move shaders into .glsl files and add #include feature
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16
data/shaders/color.glsl
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16
data/shaders/color.glsl
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@@ -0,0 +1,16 @@
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[[vertex]]
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uniform mat4 mvp;
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in vec4 pos;
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void main()
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{
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gl_Position = mvp * pos;
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gl_PointSize = 5.0;
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};
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[[fragment]]
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uniform mediump vec4 col;
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out mediump vec4 frag;
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void main()
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{
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frag = col;
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};
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