Move Windows GL info mapping to renderer gl
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@@ -463,6 +463,9 @@ Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
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longer expose raw OpenGL enum defaults; default texture formats, sampler
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filters/wraps, and render-target formats are resolved through backend-owned
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overloads.
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The Windows entrypoint now delegates generic OpenGL error-code and info-string
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tokens to `pp_renderer_gl`; WGL context/pixel-format constants remain in the
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platform shell for a later platform-boundary slice.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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