Trim stroke mix shell wrapper
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@@ -78,6 +78,10 @@ agent or engineer to remove them without reconstructing context from chat.
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route through `src/platform_apple/apple_platform_services.*` instead of the
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catch-all legacy adapter; the Apple path still owns the OS-specific clipboard
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calls.
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- 2026-06-13: `LATER-003` was narrowed again. `Canvas::stroke_draw_mix()`
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now calls the retained mix-pass executor directly instead of a local wrapper
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shell helper; the live path still owns the concrete mixer framebuffer setup
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and GL capability toggles.
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- 2026-06-13: `DEBT-0036` was narrowed again. `NodeStrokePreview::draw_stroke_immediate()`
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now routes final composite execution and preview copy-back through a retained
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local wrapper, leaving the call site with only sequence wiring.
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@@ -623,6 +623,9 @@ Progress Notes:
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execution through a local wrapper around
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`execute_legacy_canvas_stroke_mix_pass_shell(...)`; the live path still owns
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the concrete mixer framebuffer setup and GL capability toggles.
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- 2026-06-13: `Canvas::stroke_draw_mix()` now calls the retained mix-pass
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executor directly instead of a local wrapper shell helper; the live path
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still owns the concrete mixer framebuffer setup and GL capability toggles.
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- 2026-06-13: `Canvas::stroke_draw_samples()` now reuses a retained destination
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texture dispatch helper for the live sample path; `Canvas` still owns the
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concrete face textures and callback execution.
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@@ -419,7 +419,10 @@ void Canvas::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz)
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[&] {
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m_mixer.unbindFramebuffer();
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});
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[[maybe_unused]] const auto mix_result = execute_canvas_stroke_mix_pass_shell(mix_shell);
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[[maybe_unused]] const auto mix_result = pp::panopainter::execute_legacy_canvas_stroke_mix_pass_shell(
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mix_shell.setup.begin,
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mix_shell.setup.end,
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mix_shell.request);
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gl.restore();
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}
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@@ -533,15 +536,6 @@ static void execute_canvas_draw_merge_final_plane_composite(
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pp::panopainter::execute_legacy_canvas_draw_merge_final_plane_composite(uniforms, execution);
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}
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static void execute_canvas_stroke_mix_pass_shell(
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const pp::panopainter::LegacyCanvasStrokeMixPassShell& shell)
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{
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pp::panopainter::execute_legacy_canvas_stroke_mix_pass_shell(
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shell.setup.begin,
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shell.setup.end,
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shell.request);
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}
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glm::vec4 Canvas::stroke_draw_samples(
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int i,
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std::vector<vertex_t>& P,
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