Route Shape mesh operations through renderer GL

This commit is contained in:
2026-06-03 07:19:14 +02:00
parent 1ae79ab3c1
commit e1cce05bd6
6 changed files with 1007 additions and 158 deletions

View File

@@ -4,38 +4,166 @@
#include "app.h"
#include "renderer_gl/opengl_capabilities.h"
#include <array>
#include <cstddef>
#include <cstdint>
namespace {
[[nodiscard]] GLenum array_buffer_target() noexcept
void gen_buffers_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::array_buffer_target());
glGenBuffers(static_cast<GLsizei>(count), ids);
}
[[nodiscard]] GLenum element_array_buffer_target() noexcept
void delete_buffers_adapter(std::uint32_t count, const std::uint32_t* ids) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::element_array_buffer_target());
glDeleteBuffers(static_cast<GLsizei>(count), ids);
}
[[nodiscard]] GLenum static_draw_buffer_usage() noexcept
void bind_buffer_adapter(std::uint32_t target, std::uint32_t buffer) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::static_draw_buffer_usage());
glBindBuffer(static_cast<GLenum>(target), static_cast<GLuint>(buffer));
}
[[nodiscard]] GLenum vertex_attribute_float_component_type() noexcept
void buffer_data_adapter(
std::uint32_t target,
std::intptr_t byte_count,
const void* data,
std::uint32_t usage) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::vertex_attribute_float_component_type());
glBufferData(static_cast<GLenum>(target), static_cast<GLsizeiptr>(byte_count), data, static_cast<GLenum>(usage));
}
[[nodiscard]] GLboolean vertex_attribute_not_normalized() noexcept
void gen_vertex_arrays_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
{
return static_cast<GLboolean>(pp::renderer::gl::vertex_attribute_not_normalized());
glGenVertexArrays(static_cast<GLsizei>(count), ids);
}
[[nodiscard]] GLenum uint16_index_type() noexcept
void delete_vertex_arrays_adapter(std::uint32_t count, const std::uint32_t* ids) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::index_type_for_index_size(sizeof(GLushort)));
glDeleteVertexArrays(static_cast<GLsizei>(count), ids);
}
void bind_vertex_array_adapter(std::uint32_t vertex_array) noexcept
{
glBindVertexArray(static_cast<GLuint>(vertex_array));
}
void enable_vertex_attrib_array_adapter(std::uint32_t index) noexcept
{
glEnableVertexAttribArray(static_cast<GLuint>(index));
}
void vertex_attrib_pointer_adapter(
std::uint32_t index,
std::int32_t component_count,
std::uint32_t component_type,
std::uint8_t normalized,
std::int32_t stride,
const void* offset) noexcept
{
glVertexAttribPointer(
static_cast<GLuint>(index),
static_cast<GLint>(component_count),
static_cast<GLenum>(component_type),
static_cast<GLboolean>(normalized),
static_cast<GLsizei>(stride),
offset);
}
void draw_elements_adapter(
std::uint32_t mode,
std::int32_t count,
std::uint32_t index_type,
const void* index_offset) noexcept
{
glDrawElements(
static_cast<GLenum>(mode),
static_cast<GLsizei>(count),
static_cast<GLenum>(index_type),
index_offset);
}
void draw_arrays_adapter(std::uint32_t mode, std::int32_t first, std::int32_t count) noexcept
{
glDrawArrays(static_cast<GLenum>(mode), static_cast<GLint>(first), static_cast<GLsizei>(count));
}
[[nodiscard]] std::span<const pp::renderer::gl::OpenGlVertexAttribute> shape_vertex_attributes() noexcept
{
static const std::array<pp::renderer::gl::OpenGlVertexAttribute, 4> attributes {
pp::renderer::gl::OpenGlVertexAttribute {
.index = 0U,
.component_count = 4,
.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
.offset = 0U,
},
pp::renderer::gl::OpenGlVertexAttribute {
.index = 1U,
.component_count = 2,
.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
.offset = static_cast<std::uintptr_t>(offsetof(vertex_t, uvs)),
},
pp::renderer::gl::OpenGlVertexAttribute {
.index = 2U,
.component_count = 2,
.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
.offset = static_cast<std::uintptr_t>(offsetof(vertex_t, uvs2)),
},
pp::renderer::gl::OpenGlVertexAttribute {
.index = 3U,
.component_count = 3,
.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
.offset = static_cast<std::uintptr_t>(offsetof(vertex_t, nor)),
},
};
return attributes;
}
[[nodiscard]] pp::renderer::gl::OpenGlMeshCreateDispatch mesh_create_dispatch() noexcept
{
return pp::renderer::gl::OpenGlMeshCreateDispatch {
.gen_buffers = gen_buffers_adapter,
.bind_buffer = bind_buffer_adapter,
.buffer_data = buffer_data_adapter,
.gen_vertex_arrays = gen_vertex_arrays_adapter,
.bind_vertex_array = bind_vertex_array_adapter,
.enable_vertex_attrib_array = enable_vertex_attrib_array_adapter,
