. The PanoPainter cube-face to
tokens, also live in `pp_renderer_gl`. Legacy `Shape` mesh buffer/VAO
creation, dynamic vertex/index uploads, fill/stroke draws, and buffer/VAO
deletion now execute through tested `pp_renderer_gl` dispatch contracts,
leaving the retained shape utility with thin GL adapter functions. The
PanoPainter cube-face to
OpenGL texture-target mapping used by `TextureCube` also lives in
`pp_renderer_gl`. The legacy app delegates extension, upload-format,
framebuffer diagnostic, framebuffer blit, render-target setup, clear-state,
@@ -1125,6 +1129,10 @@ Results:
attribute rebinding, active-uniform count/enumeration, and uniform-location
discovery also execute through tested `pp_renderer_gl` dispatch contracts,
leaving only thin GL adapter functions in the retained `Shader` utility.
Legacy `Shape` mesh buffer/VAO creation, zero-byte dynamic-buffer creation,
dynamic buffer uploads, indexed and non-indexed draws, and resource deletion
now execute through tested `pp_renderer_gl` dispatch contracts, leaving only
thin GL adapter functions in the retained shape utility.
- `pp_renderer_gl_command_plan_tests` covers the headless OpenGL command
planner for recorded render-pass clear masks/values, viewport/scissor state,
blend/depth/sampler state, texture format mapping, mesh/draw primitive modes,

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@@ -1215,6 +1215,156 @@ pp::foundation::Result<std::int32_t> get_opengl_uniform_location(
dispatch.get_uniform_location(program_id, uniform_name));
}
pp::foundation::Result<OpenGlMeshObjects> create_opengl_mesh_objects(
OpenGlMeshUpload upload,
OpenGlMeshCreateDispatch dispatch) noexcept
{
if (dispatch.gen_buffers == nullptr
|| dispatch.bind_buffer == nullptr
|| dispatch.buffer_data == nullptr
|| dispatch.gen_vertex_arrays == nullptr
|| dispatch.bind_vertex_array == nullptr
|| dispatch.enable_vertex_attrib_array == nullptr
|| dispatch.vertex_attrib_pointer == nullptr) {
return pp::foundation::Result<OpenGlMeshObjects>::failure(
pp::foundation::Status::invalid_argument("OpenGL mesh create dispatch callbacks must not be null"));
}
if (upload.vertex_byte_count < 0
|| (upload.vertex_byte_count > 0 && upload.vertex_data == nullptr)
|| (upload.indexed && (upload.index_byte_count <= 0 || upload.index_data == nullptr))
|| (!upload.indexed && upload.index_byte_count != 0)
|| upload.attributes.empty()) {
return pp::foundation::Result<OpenGlMeshObjects>::failure(
pp::foundation::Status::invalid_argument("OpenGL mesh upload parameters are invalid"));
}
for (const auto& attribute : upload.attributes) {
if (attribute.component_count <= 0 || attribute.component_type == 0U || attribute.stride <= 0) {
return pp::foundation::Result<OpenGlMeshObjects>::failure(
pp::foundation::Status::invalid_argument("OpenGL mesh vertex attribute parameters are invalid"));
}
}
std::array<std::uint32_t, 2> buffers {};
const auto buffer_count = upload.indexed ? 2U : 1U;
dispatch.gen_buffers(buffer_count, buffers.data());
if (buffers[0] == 0U || (upload.indexed && buffers[1] == 0U)) {
return pp::foundation::Result<OpenGlMeshObjects>::failure(
pp::foundation::Status::out_of_range("OpenGL mesh buffer allocation returned id 0"));
}
if (upload.indexed) {
dispatch.bind_buffer(element_array_buffer_target(), buffers[1]);
dispatch.buffer_data(element_array_buffer_target(), upload.index_byte_count, upload.index_data, static_draw_buffer_usage());
}
if (upload.vertex_byte_count > 0) {
dispatch.bind_buffer(array_buffer_target(), buffers[0]);
dispatch.buffer_data(array_buffer_target(), upload.vertex_byte_count, upload.vertex_data, static_draw_buffer_usage());
}
dispatch.bind_buffer(element_array_buffer_target(), 0U);
dispatch.bind_buffer(array_buffer_target(), 0U);
std::array<std::uint32_t, 2> vertex_arrays {};
dispatch.gen_vertex_arrays(static_cast<std::uint32_t>(vertex_arrays.size()), vertex_arrays.data());
if (vertex_arrays[0] == 0U || vertex_arrays[1] == 0U) {
return pp::foundation::Result<OpenGlMeshObjects>::failure(
pp::foundation::Status::out_of_range("OpenGL mesh vertex array allocation returned id 0"));
}
for (const auto vertex_array : vertex_arrays) {
dispatch.bind_vertex_array(vertex_array);
for (const auto& attribute : upload.attributes) {
dispatch.enable_vertex_attrib_array(attribute.index);
}
if (upload.indexed) {
dispatch.bind_buffer(element_array_buffer_target(), buffers[1]);
}
dispatch.bind_buffer(array_buffer_target(), buffers[0]);
for (const auto& attribute : upload.attributes) {
dispatch.vertex_attrib_pointer(
attribute.index,
attribute.component_count,
attribute.component_type,
attribute.normalized,
attribute.stride,
reinterpret_cast<const void*>(attribute.offset));
}
}
dispatch.bind_vertex_array(0U);
return pp::foundation::Result<OpenGlMeshObjects>::success(OpenGlMeshObjects {
.vertex_buffer = buffers[0],
.index_buffer = buffers[1],
.vertex_arrays = vertex_arrays,
});
}
pp::foundation::Status upload_opengl_buffer_data(
OpenGlBufferUpload upload,
OpenGlBufferUploadDispatch dispatch) noexcept
{
if (dispatch.bind_buffer == nullptr || dispatch.buffer_data == nullptr) {
return pp::foundation::Status::invalid_argument("OpenGL buffer upload dispatch callbacks must not be null");
}
if (upload.target == 0U
|| upload.buffer_id == 0U
|| upload.byte_count < 0
|| (upload.byte_count > 0 && upload.data == nullptr)
|| upload.usage == 0U) {
return pp::foundation::Status::invalid_argument("OpenGL buffer upload parameters are invalid");
}
dispatch.bind_buffer(upload.target, upload.buffer_id);
