screen space pattern failed, needs screen space uv coordinate on CompDraw shader

This commit is contained in:
2019-02-22 10:44:08 +01:00
parent eab6e68534
commit e63fcf018e
9 changed files with 16 additions and 0 deletions

View File

@@ -299,9 +299,11 @@
<node height="30" justify="center" margin="0 0 5 0">
<text text="Blend"/>
</node>
<!--
<node height="30" justify="center" margin="0 0 5 0">
<text text="Projection"/>
</node>
-->
<node height="20" justify="center">
<text text="Apply"/>
</node>
@@ -343,9 +345,11 @@
<node height="30" width="100%" pad="1" dir="row" margin="0 0 5 0">
<combobox id="pattern-blend-mode" width="100%" height="28" combo-list="Normal,-,Multiply,Subtract,Darken,Overlay,Color Dodge,Linear Burn,Hard Mix,-,Linear Height,Height"/>
</node>
<!--
<node height="30" width="100%" pad="1" dir="row" margin="0 0 5 0">
<combobox id="pattern-proj-mode" width="100%" height="28" combo-list="Cube,Screen"/>
</node>
-->
<node align="center" dir="row">
<checkbox id="pattern-eachsample" height="20" width="20"/>
<text text="each sample"/>

View File

@@ -28,6 +28,7 @@ uniform mediump int blend_mode;
uniform mediump vec2 resolution;
uniform bool lock;
uniform bool mask;
uniform bool draw_on_screen;
uniform bool use_dual;
uniform sampler2D tex_dual;
@@ -54,6 +55,7 @@ void main()
if (use_pattern)
{
//mediump vec2 uv2 = draw_on_screen ? gl_FragCoord.st / resolution : uv;
mediump vec2 rscale = resolution / vec2(512.0);
mediump float patt = texture(tex_pattern, uv * (0.5 / pattern_scale) * rscale + pattern_offset).r;
if (pattern_invert)

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@@ -103,6 +103,7 @@ void App::vr_draw(const glm::mat4& proj, const glm::mat4& camera, const glm::mat
ShaderManager::u_float(kShaderUniform::Alpha, canvas->m_canvas->m_layers[layer_index].m_opacity);
ShaderManager::u_int(kShaderUniform::Lock, canvas->m_canvas->m_layers[layer_index].m_alpha_locked);
ShaderManager::u_int(kShaderUniform::Mask, canvas->m_canvas->m_smask_active);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, true);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
ShaderManager::u_int(kShaderUniform::UseDual, false);
ShaderManager::u_int(kShaderUniform::UsePattern, b->m_pattern_enabled && !b->m_pattern_eachsample);

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@@ -252,6 +252,7 @@ void Canvas::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz)
ShaderManager::u_float(kShaderUniform::Alpha, 1);
ShaderManager::u_int(kShaderUniform::Lock, false/*m_layers[layer_index].m_alpha_locked*/);
ShaderManager::u_int(kShaderUniform::Mask, false/*m_smask_active*/);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::UseDual, false);
ShaderManager::u_int(kShaderUniform::UsePattern, false);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
@@ -801,6 +802,7 @@ void Canvas::stroke_commit()
ShaderManager::u_float(kShaderUniform::StrokeAlpha, b->m_tip_opacity);
ShaderManager::u_float(kShaderUniform::Alpha, 1);
ShaderManager::u_int(kShaderUniform::Mask, m_smask_active);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
ShaderManager::u_int(kShaderUniform::UseDual, b->m_dual_enabled);
@@ -1021,6 +1023,7 @@ void Canvas::layer_merge(int source_idx, int dest_idx) // m_layer index
ShaderManager::u_float(kShaderUniform::PatternAlpha, 0);
ShaderManager::u_float(kShaderUniform::Alpha, m_layers[source_idx].m_opacity);
ShaderManager::u_int(kShaderUniform::Lock, false);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::BlendMode, m_layers[source_idx].m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
ShaderManager::u_int(kShaderUniform::UseDual, false);

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@@ -1159,6 +1159,7 @@ void CanvasModeTransform::leave()
ShaderManager::u_int(kShaderUniform::Mask, false);
ShaderManager::u_vec2(kShaderUniform::Resolution, Canvas::I->m_size);
ShaderManager::u_int(kShaderUniform::BlendMode, 0);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::UseDual, false);
ShaderManager::u_int(kShaderUniform::UsePattern, false);

View File

@@ -219,6 +219,7 @@ void NodeCanvas::draw()
ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[layer_index].m_opacity);
ShaderManager::u_int(kShaderUniform::Lock, m_canvas->m_layers[layer_index].m_alpha_locked);
ShaderManager::u_int(kShaderUniform::Mask, m_canvas->m_smask_active);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, true);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
ShaderManager::u_int(kShaderUniform::UseDual, b->m_dual_enabled);

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@@ -250,6 +250,7 @@ void NodePanelStroke::init_controls()
};
m_brush_popup->on_brush_changed = [this](Node*, int index) {
m_dual_enabled->set_value(true, true);
if (on_dual_changed)
on_dual_changed(this, m_brush_popup->get_texture_path(index), m_brush_popup->get_thumb_path(index));
m_dual_brush_thumb->set_image(m_brush_popup->get_thumb_path(index));

View File

@@ -85,6 +85,7 @@ void NodeStrokePreview::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2
ShaderManager::u_float(kShaderUniform::Alpha, 1);
ShaderManager::u_int(kShaderUniform::Lock, false);
ShaderManager::u_int(kShaderUniform::Mask, false);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
ShaderManager::u_int(kShaderUniform::UseDual, b->m_dual_enabled);
@@ -396,6 +397,7 @@ void NodeStrokePreview::draw_stroke()
ShaderManager::u_vec2(kShaderUniform::Resolution, size);
ShaderManager::u_float(kShaderUniform::StrokeAlpha, b->m_tip_opacity);
ShaderManager::u_float(kShaderUniform::Alpha, 1);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::Mask, false);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));

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@@ -44,6 +44,7 @@ enum class kShaderUniform : uint16_t
PatternBlendMode = const_hash("patt_blend_mode"),
Colorize = const_hash("colorize"),
DualAlpha = const_hash("dual_alpha"),
DrawOnScreen = const_hash("draw_on_screen"),
};
enum class kShader : uint16_t