Route Shape mesh operations through renderer GL
This commit is contained in:
386
src/shape.cpp
386
src/shape.cpp
@@ -4,38 +4,166 @@
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#include "app.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include <array>
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#include <cstddef>
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#include <cstdint>
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namespace {
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[[nodiscard]] GLenum array_buffer_target() noexcept
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void gen_buffers_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::array_buffer_target());
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glGenBuffers(static_cast<GLsizei>(count), ids);
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}
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[[nodiscard]] GLenum element_array_buffer_target() noexcept
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void delete_buffers_adapter(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::element_array_buffer_target());
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glDeleteBuffers(static_cast<GLsizei>(count), ids);
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}
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[[nodiscard]] GLenum static_draw_buffer_usage() noexcept
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void bind_buffer_adapter(std::uint32_t target, std::uint32_t buffer) noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::static_draw_buffer_usage());
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glBindBuffer(static_cast<GLenum>(target), static_cast<GLuint>(buffer));
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}
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[[nodiscard]] GLenum vertex_attribute_float_component_type() noexcept
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void buffer_data_adapter(
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std::uint32_t target,
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std::intptr_t byte_count,
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const void* data,
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std::uint32_t usage) noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::vertex_attribute_float_component_type());
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glBufferData(static_cast<GLenum>(target), static_cast<GLsizeiptr>(byte_count), data, static_cast<GLenum>(usage));
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}
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[[nodiscard]] GLboolean vertex_attribute_not_normalized() noexcept
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void gen_vertex_arrays_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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return static_cast<GLboolean>(pp::renderer::gl::vertex_attribute_not_normalized());
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glGenVertexArrays(static_cast<GLsizei>(count), ids);
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}
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[[nodiscard]] GLenum uint16_index_type() noexcept
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void delete_vertex_arrays_adapter(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::index_type_for_index_size(sizeof(GLushort)));
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glDeleteVertexArrays(static_cast<GLsizei>(count), ids);
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}
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void bind_vertex_array_adapter(std::uint32_t vertex_array) noexcept
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{
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glBindVertexArray(static_cast<GLuint>(vertex_array));
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}
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void enable_vertex_attrib_array_adapter(std::uint32_t index) noexcept
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{
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glEnableVertexAttribArray(static_cast<GLuint>(index));
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}
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void vertex_attrib_pointer_adapter(
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std::uint32_t index,
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std::int32_t component_count,
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std::uint32_t component_type,
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std::uint8_t normalized,
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std::int32_t stride,
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const void* offset) noexcept
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{
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glVertexAttribPointer(
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static_cast<GLuint>(index),
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static_cast<GLint>(component_count),
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static_cast<GLenum>(component_type),
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static_cast<GLboolean>(normalized),
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static_cast<GLsizei>(stride),
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offset);
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}
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void draw_elements_adapter(
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std::uint32_t mode,
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std::int32_t count,
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std::uint32_t index_type,
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const void* index_offset) noexcept
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{
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glDrawElements(
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static_cast<GLenum>(mode),
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static_cast<GLsizei>(count),
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static_cast<GLenum>(index_type),
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index_offset);
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}
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void draw_arrays_adapter(std::uint32_t mode, std::int32_t first, std::int32_t count) noexcept
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{
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glDrawArrays(static_cast<GLenum>(mode), static_cast<GLint>(first), static_cast<GLsizei>(count));
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}
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[[nodiscard]] std::span<const pp::renderer::gl::OpenGlVertexAttribute> shape_vertex_attributes() noexcept
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{
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static const std::array<pp::renderer::gl::OpenGlVertexAttribute, 4> attributes {
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pp::renderer::gl::OpenGlVertexAttribute {
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.index = 0U,
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.component_count = 4,
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.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
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.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
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.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
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.offset = 0U,
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},
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pp::renderer::gl::OpenGlVertexAttribute {
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.index = 1U,
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.component_count = 2,
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.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
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.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
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.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
