implement heightmap grid
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@@ -65,6 +65,7 @@ void Texture2D::create_mipmaps()
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bind();
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glGenerateMipmap(GL_TEXTURE_2D);
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unbind();
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has_mips = true;
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}
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void Texture2D::assign(GLuint tex, int w/* = -1*/, int h/* = -1*/, GLuint internal_format/* = GL_RGBA8*/, GLuint format/* = GL_RGBA*/)
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