added basic gesture system on Android
This commit is contained in:
@@ -373,20 +373,78 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
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// case AINPUT_SOURCE_TOUCHSCREEN:
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{
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int action = AKeyEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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float x = AMotionEvent_getX(event, 0);
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float y = AMotionEvent_getY(event, 0);
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int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
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>> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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int pointer_id = AMotionEvent_getPointerId(event, index);
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int32_t count = AMotionEvent_getPointerCount(event);
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struct Pointer
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{
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int id = -1;
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int idx;
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glm::vec2 pos;
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};
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static Pointer p0, p1;
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static int tracked = 0;
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float x = AMotionEvent_getX(event, index);
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float y = AMotionEvent_getY(event, index);
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//LOG("event source: %d", AInputEvent_getSource(event));
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MouseEvent e;
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switch (action) {
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case AMOTION_EVENT_ACTION_DOWN:
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p0.id = AMotionEvent_getPointerId(event, 0);
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p0.pos = {x, y};
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App::I.mouse_down(0, x, y);
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tracked = 1;
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LOG("first down");
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return 1;
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case AMOTION_EVENT_ACTION_POINTER_DOWN:
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if (count == 2)
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{
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p1.id = AMotionEvent_getPointerId(event, index);
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p1.idx = index;
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p1.pos = {x, y};
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tracked = 2;
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LOG("second down");
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App::I.mouse_cancel(0);
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App::I.gesture_start(p0.pos, p1.pos);
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}
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return 1;
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case AMOTION_EVENT_ACTION_UP:
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tracked = 0;
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p0.id = -1;
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p1.id = -1;
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App::I.mouse_up(0, x, y);
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LOG("first up");
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return 1;
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case AMOTION_EVENT_ACTION_POINTER_UP:
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if (p1.id == AMotionEvent_getPointerId(event, index))
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{
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p1.id = -1;
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LOG("second up");
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App::I.gesture_end();
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}
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return 1;
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case AMOTION_EVENT_ACTION_HOVER_MOVE: // pen move before touching
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case AMOTION_EVENT_ACTION_MOVE:
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App::I.mouse_move(x, y);
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if (tracked == 1)
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{
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App::I.mouse_move(x, y);
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LOG("single move");
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}
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else
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{
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if (p0.id == pointer_id)
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{
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LOG("first move");
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p0.pos = {x, y};
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}
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if (p1.id == pointer_id)
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{
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LOG("second move");
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p1.pos = {x, y};
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}
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App::I.gesture_move(p0.pos, p1.pos);
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}
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return 1;
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default:
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//LOG("motion action: %d", action);
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@@ -652,6 +652,48 @@ bool App::mouse_scroll(float x, float y, float delta)
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layout[main_id]->update();
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return ret == kEventResult::Consumed;
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}
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bool App::mouse_cancel(int button)
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{
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MouseEvent e;
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e.m_type = kEventType::MouseCancel;
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auto ret = layout[main_id]->on_event(&e);
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layout[main_id]->update();
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return ret == kEventResult::Consumed;
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}
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bool App::gesture_start(const glm::vec2& p0, const glm::vec2& p1)
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{
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GestureEvent e;
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glm::vec2 p = glm::lerp(p0, p1, 0.5f);
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e.m_type = kEventType::GestureStart;
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e.m_pos = p;
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e.m_distance = glm::distance(p0, p1);
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gesture_p0 = p0;
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gesture_p1 = p1;
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auto ret = layout[main_id]->on_event(&e);
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layout[main_id]->update();
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return ret == kEventResult::Consumed;
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}
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bool App::gesture_move(const glm::vec2& p0, const glm::vec2& p1)
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{
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GestureEvent e;
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glm::vec2 p = glm::lerp(p0, p1, 0.5f);
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e.m_type = kEventType::GestureMove;
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e.m_pos = p;
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e.m_distance = glm::distance(p0, p1);
