Reuse stroke sampler dispatch helper

This commit is contained in:
2026-06-13 16:53:15 +02:00
parent 7659f4907b
commit f0cc49396e
3 changed files with 53 additions and 26 deletions

View File

@@ -509,6 +509,11 @@ Done Checks:
Progress Notes:
- 2026-06-13: `Canvas::stroke_draw()` live-pass sampler dispatch now reuses a
retained helper builder for brush-tip, destination, pattern, and mixer
sampler callbacks; the live adapter still owns the concrete sampler objects.
Next slice should target another narrow `stroke_draw()` seam without
reopening landed texture or dual-pass helpers.
- 2026-06-13: `Canvas::stroke_draw()` main-pass texture dispatch now reuses
retained helper builders for texture-unit, brush-tip, pattern, and mixer
callback wiring; the live adapter still owns the concrete textures and

View File

@@ -731,32 +731,32 @@ void Canvas::stroke_draw()
.slot = 0,
},
};
const pp::panopainter::LegacyCanvasStrokeSamplerDispatch live_pass_sampler_dispatch {
.bind_brush_tip_sampler = [&](int slot) {
m_sampler_brush.bind(slot);
},
.unbind_brush_tip_sampler = [&] {
m_sampler_brush.unbind();
},
.bind_stroke_destination_sampler = [&](int slot) {
m_sampler_nearest.bind(slot);
},
.unbind_stroke_destination_sampler = [&] {
m_sampler_nearest.unbind();
},
.bind_pattern_sampler = [&](int slot) {
m_sampler_stencil.bind(slot);
},
.unbind_pattern_sampler = [&] {
m_sampler_stencil.unbind();
},
.bind_mixer_sampler = [&](int slot) {
m_sampler.bind(slot);
},
.unbind_mixer_sampler = [&] {
m_sampler.unbind();
},
};
const pp::panopainter::LegacyCanvasStrokeSamplerDispatch live_pass_sampler_dispatch =
pp::panopainter::make_legacy_canvas_stroke_sampler_dispatch(
[&](int slot) {
m_sampler_brush.bind(slot);
},
[&] {
m_sampler_brush.unbind();
},
[&](int slot) {
m_sampler_nearest.bind(slot);
},
[&] {
m_sampler_nearest.unbind();
},
[&](int slot) {
m_sampler_stencil.bind(slot);
},
[&] {
m_sampler_stencil.unbind();
},
[&](int slot) {
m_sampler.bind(slot);
},
[&] {
m_sampler.unbind();
});
const pp::panopainter::LegacyCanvasStrokeTextureInputDispatch main_pass_texture_dispatch {
pp::panopainter::make_legacy_canvas_stroke_main_pass_texture_dispatch(
[&](int texture_slot) {

View File

@@ -127,6 +127,28 @@ struct LegacyCanvasStrokeSamplerDispatch {
std::function<void()> unbind_mixer_sampler;
};
[[nodiscard]] inline LegacyCanvasStrokeSamplerDispatch make_legacy_canvas_stroke_sampler_dispatch(
std::function<void(int)> bind_brush_tip_sampler,
std::function<void()> unbind_brush_tip_sampler,
std::function<void(int)> bind_stroke_destination_sampler,
std::function<void()> unbind_stroke_destination_sampler,
std::function<void(int)> bind_pattern_sampler,
std::function<void()> unbind_pattern_sampler,
std::function<void(int)> bind_mixer_sampler,
std::function<void()> unbind_mixer_sampler)
{
return LegacyCanvasStrokeSamplerDispatch {
.bind_brush_tip_sampler = std::move(bind_brush_tip_sampler),
.unbind_brush_tip_sampler = std::move(unbind_brush_tip_sampler),
.bind_stroke_destination_sampler = std::move(bind_stroke_destination_sampler),
.unbind_stroke_destination_sampler = std::move(unbind_stroke_destination_sampler),
.bind_pattern_sampler = std::move(bind_pattern_sampler),
.unbind_pattern_sampler = std::move(unbind_pattern_sampler),
.bind_mixer_sampler = std::move(bind_mixer_sampler),
.unbind_mixer_sampler = std::move(unbind_mixer_sampler),
};
}
struct LegacyCanvasStrokeFaceDirtyRequest {
pp::renderer::Extent2D extent {};
glm::vec4 previous_accumulated_dirty_box {};