fix layer delete order bug, fix and improve brush preview during the stroke, fix windows mouse capture (api works only on the main thread)
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@@ -198,11 +198,11 @@ void NodePanelLayer::remove_layer(NodeLayer* layer)
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{
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auto it = std::find(m_layers.begin(), m_layers.end(), m_current_layer);
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auto i = m_layers_container->get_child_index(m_current_layer);
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int old_idx = (int)std::distance(m_layers.begin(), it);
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int old_idx = i;// (int)std::distance(m_layers.begin(), it);
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m_layers_container->remove_child(m_current_layer);
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m_layers.erase(it);
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i = std::min<int>(i, (int)m_layers.size() - 1);
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m_current_layer = m_layers[i];
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m_current_layer = (NodeLayer*)m_layers_container->get_child_at(i);
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m_current_layer->m_selected = true;
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if (on_layer_delete)
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on_layer_delete(this, old_idx);
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