cube to equirect conversion using shader, save latlong to file
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@@ -1968,6 +1968,13 @@ public:
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}
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}
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}
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//ui::ShaderManager::use(kShader::Equirect);
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//ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::scale(glm::vec3(.5, .5, 1)));
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//ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
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//glBindTexture(GL_TEXTURE_CUBE_MAP, m_canvas->cube_id);
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//m_face_plane.draw_fill();
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//glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
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blend ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
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m_sampler.unbind();
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