Route NodeCanvas blend setup through helper
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@@ -606,13 +606,15 @@ void NodeCanvas::draw()
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m_sampler.bind(0);
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m_sampler.bind(2);
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ShaderManager::use(kShader::TextureBlend);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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if (copy_blend_destination)
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ShaderManager::u_int(kShaderUniform::TexBG, 2);
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ShaderManager::u_int(kShaderUniform::BlendMode, m_canvas->m_layers[layer_index]->m_blend_mode);
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ShaderManager::u_float(kShaderUniform::Alpha, 1.f);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-1, 1, -1, 1));
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_blend_shader(
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pp::panopainter::LegacyCanvasDrawMergeTextureBlendUniforms {
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.mvp = glm::ortho(-1, 1, -1, 1),
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.texture_slot = 0,
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.destination_texture_slot = 2,
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.use_destination_texture = copy_blend_destination,
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.blend_mode = m_canvas->m_layers[layer_index]->m_blend_mode,
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.alpha = 1.f,
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});
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set_active_texture_unit(0);
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m_blender_rtt.bindTexture();
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