Route NodeCanvas blend setup through helper
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@@ -18,6 +18,12 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeCanvas` non-stroke
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`TextureBlend` shader setup now routes through
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`legacy_canvas_draw_merge_services.h`, including the optional destination
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texture uniform only when blend destination copies are used. NodeCanvas still
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owns panorama layer traversal, onion-frame drawing, blend destination copies,
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sampler/texture binding, framebuffer lifetime, and draw ordering.
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeCanvas` now reuses
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`legacy_canvas_draw_merge_services.h` for retained checkerboard grid shader
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setup and the final cached-layer texture redraw setup. NodeCanvas still owns
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@@ -3000,6 +3000,11 @@ Results:
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setup helper for checkerboard grids and final cached-layer texture redraws;
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onion-frame traversal, blend copies, texture binding, and draw order remain
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retained in the node.
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- `NodeCanvas` non-stroke layer blending now shares the retained draw-merge
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shader setup helper for `TextureBlend` uniforms, preserving the optional
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destination texture uniform when copy-based blending is active. Framebuffer
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lifetime, destination copies, texture binding, and draw execution remain
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local to the node.
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- Canvas thumbnail layer blending now uses the same canvas destination-feedback
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plan for framebuffer-fetch versus texture-copy decisions; the thumbnail draw
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itself still executes through retained OpenGL canvas code under DEBT-0036.
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