cube to equirect conversion using shader, save latlong to file
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@@ -59,7 +59,10 @@ public:
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Sampler m_sampler_bg;
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glm::vec2 m_cam_rot;
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float m_cam_fov = 85;
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GLuint cube_id;
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RTT m_latlong;
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std::vector<Layer::Snapshot> m_layers_snapshot;
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bool create(int width, int height);
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