screen space pattern failed, needs screen space uv coordinate on CompDraw shader
This commit is contained in:
@@ -250,6 +250,7 @@ void NodePanelStroke::init_controls()
|
||||
};
|
||||
|
||||
m_brush_popup->on_brush_changed = [this](Node*, int index) {
|
||||
m_dual_enabled->set_value(true, true);
|
||||
if (on_dual_changed)
|
||||
on_dual_changed(this, m_brush_popup->get_texture_path(index), m_brush_popup->get_thumb_path(index));
|
||||
m_dual_brush_thumb->set_image(m_brush_popup->get_thumb_path(index));
|
||||
|
||||
Reference in New Issue
Block a user