Move Windows GL info mapping to renderer gl
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@@ -196,6 +196,9 @@ Known local toolchain state:
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longer expose raw OpenGL enum defaults; default texture formats, sampler
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filters/wraps, and render-target formats resolve through backend-owned
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overloads.
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The Windows entrypoint also consumes backend-owned generic OpenGL error-code
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and info-string tokens; WGL context/pixel-format constants remain in the
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platform shell for a later platform-boundary slice.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -463,6 +463,9 @@ Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
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longer expose raw OpenGL enum defaults; default texture formats, sampler
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filters/wraps, and render-target formats are resolved through backend-owned
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overloads.
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The Windows entrypoint now delegates generic OpenGL error-code and info-string
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tokens to `pp_renderer_gl`; WGL context/pixel-format constants remain in the
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platform shell for a later platform-boundary slice.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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