.vertex_attrib_pointer = vertex_attrib_pointer_adapter,
};
}
[[nodiscard]] pp::renderer::gl::OpenGlBufferUploadDispatch buffer_upload_dispatch() noexcept
{
return pp::renderer::gl::OpenGlBufferUploadDispatch {
.bind_buffer = bind_buffer_adapter,
.buffer_data = buffer_data_adapter,
};
}
[[nodiscard]] pp::renderer::gl::OpenGlMeshDrawDispatch mesh_draw_dispatch() noexcept
{
return pp::renderer::gl::OpenGlMeshDrawDispatch {
.bind_vertex_array = bind_vertex_array_adapter,
.draw_elements = draw_elements_adapter,
.draw_arrays = draw_arrays_adapter,
};
}
[[nodiscard]] pp::renderer::gl::OpenGlMeshDeleteDispatch mesh_delete_dispatch() noexcept
{
return pp::renderer::gl::OpenGlMeshDeleteDispatch {
.delete_buffers = delete_buffers_adapter,
.delete_vertex_arrays = delete_vertex_arrays_adapter,
};
}
}
@@ -63,43 +191,24 @@ bool Shape::create_buffers_imp(GLvoid* idx, GLvoid* vertices, int isize, int vsi
{
destroy();
glGenBuffers(2, buffers);
if (!(buffers[0] && buffers[1]))
{
const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = vertices,
.vertex_byte_count = vsize,
.index_data = idx,
.index_byte_count = isize,
.indexed = true,
.attributes = shape_vertex_attributes(),
},
mesh_create_dispatch());
if (!mesh.ok()) {
ret = false;
return;
}
glBindBuffer(element_array_buffer_target(), buffers[1]);
glBufferData(element_array_buffer_target(), isize, idx, static_draw_buffer_usage());
glBindBuffer(array_buffer_target(), buffers[0]);
glBufferData(array_buffer_target(), vsize, vertices, static_draw_buffer_usage());
glBindBuffer(element_array_buffer_target(), 0);
glBindBuffer(array_buffer_target(), 0);
#if USE_VBO
glGenVertexArrays(2, arrays);
if (!(arrays[0] && arrays[1]))
{
ret = false;
return;
}
for (int i = 0; i < 2; i++)
{
glBindVertexArray(arrays[i]);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glBindBuffer(element_array_buffer_target(), buffers[1]);
glBindBuffer(array_buffer_target(), buffers[0]);
glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
glVertexAttribPointer(2, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs2));
glVertexAttribPointer(3, 3, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, nor));
}
glBindVertexArray(0);
#endif
buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
arrays[0] = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
arrays[1] = static_cast<GLuint>(mesh.value().vertex_arrays[1]);
});
return ret;
}
@@ -112,43 +221,22 @@ bool Shape::create_buffers(GLvoid* vertices, int vsize)
{
destroy();
glGenBuffers(1, buffers);
if (!buffers[0])
{
const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = vertices,
.vertex_byte_count = vsize,
.indexed = false,
.attributes = shape_vertex_attributes(),
},
mesh_create_dispatch());
if (!mesh.ok()) {
ret = false;
return;
}
if (vsize)
{
glBindBuffer(array_buffer_target(), buffers[0]);
glBufferData(array_buffer_target(), vsize, vertices, static_draw_buffer_usage());
glBindBuffer(element_array_buffer_target(), 0);
glBindBuffer(array_buffer_target(), 0);
}
#if USE_VBO
glGenVertexArrays(2, arrays);
if (!(arrays[0] && arrays[1]))
{
ret = false;
return;
}
for (int i = 0; i < 2; i++)
{
glBindVertexArray(arrays[i]);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glBindBuffer(array_buffer_target(), buffers[0]);
glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
glVertexAttribPointer(2, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs2));
glVertexAttribPointer(3, 3, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, nor));
}
glBindVertexArray(0);
#endif
buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
arrays[0] = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
arrays[1] = static_cast<GLuint>(mesh.value().vertex_arrays[1]);
});
return ret;
}
@@ -159,31 +247,16 @@ void Shape::draw_fill() const
const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_fill_count(count[0]));
App::I->render_task([=]
{
#if USE_VBO
glBindVertexArray(arrays[0]);
if (use_idx)
glDrawElements(type, count[0], index_type, ioff[0]);
else
glDrawArrays(type, 0, count[0]);
glBindVertexArray(0);
#else
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glBindBuffer(array_buffer_target(), buffers[0]);
glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
if (use_idx)
{
glBindBuffer(element_array_buffer_target(), buffers[1]);
glDrawElements(type, count[0], uint16_index_type(), ioff[0]);
}
else
glDrawArrays(type, 0, count[0]);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(array_buffer_target(), 0);
glBindBuffer(element_array_buffer_target(), 0);
#endif // USE_VBO
(void)pp::renderer::gl::draw_opengl_mesh(
