Route Shape mesh operations through renderer GL
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@@ -206,7 +206,10 @@ Known local toolchain state:
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validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
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index-type, fill/stroke primitive-mode, buffer target, static upload usage,
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and vertex attribute component/normalization mapping used by
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the legacy mesh draw path, plus the PanoPainter cube-face to OpenGL
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the legacy mesh draw path. Legacy `Shape` mesh buffer/VAO creation, zero-byte
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dynamic-buffer creation, dynamic vertex/index uploads, fill/stroke draw
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calls, and buffer/VAO deletion now consume tested dispatch contracts here,
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plus the PanoPainter cube-face to OpenGL
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texture-target mapping used by `TextureCube`.
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It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
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border-color parameter mapping used by legacy `Sampler`, plus renderer API
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