dispatch.buffer_data(upload.target, upload.byte_count, upload.data, upload.usage);
dispatch.bind_buffer(upload.target, 0U);
return pp::foundation::Status::success();
}
pp::foundation::Status draw_opengl_mesh(
OpenGlMeshDraw draw,
OpenGlMeshDrawDispatch dispatch) noexcept
{
if (dispatch.bind_vertex_array == nullptr
|| dispatch.draw_elements == nullptr
|| dispatch.draw_arrays == nullptr) {
return pp::foundation::Status::invalid_argument("OpenGL mesh draw dispatch callbacks must not be null");
}
if (draw.vertex_array == 0U || draw.count < 0 || (draw.indexed && draw.index_type == 0U)) {
return pp::foundation::Status::invalid_argument("OpenGL mesh draw parameters are invalid");
}
dispatch.bind_vertex_array(draw.vertex_array);
if (draw.indexed) {
dispatch.draw_elements(draw.mode, draw.count, draw.index_type, draw.index_offset);
} else {
dispatch.draw_arrays(draw.mode, 0, draw.count);
}
dispatch.bind_vertex_array(0U);
return pp::foundation::Status::success();
}
pp::foundation::Status delete_opengl_mesh_objects(
OpenGlMeshDelete objects,
OpenGlMeshDeleteDispatch dispatch) noexcept
{
if (dispatch.delete_buffers == nullptr || dispatch.delete_vertex_arrays == nullptr) {
return pp::foundation::Status::invalid_argument("OpenGL mesh delete dispatch callbacks must not be null");
}
if (objects.buffers[0] != 0U || objects.buffers[1] != 0U) {
dispatch.delete_buffers(1U, &objects.buffers[0]);
dispatch.delete_buffers(1U, &objects.buffers[1]);
}
if (objects.vertex_arrays[0] != 0U || objects.vertex_arrays[1] != 0U) {
dispatch.delete_vertex_arrays(1U, &objects.vertex_arrays[0]);
dispatch.delete_vertex_arrays(1U, &objects.vertex_arrays[1]);
}
return pp::foundation::Status::success();
}
std::uint32_t extension_count_query() noexcept
{
return gl_num_extensions;

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@@ -168,6 +168,52 @@ struct OpenGlActiveUniformInfo {
std::uint32_t type = 0;
};
struct OpenGlVertexAttribute {
std::uint32_t index = 0;
std::int32_t component_count = 0;
std::uint32_t component_type = 0;
std::uint8_t normalized = 0;
std::int32_t stride = 0;
std::uintptr_t offset = 0;
};
struct OpenGlMeshUpload {
const void* vertex_data = nullptr;
std::intptr_t vertex_byte_count = 0;
const void* index_data = nullptr;
std::intptr_t index_byte_count = 0;
bool indexed = false;
std::span<const OpenGlVertexAttribute> attributes;
};
struct OpenGlMeshObjects {
std::uint32_t vertex_buffer = 0;
std::uint32_t index_buffer = 0;
std::array<std::uint32_t, 2> vertex_arrays {};
};
struct OpenGlBufferUpload {
std::uint32_t target = 0;
std::uint32_t buffer_id = 0;
const void* data = nullptr;
std::intptr_t byte_count = 0;
std::uint32_t usage = 0;
};
struct OpenGlMeshDraw {
std::uint32_t vertex_array = 0;
std::uint32_t mode = 0;
std::int32_t count = 0;
bool indexed = false;
std::uint32_t index_type = 0;
const void* index_offset = nullptr;
};
struct OpenGlMeshDelete {
std::array<std::uint32_t, 2> buffers {};
std::array<std::uint32_t, 2> vertex_arrays {};
};
struct OpenGlFramebufferRect {
std::int32_t x0 = 0;
std::int32_t y0 = 0;
@@ -306,6 +352,30 @@ using OpenGlSamplerParameterfvFn = void (*)(
const float* values) noexcept;
using OpenGlGenObjectsFn = void (*)(std::uint32_t count, std::uint32_t* ids) noexcept;
using OpenGlDeleteObjectsFn = void (*)(std::uint32_t count, const std::uint32_t* ids) noexcept;
using OpenGlBindBufferFn = void (*)(std::uint32_t target, std::uint32_t buffer) noexcept;
using OpenGlBufferDataFn = void (*)(
std::uint32_t target,
std::intptr_t byte_count,
const void* data,
std::uint32_t usage) noexcept;
using OpenGlBindVertexArrayFn = void (*)(std::uint32_t vertex_array) noexcept;
using OpenGlEnableVertexAttribArrayFn = void (*)(std::uint32_t index) noexcept;
using OpenGlVertexAttribPointerFn = void (*)(
std::uint32_t index,
std::int32_t component_count,
std::uint32_t component_type,
std::uint8_t normalized,
std::int32_t stride,
const void* offset) noexcept;
using OpenGlDrawElementsFn = void (*)(
std::uint32_t mode,
std::int32_t count,
std::uint32_t index_type,
const void* index_offset) noexcept;
using OpenGlDrawArraysFn = void (*)(
std::uint32_t mode,
std::int32_t first,
std::int32_t count) noexcept;
using OpenGlTexImage2DFn = void (*)(
std::uint32_t target,
std::int32_t level,
@@ -578,6 +648,32 @@ struct OpenGlUniformLocationDispatch {
OpenGlGetUniformLocationFn get_uniform_location = nullptr;
};
struct OpenGlMeshCreateDispatch {
OpenGlGenObjectsFn gen_buffers = nullptr;
OpenGlBindBufferFn bind_buffer = nullptr;
OpenGlBufferDataFn buffer_data = nullptr;
OpenGlGenObjectsFn gen_vertex_arrays = nullptr;
OpenGlBindVertexArrayFn bind_vertex_array = nullptr;
OpenGlEnableVertexAttribArrayFn enable_vertex_attrib_array = nullptr;
OpenGlVertexAttribPointerFn vertex_attrib_pointer = nullptr;
};
struct OpenGlBufferUploadDispatch {
OpenGlBindBufferFn bind_buffer = nullptr;
OpenGlBufferDataFn buffer_data = nullptr;
};
struct OpenGlMeshDrawDispatch {
OpenGlBindVertexArrayFn bind_vertex_array = nullptr;
OpenGlDrawElementsFn draw_elements = nullptr;
OpenGlDrawArraysFn draw_arrays = nullptr;
};
struct OpenGlMeshDeleteDispatch {
OpenGlDeleteObjectsFn delete_buffers = nullptr;
OpenGlDeleteObjectsFn delete_vertex_arrays = nullptr;
};
[[nodiscard]] OpenGlCapabilities detect_opengl_capabilities(
std::span<const std::string_view> extensions,
OpenGlRuntime runtime) noexcept;
@@ -729,6 +825,18 @@ struct OpenGlUniformLocationDispatch {
std::uint32_t program_id,
const char* uniform_name,
OpenGlUniformLocationDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlMeshObjects> create_opengl_mesh_objects(
OpenGlMeshUpload upload,
OpenGlMeshCreateDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status upload_opengl_buffer_data(
OpenGlBufferUpload upload,
OpenGlBufferUploadDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status draw_opengl_mesh(
OpenGlMeshDraw draw,
OpenGlMeshDrawDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status delete_opengl_mesh_objects(
OpenGlMeshDelete objects,
OpenGlMeshDeleteDispatch dispatch) noexcept;
[[nodiscard]] std::uint32_t extension_count_query() noexcept;
[[nodiscard]] std::uint32_t extension_string_name() noexcept;

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@@ -4,38 +4,166 @@
#include "app.h"
#include "renderer_gl/opengl_capabilities.h"
#include <array>
#include <cstddef>
#include <cstdint>
namespace {
[[nodiscard]] GLenum array_buffer_target() noexcept
void gen_buffers_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::array_buffer_target());
glGenBuffers(static_cast<GLsizei>(count), ids);
}
[[nodiscard]] GLenum element_array_buffer_target() noexcept
void delete_buffers_adapter(std::uint32_t count, const std::uint32_t* ids) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::element_array_buffer_target());
glDeleteBuffers(static_cast<GLsizei>(count), ids);
}
[[nodiscard]] GLenum static_draw_buffer_usage() noexcept
void bind_buffer_adapter(std::uint32_t target, std::uint32_t buffer) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::static_draw_buffer_usage());
glBindBuffer(static_cast<GLenum>(target), static_cast<GLuint>(buffer));
}
[[nodiscard]] GLenum vertex_attribute_float_component_type() noexcept
void buffer_data_adapter(
std::uint32_t target,
std::intptr_t byte_count,
const void* data,
std::uint32_t usage) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::vertex_attribute_float_component_type());
glBufferData(static_cast<GLenum>(target), static_cast<GLsizeiptr>(byte_count), data, static_cast<GLenum>(usage));
}
[[nodiscard]] GLboolean vertex_attribute_not_normalized() noexcept
void gen_vertex_arrays_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
{
return static_cast<GLboolean>(pp::renderer::gl::vertex_attribute_not_normalized());
glGenVertexArrays(static_cast<GLsizei>(count), ids);
}
[[nodiscard]] GLenum uint16_index_type() noexcept
void delete_vertex_arrays_adapter(std::uint32_t count, const std::uint32_t* ids) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::index_type_for_index_size(sizeof(GLushort)));
glDeleteVertexArrays(static_cast<GLsizei>(count), ids);
}
void bind_vertex_array_adapter(std::uint32_t vertex_array) noexcept
{
glBindVertexArray(static_cast<GLuint>(vertex_array));
}
void enable_vertex_attrib_array_adapter(std::uint32_t index) noexcept
{
glEnableVertexAttribArray(static_cast<GLuint>(index));
}
void vertex_attrib_pointer_adapter(
std::uint32_t index,
std::int32_t component_count,
std::uint32_t component_type,
std::uint8_t normalized,
std::int32_t stride,
const void* offset) noexcept
{
glVertexAttribPointer(
static_cast<GLuint>(index),
static_cast<GLint>(component_count),
static_cast<GLenum>(component_type),
static_cast<GLboolean>(normalized),
static_cast<GLsizei>(stride),
offset);
}
void draw_elements_adapter(
std::uint32_t mode,
std::int32_t count,
std::uint32_t index_type,
const void* index_offset) noexcept
{
glDrawElements(
static_cast<GLenum>(mode),
static_cast<GLsizei>(count),
static_cast<GLenum>(index_type),
index_offset);
}
void draw_arrays_adapter(std::uint32_t mode, std::int32_t first, std::int32_t count) noexcept
{
glDrawArrays(static_cast<GLenum>(mode), static_cast<GLint>(first), static_cast<GLsizei>(count));
}
[[nodiscard]] std::span<const pp::renderer::gl::OpenGlVertexAttribute> shape_vertex_attributes() noexcept
{
static const std::array<pp::renderer::gl::OpenGlVertexAttribute, 4> attributes {
pp::renderer::gl::OpenGlVertexAttribute {
.index = 0U,
.component_count = 4,
.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
.offset = 0U,
},
pp::renderer::gl::OpenGlVertexAttribute {
.index = 1U,
.component_count = 2,
.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
.offset = static_cast<std::uintptr_t>(offsetof(vertex_t, uvs)),
},
pp::renderer::gl::OpenGlVertexAttribute {
.index = 2U,
.component_count = 2,
.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
.offset = static_cast<std::uintptr_t>(offsetof(vertex_t, uvs2)),
},
pp::renderer::gl::OpenGlVertexAttribute {
.index = 3U,
.component_count = 3,
.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
.offset = static_cast<std::uintptr_t>(offsetof(vertex_t, nor)),
},
};
return attributes;
}
[[nodiscard]] pp::renderer::gl::OpenGlMeshCreateDispatch mesh_create_dispatch() noexcept
{
return pp::renderer::gl::OpenGlMeshCreateDispatch {
.gen_buffers = gen_buffers_adapter,
.bind_buffer = bind_buffer_adapter,
.buffer_data = buffer_data_adapter,
.gen_vertex_arrays = gen_vertex_arrays_adapter,
.bind_vertex_array = bind_vertex_array_adapter,
.enable_vertex_attrib_array = enable_vertex_attrib_array_adapter,
.vertex_attrib_pointer = vertex_attrib_pointer_adapter,
};
}
[[nodiscard]] pp::renderer::gl::OpenGlBufferUploadDispatch buffer_upload_dispatch() noexcept
{
return pp::renderer::gl::OpenGlBufferUploadDispatch {
.bind_buffer = bind_buffer_adapter,
.buffer_data = buffer_data_adapter,
};
}
[[nodiscard]] pp::renderer::gl::OpenGlMeshDrawDispatch mesh_draw_dispatch() noexcept
{
return pp::renderer::gl::OpenGlMeshDrawDispatch {
.bind_vertex_array = bind_vertex_array_adapter,
.draw_elements = draw_elements_adapter,
.draw_arrays = draw_arrays_adapter,
};
}