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.offset = static_cast<std::uintptr_t>(offsetof(vertex_t, uvs)),
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},
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pp::renderer::gl::OpenGlVertexAttribute {
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.index = 2U,
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.component_count = 2,
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.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
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.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
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.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
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.offset = static_cast<std::uintptr_t>(offsetof(vertex_t, uvs2)),
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},
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pp::renderer::gl::OpenGlVertexAttribute {
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.index = 3U,
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.component_count = 3,
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.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
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.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
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.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
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.offset = static_cast<std::uintptr_t>(offsetof(vertex_t, nor)),
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},
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};
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return attributes;
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}
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[[nodiscard]] pp::renderer::gl::OpenGlMeshCreateDispatch mesh_create_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlMeshCreateDispatch {
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.gen_buffers = gen_buffers_adapter,
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.bind_buffer = bind_buffer_adapter,
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.buffer_data = buffer_data_adapter,
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.gen_vertex_arrays = gen_vertex_arrays_adapter,
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.bind_vertex_array = bind_vertex_array_adapter,
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.enable_vertex_attrib_array = enable_vertex_attrib_array_adapter,
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.vertex_attrib_pointer = vertex_attrib_pointer_adapter,
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};
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}
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[[nodiscard]] pp::renderer::gl::OpenGlBufferUploadDispatch buffer_upload_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlBufferUploadDispatch {
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.bind_buffer = bind_buffer_adapter,
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.buffer_data = buffer_data_adapter,
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};
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}
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[[nodiscard]] pp::renderer::gl::OpenGlMeshDrawDispatch mesh_draw_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlMeshDrawDispatch {
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.bind_vertex_array = bind_vertex_array_adapter,
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.draw_elements = draw_elements_adapter,
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.draw_arrays = draw_arrays_adapter,
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};
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}
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[[nodiscard]] pp::renderer::gl::OpenGlMeshDeleteDispatch mesh_delete_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlMeshDeleteDispatch {
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.delete_buffers = delete_buffers_adapter,
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.delete_vertex_arrays = delete_vertex_arrays_adapter,
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};
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}
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}
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@@ -63,43 +191,24 @@ bool Shape::create_buffers_imp(GLvoid* idx, GLvoid* vertices, int isize, int vsi
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{
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destroy();
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glGenBuffers(2, buffers);
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if (!(buffers[0] && buffers[1]))
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{
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const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
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pp::renderer::gl::OpenGlMeshUpload {
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.vertex_data = vertices,
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.vertex_byte_count = vsize,
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.index_data = idx,
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.index_byte_count = isize,
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.indexed = true,
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.attributes = shape_vertex_attributes(),
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},
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mesh_create_dispatch());
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if (!mesh.ok()) {
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ret = false;
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return;
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}
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glBindBuffer(element_array_buffer_target(), buffers[1]);
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glBufferData(element_array_buffer_target(), isize, idx, static_draw_buffer_usage());
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glBindBuffer(array_buffer_target(), buffers[0]);
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glBufferData(array_buffer_target(), vsize, vertices, static_draw_buffer_usage());
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glBindBuffer(element_array_buffer_target(), 0);
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glBindBuffer(array_buffer_target(), 0);
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#if USE_VBO
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glGenVertexArrays(2, arrays);
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if (!(arrays[0] && arrays[1]))
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{
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ret = false;
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return;
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}
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for (int i = 0; i < 2; i++)
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{
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glBindVertexArray(arrays[i]);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(2);
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glEnableVertexAttribArray(3);
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glBindBuffer(element_array_buffer_target(), buffers[1]);
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glBindBuffer(array_buffer_target(), buffers[0]);
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glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
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glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
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glVertexAttribPointer(2, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs2));
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glVertexAttribPointer(3, 3, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, nor));
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}
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glBindVertexArray(0);
