screen space pattern failed, needs screen space uv coordinate on CompDraw shader

This commit is contained in:
2019-02-22 10:44:08 +01:00
parent eab6e68534
commit e63fcf018e
9 changed files with 16 additions and 0 deletions

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@@ -1159,6 +1159,7 @@ void CanvasModeTransform::leave()
ShaderManager::u_int(kShaderUniform::Mask, false);
ShaderManager::u_vec2(kShaderUniform::Resolution, Canvas::I->m_size);
ShaderManager::u_int(kShaderUniform::BlendMode, 0);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::UseDual, false);
ShaderManager::u_int(kShaderUniform::UsePattern, false);