[[nodiscard]] pp::renderer::gl::OpenGlMeshDeleteDispatch mesh_delete_dispatch() noexcept
{
return pp::renderer::gl::OpenGlMeshDeleteDispatch {
.delete_buffers = delete_buffers_adapter,
.delete_vertex_arrays = delete_vertex_arrays_adapter,
};
}
}
@@ -63,43 +191,24 @@ bool Shape::create_buffers_imp(GLvoid* idx, GLvoid* vertices, int isize, int vsi
{
destroy();
glGenBuffers(2, buffers);
if (!(buffers[0] && buffers[1]))
{
const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = vertices,
.vertex_byte_count = vsize,
.index_data = idx,
.index_byte_count = isize,
.indexed = true,
.attributes = shape_vertex_attributes(),
},
mesh_create_dispatch());
if (!mesh.ok()) {
ret = false;
return;
}
glBindBuffer(element_array_buffer_target(), buffers[1]);
glBufferData(element_array_buffer_target(), isize, idx, static_draw_buffer_usage());
glBindBuffer(array_buffer_target(), buffers[0]);
glBufferData(array_buffer_target(), vsize, vertices, static_draw_buffer_usage());
glBindBuffer(element_array_buffer_target(), 0);
glBindBuffer(array_buffer_target(), 0);
#if USE_VBO
glGenVertexArrays(2, arrays);
if (!(arrays[0] && arrays[1]))
{
ret = false;
return;
}
for (int i = 0; i < 2; i++)
{
glBindVertexArray(arrays[i]);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glBindBuffer(element_array_buffer_target(), buffers[1]);
glBindBuffer(array_buffer_target(), buffers[0]);
glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
glVertexAttribPointer(2, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs2));
glVertexAttribPointer(3, 3, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, nor));
}
glBindVertexArray(0);
#endif
buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
arrays[0] = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
arrays[1] = static_cast<GLuint>(mesh.value().vertex_arrays[1]);
});
return ret;
}
@@ -112,43 +221,22 @@ bool Shape::create_buffers(GLvoid* vertices, int vsize)
{
destroy();
glGenBuffers(1, buffers);
if (!buffers[0])
{
const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = vertices,
.vertex_byte_count = vsize,
.indexed = false,
.attributes = shape_vertex_attributes(),
},
mesh_create_dispatch());
if (!mesh.ok()) {
ret = false;
return;
}
if (vsize)
{
glBindBuffer(array_buffer_target(), buffers[0]);
glBufferData(array_buffer_target(), vsize, vertices, static_draw_buffer_usage());
glBindBuffer(element_array_buffer_target(), 0);
glBindBuffer(array_buffer_target(), 0);
}
#if USE_VBO
glGenVertexArrays(2, arrays);
if (!(arrays[0] && arrays[1]))
{
ret = false;
return;
}
for (int i = 0; i < 2; i++)
{
glBindVertexArray(arrays[i]);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glBindBuffer(array_buffer_target(), buffers[0]);
glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
glVertexAttribPointer(2, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs2));
glVertexAttribPointer(3, 3, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, nor));
}
glBindVertexArray(0);
#endif
buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
arrays[0] = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
arrays[1] = static_cast<GLuint>(mesh.value().vertex_arrays[1]);
});
return ret;
}
@@ -159,31 +247,16 @@ void Shape::draw_fill() const
const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_fill_count(count[0]));
App::I->render_task([=]
{
#if USE_VBO
glBindVertexArray(arrays[0]);
if (use_idx)
glDrawElements(type, count[0], index_type, ioff[0]);
else
glDrawArrays(type, 0, count[0]);
glBindVertexArray(0);
#else
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glBindBuffer(array_buffer_target(), buffers[0]);
glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
if (use_idx)
{
glBindBuffer(element_array_buffer_target(), buffers[1]);
glDrawElements(type, count[0], uint16_index_type(), ioff[0]);
}
else
glDrawArrays(type, 0, count[0]);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(array_buffer_target(), 0);
glBindBuffer(element_array_buffer_target(), 0);
#endif // USE_VBO
(void)pp::renderer::gl::draw_opengl_mesh(
pp::renderer::gl::OpenGlMeshDraw {
.vertex_array = arrays[0],
.mode = type,
.count = static_cast<std::int32_t>(count[0]),
.indexed = use_idx,
.index_type = index_type,
.index_offset = ioff[0],
},
mesh_draw_dispatch());
});
}
void Shape::draw_stroke() const
@@ -193,32 +266,16 @@ void Shape::draw_stroke() const
const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_stroke_count(count[1]));
App::I->render_task([=]
{
#if USE_VBO
glBindVertexArray(arrays[1]);
if (use_idx)
glDrawElements(type, count[1], index_type, ioff[1]);
else
glDrawArrays(type, 0, count[1]);
glBindVertexArray(0);
#else
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glBindBuffer(element_array_buffer_target(), buffers[1]);
glBindBuffer(array_buffer_target(), buffers[0]);
glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
if (use_idx)
{
glBindBuffer(element_array_buffer_target(), buffers[1]);
glDrawElements(type, count[1], uint16_index_type(), ioff[1]);
}
else
glDrawArrays(type, 0, count[1]);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(array_buffer_target(), 0);
glBindBuffer(element_array_buffer_target(), 0);
#endif // USE_VBO
(void)pp::renderer::gl::draw_opengl_mesh(
pp::renderer::gl::OpenGlMeshDraw {
.vertex_array = arrays[1],
.mode = type,
.count = static_cast<std::int32_t>(count[1]),
.indexed = use_idx,
.index_type = index_type,
.index_offset = ioff[1],
},
mesh_draw_dispatch());
});
}
@@ -226,18 +283,12 @@ void Shape::destroy()
{
if (App::I) App::I->render_task_async([b1=buffers[0],b2=buffers[1],a1=arrays[0],a2=arrays[1]]
{
if (b1 || b2)
{
glDeleteBuffers(1, &b1);
