implement heightmap grid
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@@ -5,6 +5,10 @@
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#include "brush.h"
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#include "node_checkbox.h"
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#include "node_combobox.h"
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#include "node_image_texture.h"
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#include "node_button.h"
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#include "shape.h"
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#include "image.h"
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class NodePanelGrid : public Node
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{
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@@ -17,7 +21,13 @@ public:
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NodeSliderH* m_box_width;
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NodeSliderH* m_box_height;
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NodeSliderH* m_box_depth;
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NodeImageTexture* m_hm_preview;
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NodeButton* m_hm_load;
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NodeSliderH* m_hm_offset;
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NodeSliderH* m_hm_height;
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ui::HeightmapPlane m_hm_plane;
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ui::Image m_hm_image;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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