screen space pattern failed, needs screen space uv coordinate on CompDraw shader

This commit is contained in:
2019-02-22 10:44:08 +01:00
parent eab6e68534
commit e63fcf018e
9 changed files with 16 additions and 0 deletions

View File

@@ -28,6 +28,7 @@ uniform mediump int blend_mode;
uniform mediump vec2 resolution;
uniform bool lock;
uniform bool mask;
uniform bool draw_on_screen;
uniform bool use_dual;
uniform sampler2D tex_dual;
@@ -54,6 +55,7 @@ void main()
if (use_pattern)
{
//mediump vec2 uv2 = draw_on_screen ? gl_FragCoord.st / resolution : uv;
mediump vec2 rscale = resolution / vec2(512.0);
mediump float patt = texture(tex_pattern, uv * (0.5 / pattern_scale) * rscale + pattern_offset).r;
if (pattern_invert)