Route NodeCanvas blend setup through helper
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@@ -18,6 +18,12 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeCanvas` non-stroke
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`TextureBlend` shader setup now routes through
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`legacy_canvas_draw_merge_services.h`, including the optional destination
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texture uniform only when blend destination copies are used. NodeCanvas still
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owns panorama layer traversal, onion-frame drawing, blend destination copies,
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sampler/texture binding, framebuffer lifetime, and draw ordering.
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeCanvas` now reuses
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`legacy_canvas_draw_merge_services.h` for retained checkerboard grid shader
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setup and the final cached-layer texture redraw setup. NodeCanvas still owns
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@@ -3000,6 +3000,11 @@ Results:
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setup helper for checkerboard grids and final cached-layer texture redraws;
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onion-frame traversal, blend copies, texture binding, and draw order remain
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retained in the node.
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- `NodeCanvas` non-stroke layer blending now shares the retained draw-merge
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shader setup helper for `TextureBlend` uniforms, preserving the optional
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destination texture uniform when copy-based blending is active. Framebuffer
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lifetime, destination copies, texture binding, and draw execution remain
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local to the node.
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- Canvas thumbnail layer blending now uses the same canvas destination-feedback
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plan for framebuffer-fetch versus texture-copy decisions; the thumbnail draw
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itself still executes through retained OpenGL canvas code under DEBT-0036.
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@@ -16,9 +16,19 @@ struct LegacyCanvasDrawMergeTextureUniforms {
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int texture_slot = 0;
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};
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struct LegacyCanvasDrawMergeTextureBlendUniforms {
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glm::mat4 mvp { 1.0f };
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int texture_slot = 0;
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int destination_texture_slot = 2;
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bool use_destination_texture = false;
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int blend_mode = 0;
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float alpha = 1.0f;
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};
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struct LegacyCanvasDrawMergeShaderExecution {
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std::function<void(kShader)> use_shader;
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std::function<void(kShaderUniform, int)> set_int;
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std::function<void(kShaderUniform, float)> set_float;
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std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
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};
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@@ -27,6 +37,7 @@ struct LegacyCanvasDrawMergeShaderExecution {
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return {
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.use_shader = [](kShader shader) { ShaderManager::use(shader); },
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.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
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.set_float = [](kShaderUniform uniform, float value) { ShaderManager::u_float(uniform, value); },
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.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
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};
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}
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@@ -61,4 +72,24 @@ inline void setup_legacy_canvas_draw_merge_texture_shader(
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setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_texture_blend_shader(
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const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::TextureBlend);
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execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
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if (uniforms.use_destination_texture) {
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execution.set_int(kShaderUniform::TexBG, uniforms.destination_texture_slot);
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}
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execution.set_int(kShaderUniform::BlendMode, uniforms.blend_mode);
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execution.set_float(kShaderUniform::Alpha, uniforms.alpha);
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execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
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}
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inline void setup_legacy_canvas_draw_merge_texture_blend_shader(
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const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms)
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{
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setup_legacy_canvas_draw_merge_texture_blend_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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} // namespace pp::panopainter
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@@ -606,13 +606,15 @@ void NodeCanvas::draw()
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m_sampler.bind(0);
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m_sampler.bind(2);
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ShaderManager::use(kShader::TextureBlend);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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if (copy_blend_destination)
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ShaderManager::u_int(kShaderUniform::TexBG, 2);
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ShaderManager::u_int(kShaderUniform::BlendMode, m_canvas->m_layers[layer_index]->m_blend_mode);
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ShaderManager::u_float(kShaderUniform::Alpha, 1.f);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-1, 1, -1, 1));
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_blend_shader(
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pp::panopainter::LegacyCanvasDrawMergeTextureBlendUniforms {
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.mvp = glm::ortho(-1, 1, -1, 1),
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.texture_slot = 0,
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.destination_texture_slot = 2,
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.use_destination_texture = copy_blend_destination,
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.blend_mode = m_canvas->m_layers[layer_index]->m_blend_mode,
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.alpha = 1.f,
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});
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set_active_texture_unit(0);
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m_blender_rtt.bindTexture();
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