glDeleteBuffers(1, &b2);
}
#if USE_VBO
if (a1 || a2)
{
glDeleteVertexArrays(1, &a1);
glDeleteVertexArrays(1, &a2);
}
#endif // USE_VBO
(void)pp::renderer::gl::delete_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshDelete {
.buffers = { b1, b2 },
.vertex_arrays = { a1, a2 },
},
mesh_delete_dispatch());
});
buffers[0] = buffers[1] = 0;
arrays[0] = arrays[1] = 0;
@@ -523,8 +574,15 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
App::I->render_task([this]
{
glBindBuffer(array_buffer_target(), buffers[0]);
glBufferData(array_buffer_target(), sizeof(vertices), vertices, static_draw_buffer_usage());
(void)pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = pp::renderer::gl::array_buffer_target(),
.buffer_id = buffers[0],
.data = vertices,
.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
.usage = pp::renderer::gl::static_draw_buffer_usage(),
},
buffer_upload_dispatch());
static GLushort idx[6 + 8]{
0, 1, 2,
0, 2, 3,
@@ -533,11 +591,15 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
2, 3,
3, 0,
};
glBindBuffer(element_array_buffer_target(), buffers[1]);
glBufferData(element_array_buffer_target(), sizeof(idx), idx, static_draw_buffer_usage());
glBindBuffer(array_buffer_target(), 0);
glBindBuffer(element_array_buffer_target(), 0);
(void)pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = pp::renderer::gl::element_array_buffer_target(),
.buffer_id = buffers[1],
.data = idx,
.byte_count = static_cast<std::intptr_t>(sizeof(idx)),
.usage = pp::renderer::gl::static_draw_buffer_usage(),
},
buffer_upload_dispatch());
});
}
void Circle::create_impl(float radius, int div, GLushort* idx, vertex_t* vertices)
@@ -796,9 +858,15 @@ void LineSegment::update_vertices(const glm::vec4 data[2])
static vertex_t vertices[2];
vertices[0] = { data[0], { 0, 0 } }; // A
vertices[1] = { data[1], { 0, 1 } }; // B
glBindBuffer(array_buffer_target(), buffers[0]);
glBufferData(array_buffer_target(), sizeof(vertices), vertices, static_draw_buffer_usage());
glBindBuffer(array_buffer_target(), 0);
(void)pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = pp::renderer::gl::array_buffer_target(),
.buffer_id = buffers[0],
.data = vertices,
.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
.usage = pp::renderer::gl::static_draw_buffer_usage(),
},
buffer_upload_dispatch());
});
}
void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
@@ -807,8 +875,14 @@ void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
{
count[0] = vcount;
count[1] = vcount;
glBindBuffer(array_buffer_target(), buffers[0]);
glBufferData(array_buffer_target(), sizeof(vertex_t) * vcount, vertices, static_draw_buffer_usage());
glBindBuffer(array_buffer_target(), 0);
(void)pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = pp::renderer::gl::array_buffer_target(),
.buffer_id = buffers[0],
.data = vertices,
.byte_count = static_cast<std::intptr_t>(sizeof(vertex_t) * vcount),
.usage = pp::renderer::gl::static_draw_buffer_usage(),
},
buffer_upload_dispatch());
});
}

View File

@@ -135,6 +135,36 @@ struct RecordedOpenGlActiveUniformCall {
std::int32_t capacity = 0;
};
struct RecordedOpenGlBufferBindCall {
std::uint32_t target = 0;
std::uint32_t buffer = 0;
};
struct RecordedOpenGlBufferDataCall {
std::uint32_t target = 0;
std::intptr_t byte_count = 0;
const void* data = nullptr;
std::uint32_t usage = 0;
};
struct RecordedOpenGlVertexAttribPointerCall {
std::uint32_t index = 0;
std::int32_t component_count = 0;
std::uint32_t component_type = 0;
std::uint8_t normalized = 0;
std::int32_t stride = 0;
const void* offset = nullptr;
};
struct RecordedOpenGlMeshDrawCall {
bool indexed = false;
std::uint32_t mode = 0;
std::int32_t first = 0;
std::int32_t count = 0;
std::uint32_t index_type = 0;
const void* index_offset = nullptr;
};
std::vector<RecordedOpenGlStateCall> recorded_state_calls;
std::vector<std::uint32_t> recorded_string_queries;
std::vector<pp::renderer::gl::OpenGlDefaultClear> recorded_clear_calls;
@@ -175,11 +205,23 @@ std::vector<std::uint32_t> recorded_program_integer_queries;
std::vector<RecordedOpenGlActiveUniformCall> recorded_active_uniform_calls;
std::vector<std::uint32_t> recorded_uniform_location_programs;
std::vector<std::string_view> recorded_uniform_location_names;
std::vector<std::uint32_t> recorded_generated_buffer_counts;
std::vector<std::uint32_t> recorded_deleted_buffers;
std::vector<std::uint32_t> recorded_generated_vertex_array_counts;
std::vector<std::uint32_t> recorded_deleted_vertex_arrays;
std::vector<RecordedOpenGlBufferBindCall> recorded_buffer_bind_calls;
std::vector<RecordedOpenGlBufferDataCall> recorded_buffer_data_calls;
std::vector<std::uint32_t> recorded_vertex_array_bind_calls;
std::vector<std::uint32_t> recorded_enabled_vertex_attributes;
std::vector<RecordedOpenGlVertexAttribPointerCall> recorded_vertex_attrib_pointer_calls;
std::vector<RecordedOpenGlMeshDrawCall> recorded_mesh_draw_calls;
std::uint32_t next_texture_id = 91U;
std::uint32_t next_framebuffer_id = 44U;
std::uint32_t next_sampler_id = 71U;
std::uint32_t next_shader_id = 301U;
std::uint32_t next_program_id = 401U;
std::uint32_t next_buffer_id = 501U;
std::uint32_t next_vertex_array_id = 601U;
std::int32_t configured_shader_compile_status = 1;
std::int32_t configured_program_link_status = 1;
std::int32_t configured_active_uniform_count = 2;
@@ -792,6 +834,120 @@ std::int32_t record_get_uniform_location(std::uint32_t program, const char* name
return -1;
}
void record_gen_buffers(std::uint32_t count, std::uint32_t* ids) noexcept
{
recorded_generated_buffer_counts.push_back(count);