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#endif
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buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
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buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
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arrays[0] = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
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arrays[1] = static_cast<GLuint>(mesh.value().vertex_arrays[1]);
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});
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return ret;
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}
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@@ -112,43 +221,22 @@ bool Shape::create_buffers(GLvoid* vertices, int vsize)
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{
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destroy();
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glGenBuffers(1, buffers);
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if (!buffers[0])
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{
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const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
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pp::renderer::gl::OpenGlMeshUpload {
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.vertex_data = vertices,
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.vertex_byte_count = vsize,
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.indexed = false,
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.attributes = shape_vertex_attributes(),
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},
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mesh_create_dispatch());
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if (!mesh.ok()) {
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ret = false;
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return;
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}
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if (vsize)
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{
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glBindBuffer(array_buffer_target(), buffers[0]);
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glBufferData(array_buffer_target(), vsize, vertices, static_draw_buffer_usage());
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glBindBuffer(element_array_buffer_target(), 0);
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glBindBuffer(array_buffer_target(), 0);
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}
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#if USE_VBO
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glGenVertexArrays(2, arrays);
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if (!(arrays[0] && arrays[1]))
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{
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ret = false;
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return;
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}
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for (int i = 0; i < 2; i++)
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{
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glBindVertexArray(arrays[i]);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(2);
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glEnableVertexAttribArray(3);
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glBindBuffer(array_buffer_target(), buffers[0]);
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glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
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glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
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glVertexAttribPointer(2, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs2));
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glVertexAttribPointer(3, 3, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, nor));
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}
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glBindVertexArray(0);
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#endif
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buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
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buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
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arrays[0] = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
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arrays[1] = static_cast<GLuint>(mesh.value().vertex_arrays[1]);
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});
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return ret;
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}
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@@ -159,31 +247,16 @@ void Shape::draw_fill() const
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const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_fill_count(count[0]));
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App::I->render_task([=]
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{
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#if USE_VBO
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glBindVertexArray(arrays[0]);
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if (use_idx)
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glDrawElements(type, count[0], index_type, ioff[0]);
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else
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glDrawArrays(type, 0, count[0]);
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glBindVertexArray(0);
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#else
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glBindBuffer(array_buffer_target(), buffers[0]);
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glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
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glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
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if (use_idx)
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{
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glBindBuffer(element_array_buffer_target(), buffers[1]);
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glDrawElements(type, count[0], uint16_index_type(), ioff[0]);
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}
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else
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glDrawArrays(type, 0, count[0]);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glBindBuffer(array_buffer_target(), 0);
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glBindBuffer(element_array_buffer_target(), 0);
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#endif // USE_VBO
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(void)pp::renderer::gl::draw_opengl_mesh(
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pp::renderer::gl::OpenGlMeshDraw {
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.vertex_array = arrays[0],
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.mode = type,
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.count = static_cast<std::int32_t>(count[0]),
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.indexed = use_idx,
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.index_type = index_type,
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.index_offset = ioff[0],
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},
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mesh_draw_dispatch());
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});
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}
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void Shape::draw_stroke() const
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@@ -193,32 +266,16 @@ void Shape::draw_stroke() const
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const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_stroke_count(count[1]));
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App::I->render_task([=]
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{
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#if USE_VBO