pp::renderer::gl::OpenGlMeshDraw {
.vertex_array = arrays[0],
.mode = type,
.count = static_cast<std::int32_t>(count[0]),
.indexed = use_idx,
.index_type = index_type,
.index_offset = ioff[0],
},
mesh_draw_dispatch());
});
}
void Shape::draw_stroke() const
@@ -193,32 +266,16 @@ void Shape::draw_stroke() const
const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_stroke_count(count[1]));
App::I->render_task([=]
{
#if USE_VBO
glBindVertexArray(arrays[1]);
if (use_idx)
glDrawElements(type, count[1], index_type, ioff[1]);
else
glDrawArrays(type, 0, count[1]);
glBindVertexArray(0);
#else
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glBindBuffer(element_array_buffer_target(), buffers[1]);
glBindBuffer(array_buffer_target(), buffers[0]);
glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
if (use_idx)
{
glBindBuffer(element_array_buffer_target(), buffers[1]);
glDrawElements(type, count[1], uint16_index_type(), ioff[1]);
}
else
glDrawArrays(type, 0, count[1]);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(array_buffer_target(), 0);
glBindBuffer(element_array_buffer_target(), 0);
#endif // USE_VBO
(void)pp::renderer::gl::draw_opengl_mesh(
pp::renderer::gl::OpenGlMeshDraw {
.vertex_array = arrays[1],
.mode = type,
.count = static_cast<std::int32_t>(count[1]),
.indexed = use_idx,
.index_type = index_type,
.index_offset = ioff[1],
},
mesh_draw_dispatch());
});
}
@@ -226,18 +283,12 @@ void Shape::destroy()
{
if (App::I) App::I->render_task_async([b1=buffers[0],b2=buffers[1],a1=arrays[0],a2=arrays[1]]
{
if (b1 || b2)
{
glDeleteBuffers(1, &b1);
glDeleteBuffers(1, &b2);
}
#if USE_VBO
if (a1 || a2)
{
glDeleteVertexArrays(1, &a1);
glDeleteVertexArrays(1, &a2);
}
#endif // USE_VBO
(void)pp::renderer::gl::delete_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshDelete {
.buffers = { b1, b2 },
.vertex_arrays = { a1, a2 },
},
mesh_delete_dispatch());
});
buffers[0] = buffers[1] = 0;
arrays[0] = arrays[1] = 0;
@@ -523,8 +574,15 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
App::I->render_task([this]
{
glBindBuffer(array_buffer_target(), buffers[0]);
glBufferData(array_buffer_target(), sizeof(vertices), vertices, static_draw_buffer_usage());
(void)pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = pp::renderer::gl::array_buffer_target(),
.buffer_id = buffers[0],
.data = vertices,
.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
.usage = pp::renderer::gl::static_draw_buffer_usage(),
},
buffer_upload_dispatch());
static GLushort idx[6 + 8]{
0, 1, 2,
0, 2, 3,
@@ -533,11 +591,15 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
2, 3,
3, 0,
};
glBindBuffer(element_array_buffer_target(), buffers[1]);
glBufferData(element_array_buffer_target(), sizeof(idx), idx, static_draw_buffer_usage());
glBindBuffer(array_buffer_target(), 0);
glBindBuffer(element_array_buffer_target(), 0);
(void)pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = pp::renderer::gl::element_array_buffer_target(),
.buffer_id = buffers[1],
.data = idx,
.byte_count = static_cast<std::intptr_t>(sizeof(idx)),
.usage = pp::renderer::gl::static_draw_buffer_usage(),
},
buffer_upload_dispatch());
});
}
void Circle::create_impl(float radius, int div, GLushort* idx, vertex_t* vertices)
@@ -796,9 +858,15 @@ void LineSegment::update_vertices(const glm::vec4 data[2])
static vertex_t vertices[2];
vertices[0] = { data[0], { 0, 0 } }; // A
vertices[1] = { data[1], { 0, 1 } }; // B
glBindBuffer(array_buffer_target(), buffers[0]);
glBufferData(array_buffer_target(), sizeof(vertices), vertices, static_draw_buffer_usage());
glBindBuffer(array_buffer_target(), 0);
(void)pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = pp::renderer::gl::array_buffer_target(),
.buffer_id = buffers[0],
.data = vertices,
.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
.usage = pp::renderer::gl::static_draw_buffer_usage(),
},
buffer_upload_dispatch());
});
}
void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
@@ -807,8 +875,14 @@ void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
{
count[0] = vcount;
count[1] = vcount;
glBindBuffer(array_buffer_target(), buffers[0]);
glBufferData(array_buffer_target(), sizeof(vertex_t) * vcount, vertices, static_draw_buffer_usage());
glBindBuffer(array_buffer_target(), 0);
(void)pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = pp::renderer::gl::array_buffer_target(),
.buffer_id = buffers[0],
.data = vertices,
.byte_count = static_cast<std::intptr_t>(sizeof(vertex_t) * vcount),
.usage = pp::renderer::gl::static_draw_buffer_usage(),
},
buffer_upload_dispatch());
});
}