cube to equirect conversion using shader, save latlong to file

This commit is contained in:
2017-04-30 02:20:54 +01:00
parent 78a87f9cd3
commit f64e9e746c
9 changed files with 94 additions and 10 deletions

View File

@@ -59,7 +59,10 @@ public:
Sampler m_sampler_bg;
glm::vec2 m_cam_rot;
float m_cam_fov = 85;
GLuint cube_id;
RTT m_latlong;
std::vector<Layer::Snapshot> m_layers_snapshot;
bool create(int width, int height);