move shaders into .glsl files and add #include feature

This commit is contained in:
2019-02-21 19:26:40 +01:00
parent 16eb9de358
commit eaab9c79e5
47 changed files with 1124 additions and 777 deletions

View File

@@ -0,0 +1,13 @@
mediump vec4 blur(sampler2D t, mediump vec2 uv)
{
mediump vec4 sum = texture(t, uv);
sum += textureOffset(t, uv, ivec2(-1, -1));
sum += textureOffset(t, uv, ivec2(-1, 0));
sum += textureOffset(t, uv, ivec2(-1, 1));
sum += textureOffset(t, uv, ivec2( 0, -1));
sum += textureOffset(t, uv, ivec2( 0, 1));
sum += textureOffset(t, uv, ivec2( 1, -1));
sum += textureOffset(t, uv, ivec2( 1, 0));
sum += textureOffset(t, uv, ivec2( 1, 1));
return sum / vec4(9.0);
}