picking works on iOS, now cleanup the code

This commit is contained in:
2017-08-02 23:15:13 +01:00
parent 95c00701f7
commit eb4cf07162
2 changed files with 0 additions and 36 deletions

View File

@@ -98,41 +98,6 @@ void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
auto hsv = convert_rgb2hsv(glm::vec3(pix[0], pix[1], pix[2]));
App::I.color->m_hue->set_value(hsv.x);
App::I.color->m_quad->set_value(1.f - hsv.y, 1.f - hsv.z);
/*
glm::vec3 ray_origin;
glm::vec3 ray_dir;
glm::vec3 hit_pos;
glm::vec3 hit_normal;
int plane_id;
if (canvas->point_trace(loc, ray_origin, ray_dir, hit_pos, hit_normal, plane_id))
{
canvas->m_layers[canvas->m_current_layer_idx].m_rtt[plane_id].bindFramebuffer();
glm::vec2 fbpos = (hit_pos.xy() * 0.5f + 0.5f) * glm::vec2(canvas->m_width, canvas->m_height);
int x = fbpos.x;
int y = fbpos.y;
glm::u8vec4 sample;
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &sample);
glm::vec3 pix = glm::vec3(sample) / 255.f;
auto hsv = convert_rgb2hsv(glm::vec3(pix[0], pix[1], pix[2]));
App::I.color->m_hue->set_value(hsv.x);
App::I.color->m_quad->set_value(1.f - hsv.y, 1.f - hsv.z);
canvas->m_layers[canvas->m_current_layer_idx].m_rtt[plane_id].unbindFramebuffer();
}
*/
/*
glm::vec2 fbpos = me->m_pos * node->root()->m_zoom;
int x = fbpos.x;
int y = App::I.height - fbpos.y - 1;
glm::i8vec4 sample;
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glReadBuffer(GL_FRONT);
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &sample);
glm::vec3 pix = glm::vec3(sample) / 255.f;
auto hsv = convert_rgb2hsv(glm::vec3(pix[0], pix[1], pix[2]));
App::I.color->m_hue->set_value(hsv.x);
App::I.color->m_quad->set_value(1.f - hsv.y, 1.f - hsv.z);
*/
}
m_dragging = false;
m_picking = false;