Reuse stroke sampler dispatch helper
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@@ -509,6 +509,11 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: `Canvas::stroke_draw()` live-pass sampler dispatch now reuses a
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retained helper builder for brush-tip, destination, pattern, and mixer
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sampler callbacks; the live adapter still owns the concrete sampler objects.
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Next slice should target another narrow `stroke_draw()` seam without
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reopening landed texture or dual-pass helpers.
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- 2026-06-13: `Canvas::stroke_draw()` main-pass texture dispatch now reuses
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retained helper builders for texture-unit, brush-tip, pattern, and mixer
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callback wiring; the live adapter still owns the concrete textures and
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@@ -731,32 +731,32 @@ void Canvas::stroke_draw()
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.slot = 0,
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},
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};
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const pp::panopainter::LegacyCanvasStrokeSamplerDispatch live_pass_sampler_dispatch {
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.bind_brush_tip_sampler = [&](int slot) {
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m_sampler_brush.bind(slot);
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},
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.unbind_brush_tip_sampler = [&] {
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m_sampler_brush.unbind();
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},
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.bind_stroke_destination_sampler = [&](int slot) {
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m_sampler_nearest.bind(slot);
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},
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.unbind_stroke_destination_sampler = [&] {
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m_sampler_nearest.unbind();
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},
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.bind_pattern_sampler = [&](int slot) {
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m_sampler_stencil.bind(slot);
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},
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.unbind_pattern_sampler = [&] {
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m_sampler_stencil.unbind();
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},
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.bind_mixer_sampler = [&](int slot) {
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m_sampler.bind(slot);
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},
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.unbind_mixer_sampler = [&] {
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m_sampler.unbind();
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},
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};
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const pp::panopainter::LegacyCanvasStrokeSamplerDispatch live_pass_sampler_dispatch =
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pp::panopainter::make_legacy_canvas_stroke_sampler_dispatch(
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[&](int slot) {
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m_sampler_brush.bind(slot);
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},
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[&] {
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m_sampler_brush.unbind();
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},
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[&](int slot) {
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m_sampler_nearest.bind(slot);
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},
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[&] {
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m_sampler_nearest.unbind();
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},
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[&](int slot) {
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m_sampler_stencil.bind(slot);
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},
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[&] {
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m_sampler_stencil.unbind();
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},
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[&](int slot) {
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m_sampler.bind(slot);
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},
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[&] {
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m_sampler.unbind();
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});
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const pp::panopainter::LegacyCanvasStrokeTextureInputDispatch main_pass_texture_dispatch {
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pp::panopainter::make_legacy_canvas_stroke_main_pass_texture_dispatch(
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[&](int texture_slot) {
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@@ -127,6 +127,28 @@ struct LegacyCanvasStrokeSamplerDispatch {
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std::function<void()> unbind_mixer_sampler;
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};
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[[nodiscard]] inline LegacyCanvasStrokeSamplerDispatch make_legacy_canvas_stroke_sampler_dispatch(
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std::function<void(int)> bind_brush_tip_sampler,
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std::function<void()> unbind_brush_tip_sampler,
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std::function<void(int)> bind_stroke_destination_sampler,
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std::function<void()> unbind_stroke_destination_sampler,
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std::function<void(int)> bind_pattern_sampler,
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std::function<void()> unbind_pattern_sampler,
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std::function<void(int)> bind_mixer_sampler,
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std::function<void()> unbind_mixer_sampler)
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{
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return LegacyCanvasStrokeSamplerDispatch {
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.bind_brush_tip_sampler = std::move(bind_brush_tip_sampler),
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.unbind_brush_tip_sampler = std::move(unbind_brush_tip_sampler),
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.bind_stroke_destination_sampler = std::move(bind_stroke_destination_sampler),
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.unbind_stroke_destination_sampler = std::move(unbind_stroke_destination_sampler),
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.bind_pattern_sampler = std::move(bind_pattern_sampler),
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.unbind_pattern_sampler = std::move(unbind_pattern_sampler),
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.bind_mixer_sampler = std::move(bind_mixer_sampler),
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.unbind_mixer_sampler = std::move(unbind_mixer_sampler),
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};
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}
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struct LegacyCanvasStrokeFaceDirtyRequest {
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pp::renderer::Extent2D extent {};
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glm::vec4 previous_accumulated_dirty_box {};
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