if (ids == nullptr) {
return;
}
for (std::uint32_t i = 0; i < count; ++i) {
ids[i] = next_buffer_id++;
}
}
void record_delete_buffers(std::uint32_t count, const std::uint32_t* ids) noexcept
{
for (std::uint32_t i = 0; i < count; ++i) {
recorded_deleted_buffers.push_back(ids == nullptr ? 0U : ids[i]);
}
}
void record_bind_buffer(std::uint32_t target, std::uint32_t buffer) noexcept
{
recorded_buffer_bind_calls.push_back(RecordedOpenGlBufferBindCall {
.target = target,
.buffer = buffer,
});
}
void record_buffer_data(
std::uint32_t target,
std::intptr_t byte_count,
const void* data,
std::uint32_t usage) noexcept
{
recorded_buffer_data_calls.push_back(RecordedOpenGlBufferDataCall {
.target = target,
.byte_count = byte_count,
.data = data,
.usage = usage,
});
}
void record_gen_vertex_arrays(std::uint32_t count, std::uint32_t* ids) noexcept
{
recorded_generated_vertex_array_counts.push_back(count);
if (ids == nullptr) {
return;
}
for (std::uint32_t i = 0; i < count; ++i) {
ids[i] = next_vertex_array_id++;
}
}
void record_delete_vertex_arrays(std::uint32_t count, const std::uint32_t* ids) noexcept
{
for (std::uint32_t i = 0; i < count; ++i) {
recorded_deleted_vertex_arrays.push_back(ids == nullptr ? 0U : ids[i]);
}
}
void record_bind_vertex_array(std::uint32_t vertex_array) noexcept
{
recorded_vertex_array_bind_calls.push_back(vertex_array);
}
void record_enable_vertex_attrib_array(std::uint32_t index) noexcept
{
recorded_enabled_vertex_attributes.push_back(index);
}
void record_vertex_attrib_pointer(
std::uint32_t index,
std::int32_t component_count,
std::uint32_t component_type,
std::uint8_t normalized,
std::int32_t stride,
const void* offset) noexcept
{
recorded_vertex_attrib_pointer_calls.push_back(RecordedOpenGlVertexAttribPointerCall {
.index = index,
.component_count = component_count,
.component_type = component_type,
.normalized = normalized,
.stride = stride,
.offset = offset,
});
}
void record_draw_elements(
std::uint32_t mode,
std::int32_t count,
std::uint32_t index_type,
const void* index_offset) noexcept
{
recorded_mesh_draw_calls.push_back(RecordedOpenGlMeshDrawCall {
.indexed = true,
.mode = mode,
.count = count,
.index_type = index_type,
.index_offset = index_offset,
});
}
void record_draw_arrays(
std::uint32_t mode,
std::int32_t first,
std::int32_t count) noexcept
{
recorded_mesh_draw_calls.push_back(RecordedOpenGlMeshDrawCall {
.indexed = false,
.mode = mode,
.first = first,
.count = count,
});
}
void detects_common_extension_capabilities(pp::tests::Harness& h)
{
constexpr std::array<std::string_view, 2> extensions {
@@ -2771,6 +2927,352 @@ void rejects_invalid_uniform_discovery_dispatch(pp::tests::Harness& h)
PP_EXPECT(h, invalid_uniform_name.status().code == pp::foundation::StatusCode::invalid_argument);
}
void creates_indexed_mesh_objects_through_dispatch(pp::tests::Harness& h)
{
recorded_generated_buffer_counts.clear();
recorded_generated_vertex_array_counts.clear();
recorded_buffer_bind_calls.clear();
recorded_buffer_data_calls.clear();
recorded_vertex_array_bind_calls.clear();
recorded_enabled_vertex_attributes.clear();
recorded_vertex_attrib_pointer_calls.clear();
next_buffer_id = 501U;
next_vertex_array_id = 601U;
constexpr std::array<float, 12> vertices {};
constexpr std::array<std::uint16_t, 6> indices { 0, 1, 2, 0, 2, 3 };
constexpr std::array attributes {
pp::renderer::gl::OpenGlVertexAttribute {
.index = 0U,
.component_count = 4,
.component_type = 0x1406U,
.normalized = 0U,
.stride = 32,
.offset = 0U,
},
pp::renderer::gl::OpenGlVertexAttribute {
.index = 1U,
.component_count = 2,
.component_type = 0x1406U,
.normalized = 0U,
.stride = 32,
.offset = 16U,
},
};
const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = vertices.data(),
.vertex_byte_count = static_cast<std::intptr_t>(sizeof(float) * vertices.size()),
.index_data = indices.data(),
.index_byte_count = static_cast<std::intptr_t>(sizeof(std::uint16_t) * indices.size()),
.indexed = true,
.attributes = attributes,
},
pp::renderer::gl::OpenGlMeshCreateDispatch {
.gen_buffers = record_gen_buffers,
.bind_buffer = record_bind_buffer,
.buffer_data = record_buffer_data,
.gen_vertex_arrays = record_gen_vertex_arrays,
.bind_vertex_array = record_bind_vertex_array,
.enable_vertex_attrib_array = record_enable_vertex_attrib_array,
.vertex_attrib_pointer = record_vertex_attrib_pointer,
});
PP_EXPECT(h, mesh.ok());
PP_EXPECT(h, mesh.value().vertex_buffer == 501U);
PP_EXPECT(h, mesh.value().index_buffer == 502U);
PP_EXPECT(h, mesh.value().vertex_arrays[0] == 601U);
PP_EXPECT(h, mesh.value().vertex_arrays[1] == 602U);
PP_EXPECT(h, recorded_generated_buffer_counts.size() == 1U);
PP_EXPECT(h, recorded_generated_buffer_counts[0] == 2U);
PP_EXPECT(h, recorded_generated_vertex_array_counts.size() == 1U);
PP_EXPECT(h, recorded_generated_vertex_array_counts[0] == 2U);
PP_EXPECT(h, recorded_buffer_data_calls.size() == 2U);
PP_EXPECT(h, recorded_buffer_data_calls[0].target == 0x8893U);
PP_EXPECT(h, recorded_buffer_data_calls[0].byte_count == static_cast<std::intptr_t>(sizeof(std::uint16_t) * indices.size()));
PP_EXPECT(h, recorded_buffer_data_calls[0].data == indices.data());
PP_EXPECT(h, recorded_buffer_data_calls[0].usage == 0x88E4U);
PP_EXPECT(h, recorded_buffer_data_calls[1].target == 0x8892U);
PP_EXPECT(h, recorded_buffer_data_calls[1].byte_count == static_cast<std::intptr_t>(sizeof(float) * vertices.size()));
PP_EXPECT(h, recorded_buffer_data_calls[1].data == vertices.data());
PP_EXPECT(h, recorded_vertex_array_bind_calls.size() == 3U);
