Move Windows GL info mapping to renderer gl

This commit is contained in:
2026-06-02 08:54:51 +02:00
parent a12a3454c4
commit f968488e34
3 changed files with 12 additions and 5 deletions

View File

@@ -196,6 +196,9 @@ Known local toolchain state:
longer expose raw OpenGL enum defaults; default texture formats, sampler
filters/wraps, and render-target formats resolve through backend-owned
overloads.
The Windows entrypoint also consumes backend-owned generic OpenGL error-code
and info-string tokens; WGL context/pixel-format constants remain in the
platform shell for a later platform-boundary slice.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -463,6 +463,9 @@ Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
longer expose raw OpenGL enum defaults; default texture formats, sampler
filters/wraps, and render-target formats are resolved through backend-owned
overloads.
The Windows entrypoint now delegates generic OpenGL error-code and info-string
tokens to `pp_renderer_gl`; WGL context/pixel-format constants remain in the
platform shell for a later platform-boundary slice.
The existing renderer classes are not yet fully
behind the renderer interfaces.