fix bucket undo

This commit is contained in:
2019-03-02 00:39:15 +01:00
parent 1edbc27ae6
commit eed6431c15

View File

@@ -2793,9 +2793,11 @@ Action* ActionStroke::get_redo()
layer->m_rtt[i].bindFramebuffer();
auto box = clear_layer ? glm::ivec4(layer->m_dirty_box[i]) : m_box[i];
// save image before commit
glm::vec2 box_or = xy(m_box[i]);
glm::vec2 box_sz = zw(m_box[i]) - xy(m_box[i]);
glm::vec2 box_or = xy(box);
glm::vec2 box_sz = zw(box) - xy(box);
if (box_sz.x > 0 && box_sz.y > 0 && box_sz.x <= layer->w && box_sz.y <= layer->h)
{
action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
@@ -2806,7 +2808,7 @@ Action* ActionStroke::get_redo()
LOG("create_action invalid box size (%d, %d)", (int)box_sz.x, (int)box_sz.y);
}
action->m_box[i] = m_box[i];
action->m_box[i] = box;
action->m_old_box[i] = layer->m_dirty_box[i];
action->m_old_dirty[i] = layer->m_dirty_face[i];