PP_EXPECT(h, recorded_vertex_array_bind_calls[0] == 601U);
PP_EXPECT(h, recorded_vertex_array_bind_calls[1] == 602U);
PP_EXPECT(h, recorded_vertex_array_bind_calls[2] == 0U);
PP_EXPECT(h, recorded_enabled_vertex_attributes.size() == 4U);
PP_EXPECT(h, recorded_enabled_vertex_attributes[0] == 0U);
PP_EXPECT(h, recorded_enabled_vertex_attributes[1] == 1U);
PP_EXPECT(h, recorded_enabled_vertex_attributes[2] == 0U);
PP_EXPECT(h, recorded_enabled_vertex_attributes[3] == 1U);
PP_EXPECT(h, recorded_vertex_attrib_pointer_calls.size() == 4U);
PP_EXPECT(h, recorded_vertex_attrib_pointer_calls[0].index == 0U);
PP_EXPECT(h, recorded_vertex_attrib_pointer_calls[0].component_count == 4);
PP_EXPECT(h, recorded_vertex_attrib_pointer_calls[0].component_type == 0x1406U);
PP_EXPECT(h, recorded_vertex_attrib_pointer_calls[1].offset == reinterpret_cast<const void*>(16U));
}
void creates_dynamic_mesh_without_initial_vertex_upload(pp::tests::Harness& h)
{
recorded_generated_buffer_counts.clear();
recorded_buffer_data_calls.clear();
recorded_vertex_array_bind_calls.clear();
next_buffer_id = 701U;
next_vertex_array_id = 801U;
constexpr std::array attributes {
pp::renderer::gl::OpenGlVertexAttribute {
.index = 0U,
.component_count = 4,
.component_type = 0x1406U,
.normalized = 0U,
.stride = 32,
.offset = 0U,
},
};
const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = nullptr,
.vertex_byte_count = 0,
.index_data = nullptr,
.index_byte_count = 0,
.indexed = false,
.attributes = attributes,
},
pp::renderer::gl::OpenGlMeshCreateDispatch {
.gen_buffers = record_gen_buffers,
.bind_buffer = record_bind_buffer,
.buffer_data = record_buffer_data,
.gen_vertex_arrays = record_gen_vertex_arrays,
.bind_vertex_array = record_bind_vertex_array,
.enable_vertex_attrib_array = record_enable_vertex_attrib_array,
.vertex_attrib_pointer = record_vertex_attrib_pointer,
});
PP_EXPECT(h, mesh.ok());
PP_EXPECT(h, mesh.value().vertex_buffer == 701U);
PP_EXPECT(h, mesh.value().index_buffer == 0U);
PP_EXPECT(h, recorded_generated_buffer_counts.size() == 1U);
PP_EXPECT(h, recorded_generated_buffer_counts[0] == 1U);
PP_EXPECT(h, recorded_buffer_data_calls.empty());
PP_EXPECT(h, recorded_vertex_array_bind_calls.size() == 3U);
}
void updates_draws_and_deletes_mesh_through_dispatch(pp::tests::Harness& h)
{
recorded_buffer_bind_calls.clear();
recorded_buffer_data_calls.clear();
recorded_vertex_array_bind_calls.clear();
recorded_mesh_draw_calls.clear();
recorded_deleted_buffers.clear();
recorded_deleted_vertex_arrays.clear();
constexpr std::array<float, 8> vertices {};
const auto upload_status = pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = 0x8892U,
.buffer_id = 501U,
.data = vertices.data(),
.byte_count = static_cast<std::intptr_t>(sizeof(float) * vertices.size()),
.usage = 0x88E4U,
},
pp::renderer::gl::OpenGlBufferUploadDispatch {
.bind_buffer = record_bind_buffer,
.buffer_data = record_buffer_data,
});
const auto indexed_draw = pp::renderer::gl::draw_opengl_mesh(
pp::renderer::gl::OpenGlMeshDraw {
.vertex_array = 601U,
.mode = 0x0004U,
.count = 6,
.indexed = true,
.index_type = 0x1403U,
.index_offset = reinterpret_cast<const void*>(12U),
},
pp::renderer::gl::OpenGlMeshDrawDispatch {
.bind_vertex_array = record_bind_vertex_array,
.draw_elements = record_draw_elements,
.draw_arrays = record_draw_arrays,
});
const auto array_draw = pp::renderer::gl::draw_opengl_mesh(
pp::renderer::gl::OpenGlMeshDraw {
.vertex_array = 602U,
.mode = 0x0001U,
.count = 2,
.indexed = false,
},
pp::renderer::gl::OpenGlMeshDrawDispatch {
.bind_vertex_array = record_bind_vertex_array,
.draw_elements = record_draw_elements,
.draw_arrays = record_draw_arrays,
});
const auto delete_status = pp::renderer::gl::delete_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshDelete {
.buffers = { 501U, 502U },
.vertex_arrays = { 601U, 602U },
},
pp::renderer::gl::OpenGlMeshDeleteDispatch {
.delete_buffers = record_delete_buffers,
.delete_vertex_arrays = record_delete_vertex_arrays,
});
PP_EXPECT(h, upload_status.ok());
PP_EXPECT(h, indexed_draw.ok());
PP_EXPECT(h, array_draw.ok());
PP_EXPECT(h, delete_status.ok());
PP_EXPECT(h, recorded_buffer_bind_calls.size() >= 2U);
PP_EXPECT(h, recorded_buffer_bind_calls[0].target == 0x8892U);
PP_EXPECT(h, recorded_buffer_bind_calls[0].buffer == 501U);
PP_EXPECT(h, recorded_buffer_bind_calls[1].target == 0x8892U);
PP_EXPECT(h, recorded_buffer_bind_calls[1].buffer == 0U);
PP_EXPECT(h, recorded_buffer_data_calls.size() == 1U);
PP_EXPECT(h, recorded_buffer_data_calls[0].data == vertices.data());
PP_EXPECT(h, recorded_vertex_array_bind_calls.size() == 4U);
PP_EXPECT(h, recorded_vertex_array_bind_calls[0] == 601U);
PP_EXPECT(h, recorded_vertex_array_bind_calls[1] == 0U);
PP_EXPECT(h, recorded_vertex_array_bind_calls[2] == 602U);
PP_EXPECT(h, recorded_vertex_array_bind_calls[3] == 0U);
PP_EXPECT(h, recorded_mesh_draw_calls.size() == 2U);
PP_EXPECT(h, recorded_mesh_draw_calls[0].indexed);
PP_EXPECT(h, recorded_mesh_draw_calls[0].mode == 0x0004U);
PP_EXPECT(h, recorded_mesh_draw_calls[0].count == 6);
PP_EXPECT(h, recorded_mesh_draw_calls[0].index_type == 0x1403U);
PP_EXPECT(h, recorded_mesh_draw_calls[0].index_offset == reinterpret_cast<const void*>(12U));
PP_EXPECT(h, !recorded_mesh_draw_calls[1].indexed);
PP_EXPECT(h, recorded_mesh_draw_calls[1].first == 0);
PP_EXPECT(h, recorded_deleted_buffers.size() == 2U);
PP_EXPECT(h, recorded_deleted_buffers[0] == 501U);
PP_EXPECT(h, recorded_deleted_buffers[1] == 502U);
PP_EXPECT(h, recorded_deleted_vertex_arrays.size() == 2U);
PP_EXPECT(h, recorded_deleted_vertex_arrays[0] == 601U);