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e.m_distance_delta = e.m_distance - glm::distance(gesture_p0, gesture_p1);
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e.m_pos_delta = p - glm::lerp(gesture_p0, gesture_p1, 0.5f);
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auto ret = layout[main_id]->on_event(&e);
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layout[main_id]->update();
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return ret == kEventResult::Consumed;
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}
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bool App::gesture_end()
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{
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GestureEvent e;
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e.m_type = kEventType::GestureEnd;
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auto ret = layout[main_id]->on_event(&e);
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layout[main_id]->update();
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return ret == kEventResult::Consumed;
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}
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bool App::key_down(kKey key)
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{
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KeyEvent e;
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@@ -34,6 +34,8 @@ public:
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const uint16_t main_id = const_hash("main");
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float width;
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float height;
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glm::vec2 gesture_p0;
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glm::vec2 gesture_p1;
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#ifdef __ANDROID__
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float zoom = 3.0;
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#else
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@@ -52,6 +54,10 @@ public:
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bool mouse_move(float x, float y);
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bool mouse_up(int button, float x, float y);
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bool mouse_scroll(float x, float y, float delta);
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bool mouse_cancel(int button);
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bool gesture_start(const glm::vec2& p0, const glm::vec2& p1);
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bool gesture_move(const glm::vec2& p0, const glm::vec2& p1);
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bool gesture_end();
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bool key_down(kKey key);
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bool key_up(kKey key);
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bool key_char(char key);
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@@ -21,6 +21,7 @@ enum class kEventCategory : uint8_t
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MouseEvent,
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KeyEvent,
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ButtonEvent,
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GestureEvent,
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};
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enum class kEventType : uint8_t
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@@ -33,6 +34,10 @@ enum class kEventType : uint8_t
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MouseEnter,
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MouseLeave,
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MouseScroll,
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MouseCancel,
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GestureStart,
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GestureMove,
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GestureEnd,
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KeyDown,
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KeyUp,
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KeyChar,
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@@ -62,3 +67,15 @@ public:
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kKey m_key;
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char m_char;
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};
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class GestureEvent : public Event
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{
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public:
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GestureEvent() { m_cat = kEventCategory::GestureEvent; }
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float m_distance;
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float m_distance_delta;
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float m_angle;
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float m_angle_delta;
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glm::vec2 m_pos;
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glm::vec2 m_pos_delta;
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};
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@@ -1860,6 +1860,7 @@ class NodeCanvas : public Node
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glm::vec2 m_pan_start;
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glm::vec2 m_pan;
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float m_zoom_canvas = 1.f;
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float m_zoom_start;
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public:
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std::unique_ptr<ui::Canvas> m_canvas;
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ui::Brush m_brush;
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@@ -1944,6 +1945,7 @@ public:
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Node::handle_event(e);
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MouseEvent* me = static_cast<MouseEvent*>(e);
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KeyEvent* ke = static_cast<KeyEvent*>(e);
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GestureEvent* ge = static_cast<GestureEvent*>(e);
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auto loc = me->m_pos - m_pos;
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auto clip_space = glm::vec2(loc.x, m_size.y - loc.y - 1.f) / m_size * 2.f - 1.f;
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auto fb_space = glm::inverse(m_canvas->m_mvp) * glm::vec4(clip_space, 0, 1);
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@@ -1982,6 +1984,10 @@ public:
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case kEventType::MouseScroll:
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m_zoom_canvas += me->m_scroll_delta * 0.1f;
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break;
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case kEventType::MouseCancel:
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m_dragging = false;
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mouse_release();
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break;
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case kEventType::KeyDown:
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if (ke->m_key == kKey::KeyE)
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m_canvas->m_erase = true;
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@@ -1993,6 +1999,15 @@ public:
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case kEventType::KeyUp:
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if (ke->m_key == kKey::KeyE)
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m_canvas->m_erase = false;
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break;
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case kEventType::GestureStart:
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m_pan_start = m_pan;
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m_zoom_start = m_zoom_canvas;
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break;
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case kEventType::GestureMove:
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m_pan = m_pan_start + ge->m_pos_delta * glm::vec2(1, -1);
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//m_zoom_canvas = m_zoom_start + ge->m_distance;
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break;
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default:
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break;
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}
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