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glBindVertexArray(arrays[1]);
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if (use_idx)
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glDrawElements(type, count[1], index_type, ioff[1]);
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else
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glDrawArrays(type, 0, count[1]);
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glBindVertexArray(0);
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#else
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glBindBuffer(element_array_buffer_target(), buffers[1]);
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glBindBuffer(array_buffer_target(), buffers[0]);
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glVertexAttribPointer(0, 4, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)0);
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glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(vertex_t), (GLvoid*)offsetof(vertex_t, uvs));
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if (use_idx)
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{
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glBindBuffer(element_array_buffer_target(), buffers[1]);
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glDrawElements(type, count[1], uint16_index_type(), ioff[1]);
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}
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else
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glDrawArrays(type, 0, count[1]);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glBindBuffer(array_buffer_target(), 0);
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glBindBuffer(element_array_buffer_target(), 0);
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#endif // USE_VBO
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(void)pp::renderer::gl::draw_opengl_mesh(
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pp::renderer::gl::OpenGlMeshDraw {
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.vertex_array = arrays[1],
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.mode = type,
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.count = static_cast<std::int32_t>(count[1]),
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.indexed = use_idx,
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.index_type = index_type,
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.index_offset = ioff[1],
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},
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mesh_draw_dispatch());
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});
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}
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@@ -226,18 +283,12 @@ void Shape::destroy()
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{
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if (App::I) App::I->render_task_async([b1=buffers[0],b2=buffers[1],a1=arrays[0],a2=arrays[1]]
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{
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if (b1 || b2)
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{
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glDeleteBuffers(1, &b1);
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glDeleteBuffers(1, &b2);
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}
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#if USE_VBO
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if (a1 || a2)
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{
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glDeleteVertexArrays(1, &a1);
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glDeleteVertexArrays(1, &a2);
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}
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#endif // USE_VBO
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(void)pp::renderer::gl::delete_opengl_mesh_objects(
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pp::renderer::gl::OpenGlMeshDelete {
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.buffers = { b1, b2 },
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.vertex_arrays = { a1, a2 },
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},
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mesh_delete_dispatch());
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});
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buffers[0] = buffers[1] = 0;
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arrays[0] = arrays[1] = 0;
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@@ -523,8 +574,15 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
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App::I->render_task([this]
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{
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glBindBuffer(array_buffer_target(), buffers[0]);
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glBufferData(array_buffer_target(), sizeof(vertices), vertices, static_draw_buffer_usage());
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(void)pp::renderer::gl::upload_opengl_buffer_data(
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pp::renderer::gl::OpenGlBufferUpload {
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.target = pp::renderer::gl::array_buffer_target(),
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.buffer_id = buffers[0],
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.data = vertices,
|
||||
.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
|
||||
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
||||
},
|
||||
buffer_upload_dispatch());
|
||||
static GLushort idx[6 + 8]{
|
||||
0, 1, 2,
|
||||
0, 2, 3,
|
||||
@@ -533,11 +591,15 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
|
||||
2, 3,
|
||||
3, 0,
|
||||
};
|
||||
glBindBuffer(element_array_buffer_target(), buffers[1]);
|
||||
glBufferData(element_array_buffer_target(), sizeof(idx), idx, static_draw_buffer_usage());
|
||||
|
||||
glBindBuffer(array_buffer_target(), 0);
|
||||
glBindBuffer(element_array_buffer_target(), 0);
|
||||
(void)pp::renderer::gl::upload_opengl_buffer_data(
|
||||
pp::renderer::gl::OpenGlBufferUpload {
|
||||
.target = pp::renderer::gl::element_array_buffer_target(),
|
||||
.buffer_id = buffers[1],
|
||||
.data = idx,
|
||||
.byte_count = static_cast<std::intptr_t>(sizeof(idx)),
|
||||
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
||||
},
|
||||
buffer_upload_dispatch());
|
||||
});
|
||||
}
|
||||
void Circle::create_impl(float radius, int div, GLushort* idx, vertex_t* vertices)
|
||||
@@ -796,9 +858,15 @@ void LineSegment::update_vertices(const glm::vec4 data[2])
|
||||
static vertex_t vertices[2];
|
||||
vertices[0] = { data[0], { 0, 0 } }; // A
|
||||
vertices[1] = { data[1], { 0, 1 } }; // B
|
||||
glBindBuffer(array_buffer_target(), buffers[0]);
|
||||
glBufferData(array_buffer_target(), sizeof(vertices), vertices, static_draw_buffer_usage());
|
||||
glBindBuffer(array_buffer_target(), 0);
|
||||
(void)pp::renderer::gl::upload_opengl_buffer_data(
|
||||
pp::renderer::gl::OpenGlBufferUpload {
|
||||
.target = pp::renderer::gl::array_buffer_target(),
|
||||
.buffer_id = buffers[0],
|
||||
.data = vertices,
|
||||
.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
|
||||
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
||||
},
|
||||
buffer_upload_dispatch());
|
||||
});
|
||||
}
|
||||
void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
|
||||
@@ -807,8 +875,14 @@ void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
|
||||
{
|
||||
count[0] = vcount;
|
||||
count[1] = vcount;
|
||||
glBindBuffer(array_buffer_target(), buffers[0]);
|
||||
glBufferData(array_buffer_target(), sizeof(vertex_t) * vcount, vertices, static_draw_buffer_usage());
|
||||
glBindBuffer(array_buffer_target(), 0);
|
||||
(void)pp::renderer::gl::upload_opengl_buffer_data(
|
||||
pp::renderer::gl::OpenGlBufferUpload {
|
||||
.target = pp::renderer::gl::array_buffer_target(),
|
||||
.buffer_id = buffers[0],
|
||||
.data = vertices,
|
||||
.byte_count = static_cast<std::intptr_t>(sizeof(vertex_t) * vcount),
|
||||
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
||||
},
|
||||
buffer_upload_dispatch());
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user