PP_EXPECT(h, recorded_deleted_vertex_arrays[1] == 602U);
}
void rejects_invalid_mesh_dispatch(pp::tests::Harness& h)
{
constexpr std::array<float, 4> vertices {};
constexpr std::array attributes {
pp::renderer::gl::OpenGlVertexAttribute {
.index = 0U,
.component_count = 4,
.component_type = 0x1406U,
.normalized = 0U,
.stride = 16,
.offset = 0U,
},
};
constexpr std::array bad_attributes {
pp::renderer::gl::OpenGlVertexAttribute {
.index = 0U,
.component_count = 0,
.component_type = 0x1406U,
.normalized = 0U,
.stride = 16,
.offset = 0U,
},
};
const auto missing_create_dispatch = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = vertices.data(),
.vertex_byte_count = static_cast<std::intptr_t>(sizeof(float) * vertices.size()),
.attributes = attributes,
},
pp::renderer::gl::OpenGlMeshCreateDispatch {
.gen_buffers = record_gen_buffers,
});
const auto invalid_create_data = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = nullptr,
.vertex_byte_count = 4,
.attributes = attributes,
},
pp::renderer::gl::OpenGlMeshCreateDispatch {
.gen_buffers = record_gen_buffers,
.bind_buffer = record_bind_buffer,
.buffer_data = record_buffer_data,
.gen_vertex_arrays = record_gen_vertex_arrays,
.bind_vertex_array = record_bind_vertex_array,
.enable_vertex_attrib_array = record_enable_vertex_attrib_array,
.vertex_attrib_pointer = record_vertex_attrib_pointer,
});
const auto invalid_attribute = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = vertices.data(),
.vertex_byte_count = static_cast<std::intptr_t>(sizeof(float) * vertices.size()),
.attributes = bad_attributes,
},
pp::renderer::gl::OpenGlMeshCreateDispatch {
.gen_buffers = record_gen_buffers,
.bind_buffer = record_bind_buffer,
.buffer_data = record_buffer_data,
.gen_vertex_arrays = record_gen_vertex_arrays,
.bind_vertex_array = record_bind_vertex_array,
.enable_vertex_attrib_array = record_enable_vertex_attrib_array,
.vertex_attrib_pointer = record_vertex_attrib_pointer,
});
const auto missing_upload_dispatch = pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = 0x8892U,
.buffer_id = 1U,
.data = vertices.data(),
.byte_count = static_cast<std::intptr_t>(sizeof(float) * vertices.size()),
.usage = 0x88E4U,
},
pp::renderer::gl::OpenGlBufferUploadDispatch {});
const auto invalid_upload = pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = 0x8892U,
.buffer_id = 0U,
.data = vertices.data(),
.byte_count = static_cast<std::intptr_t>(sizeof(float) * vertices.size()),
.usage = 0x88E4U,
},
pp::renderer::gl::OpenGlBufferUploadDispatch {
.bind_buffer = record_bind_buffer,
.buffer_data = record_buffer_data,
});
const auto missing_draw_dispatch = pp::renderer::gl::draw_opengl_mesh(
pp::renderer::gl::OpenGlMeshDraw {
.vertex_array = 1U,
.mode = 0x0004U,
.count = 6,
},
pp::renderer::gl::OpenGlMeshDrawDispatch {});
const auto invalid_draw = pp::renderer::gl::draw_opengl_mesh(
pp::renderer::gl::OpenGlMeshDraw {
.vertex_array = 0U,
.mode = 0x0004U,
.count = 6,
},
pp::renderer::gl::OpenGlMeshDrawDispatch {
.bind_vertex_array = record_bind_vertex_array,
.draw_elements = record_draw_elements,
.draw_arrays = record_draw_arrays,
});
const auto missing_delete_dispatch = pp::renderer::gl::delete_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshDelete {},
pp::renderer::gl::OpenGlMeshDeleteDispatch {});
PP_EXPECT(h, !missing_create_dispatch.ok());
PP_EXPECT(h, missing_create_dispatch.status().code == pp::foundation::StatusCode::invalid_argument);
PP_EXPECT(h, !invalid_create_data.ok());
PP_EXPECT(h, invalid_create_data.status().code == pp::foundation::StatusCode::invalid_argument);
PP_EXPECT(h, !invalid_attribute.ok());
PP_EXPECT(h, invalid_attribute.status().code == pp::foundation::StatusCode::invalid_argument);
PP_EXPECT(h, !missing_upload_dispatch.ok());
PP_EXPECT(h, missing_upload_dispatch.code == pp::foundation::StatusCode::invalid_argument);
PP_EXPECT(h, !invalid_upload.ok());
PP_EXPECT(h, invalid_upload.code == pp::foundation::StatusCode::invalid_argument);
PP_EXPECT(h, !missing_draw_dispatch.ok());
PP_EXPECT(h, missing_draw_dispatch.code == pp::foundation::StatusCode::invalid_argument);
PP_EXPECT(h, !invalid_draw.ok());
PP_EXPECT(h, invalid_draw.code == pp::foundation::StatusCode::invalid_argument);
PP_EXPECT(h, !missing_delete_dispatch.ok());
PP_EXPECT(h, missing_delete_dispatch.code == pp::foundation::StatusCode::invalid_argument);
}
void updates_texture_2d_through_dispatch(pp::tests::Harness& h)
{
recorded_binding_calls.clear();
@@ -3565,6 +4067,10 @@ int main()
harness.run("rejects_invalid_shader_program_link_dispatch", rejects_invalid_shader_program_link_dispatch);
harness.run("discovers_program_uniforms_through_dispatch", discovers_program_uniforms_through_dispatch);
harness.run("rejects_invalid_uniform_discovery_dispatch", rejects_invalid_uniform_discovery_dispatch);
harness.run("creates_indexed_mesh_objects_through_dispatch", creates_indexed_mesh_objects_through_dispatch);
harness.run("creates_dynamic_mesh_without_initial_vertex_upload", creates_dynamic_mesh_without_initial_vertex_upload);
harness.run("updates_draws_and_deletes_mesh_through_dispatch", updates_draws_and_deletes_mesh_through_dispatch);
harness.run("rejects_invalid_mesh_dispatch", rejects_invalid_mesh_dispatch);
harness.run("updates_texture_2d_through_dispatch", updates_texture_2d_through_dispatch);
harness.run("generates_texture_2d_mipmaps_through_dispatch", generates_texture_2d_mipmaps_through_dispatch);
harness.run("reads_back_texture_2d_through_framebuffer_dispatch", reads_back_texture_2d_through_framebuffer_dispatch);