cube to equirect conversion using shader, save latlong to file
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@@ -30,6 +30,7 @@ enum class kShader : uint16_t
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StrokeErase = const_hash("stroke-erase"),
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StrokeLayer = const_hash("stroke-layer"),
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Checkerboard= const_hash("checkerboard"),
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Equirect = const_hash("equirect"),
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};
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class Shader
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